OutdatedAIO Tool 2.3 With Auto-Client Building

Posts 115 of 64 · Page 1 of 5
AIO Tool 2.3 With Auto-Client Building
ROTMG All-In-One Tool
**New added features since the last release**

**In order to use this you have to download the latest .swf from the web. I automated this, but its not allowed on MPGH with an exception. Go to www.realmofthemadgod.com/version.txt and copy that number. Next Go to www.realmofthemadgod.com/AGCloader[version].swf and save page as**

**You have to turn off Hardware acceleration in you options and then reset your client for the HPBars Hack to work**


Current Features
  • Coding
  • AutoNexus Percent Changer
  • Hexer
  • Client Launcher
  • Add Hacks


Screen Shots:

Item Select:


Client Launcher:


Hexer:


Coding Tool:


Auto-Nexus Changer:


Automatic Hacking Updater:


Instructions:
First off you need to understand how this is intended to work. You need to download the .zip folder and extract all of the contents to one location on you computer. Everything is based off of the Application.Startuppath so if you move part of it around it will not work. There will be the actual application, A clients folder with the current client (In lieu of the missing feature), a play folder with flash projector and a batchfile, and a folder called RABCDasm with all of the injected code and the contents of RABCDasm's Github.

Play:
The clients folder it intended to have all of you clients in it and this tool will automatically load all of the files in that directory to a drop down list. The play button will launch the client with Adobe flash Projector.

Hexer:
Lots of error handling here. All you have to do is fill out all the boxes and click check to see if you did everything correctly. Then Click Hex. Note the client name can be anything.

Coding:
This has a few features. It lets you select a client and either decompile it or get the .bin files. All of the created files will go to a new folder called Coding. It also has self explanatory boxes for recompile and swfbinreplace. Look at the batchfiles in the RABCDasm folder if you are confused.

Nexus:
Works exactly like the Hexer. Please not that it will work the best if you put the smallest input possible for current value. i.e .3 not 0.300

Add Hacks:
Please let me know what you think! So far I have all of the hacks that you see in the listbox pictured and in the list below. All you have to do is work from top to bottom first selecting an swf. Next choose all of the hacks that you want. Note that you can click and drag to select these as well as using shift/ctrl. If everything is setup correctly click check, and then add hacks.

Your finished client will be named: [Version]_AIOTool with the date at the end

I added in a success cell array that will check several things for each hack to see if they automatically updated correctely. If they do not then the streamreader will not copy the new file back into the client and a pop-up will tell you which hacks didn't work. Bit of error handling.

The show updates button will now popup an .txt file in notepad and all of the line numbers match the MOD Selector. I also have it write all of the updated code into the .txt file as well called Linesandfiles in the Startup directory

Current Hacks:
  • Connect to Production
  • Force Low Quaility
  • No QUest Delay
  • FPS Cap to 60
  • JNoob's Lava Walls Hack (V1 Still)
  • NNumerical HP/MP/Fame
  • AutoNexus(30%)
  • Disable Confuse
  • Disable Drunk
  • Disable Blind
  • Disable Hallucinating
  • Disable Unstable
  • Disable Darkness
  • Sw Tile Hack
  • Disable Fow Particle
  • HP Bars
  • SW No Slow
  • SW Speed Hack
  • SW Odom Style
  • Remove Loading Screen
  • Spammable Notifications
  • No Ally Projectiles
  • Round Net Jitter to a hundreth




EX (19.0.0):
Code:
Connect to Production:
Line: 498
_-x5\_-1Wb.class.asasm

Force Low Quality:
Line: 252
WebMain.class.asasm

No Quest Delay:
Line: 343
com\company\assembleegameclient\map\Quest.class.asasm

Updated Code:
      jump                L40

Change FPS Cap to 60fps:
Line: 252
WebMain.class.asasm

LavaWalls Hack:
Line: 3236
com\company\assembleegameclient\objects\Player.class.asasm

Numerical HP/MP/Fame:
Line: 1504
com\company\assembleegameclient\ui\StatusBar.class.asasm

AutoNexus:
Line: 4982
com\company\assembleegameclient\objects\Player.class.asasm

Updated Code:
charHp:     _-0Ie
charMaxHp:  _-0sG

Confuse:
Line: 2140
com\company\assembleegameclient\objects\GameObject.class.asasm

Drunk:
Line: 2087
com\company\assembleegameclient\objects\GameObject.class.asasm

Blind:
Line: 2041
com\company\assembleegameclient\objects\GameObject.class.asasm

Hallucinating:
Line: 2484
com\company\assembleegameclient\objects\GameObject.class.asasm

Unstable:
Line: 2985
com\company\assembleegameclient\objects\GameObject.class.asasm

Darkness:
Line: 3038
com\company\assembleegameclient\objects\GameObject.class.asasm

SW Tile Hack:
Line: 4729
com\company\assembleegameclient\objects\Player.class.asasm

No Necromancer Particles:
Line: 11643
_-R2\_-0FY.class.asasm

HP Bars:
Line: 163
com/company/assembleegameclient/objects/Character.class.asasm

Updated Code: 
#set nsCharacter            "_-yB" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsGameObject         "_-1cF"  ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsBasicObject        "_-ss"  ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set graphicUtils           "_-LF"  ;is one of the classes found in com/company/util/ . File size about 30kb.
#set graphicUtilsCommands   "_-013"  ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
#set charPos                "_-0fy" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
#set charHealth "_-0Ie"              ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set charMaxHealth "_-0sG"          ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set playerMana "_-8m"              ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
#set playerMaxMana "_-nV"           ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set gameBoard "_-qn"               ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")] 

Disable SW Slow Effect:
Line: 1869
com\company\assembleegameclient\objects\GameObject.class.asasm

Modify Speed in SW:
Line: 4780
com\company\assembleegameclient\objects\Player.class.asasm

Update Code:
#set Props    _-Ll
#set Speed    _-0Rv

All Tiles SW Tiles are White and the trees have been replaced with Valentines

Remove Loading Screen:
Line: 110
_-jT\_-0DZ.class.asasm

Allow Spammable Notifications:
Line: 367
_-0eX\_-1lK.class.asasm

No Ally Projectiles:
Line: 3315
Line: 3945
com\company\assembleegameclient\objects\Projectile.class.asasm

Updated Code: 
#set ownBullet       _-dv

Round Net Jitter:
Line: 667
_-R2\JitterWatcher.class.asasm
If you want to modify one of the hacks like changing the nexus value to something else you can find the injected code as .txt files in the RABCDasm folder. Or if you just want to see what my code looks like for the hacks. Just don't change the file names

Virus Scans:

RotMG All in one Tool.zip - Jotti's malware scan
https://www.virustotal.com/en/file/5...is/1388883685/



Hope everything makes since! Shoot me a PM or post here if you have suggestions for more tools. I am thinking of adding a few more hacks to be automatically updated as well as developing the client launcher further.
~Matt

RotMG All in one Tool_mpgh.net.zip11.3 MB · 313 downloads Scanning…
Yay, updates!

Can't thank on phone, will when I get home. Here's to more awesomeness!
File appears safe. Report back any problems.

/Approved
Quote Originally Posted by Distraught View Post
File appears safe. Report back any problems.

/Approved
So fast tonight!
Version 2.4: GUI rework. maat pls.
Quote Originally Posted by cehrenr View Post
Version 2.4: GUI rework. maat pls.
Great tool, but this absolutely needs to happen.
Quote Originally Posted by Distraught View Post
File appears safe.
<< appears oh lordy makes you sound unsure hahaha XD
and thanks for release dude
Quote Originally Posted by drsandman View Post
<< appears oh lordy makes you sound unsure hahaha XD
and thanks for release dude
Well from decompiling it, its safe. I wasn't able to set up my client for testing so I don't know if the actual coding is setup properly to run flawlessly. Worded a little better?
Quote Originally Posted by Distraught View Post


Well from decompiling it, its safe. I wasn't able to set up my client for testing so I don't know if the actual coding is setup properly to run flawlessly. Worded a little better?
about time!! gawd!! i mean i wasnt sure if i was going to be able to get any sleep at all with that on my mind!! life is so good now thank you very much <3 xoxo :P :P
Quote Originally Posted by maat7043 View Post
SW Odom Style
Whatever it is it sounds interesting
Quote Originally Posted by Zasx View Post
Whatever it is it sounds interesting
Colored alpha tiles in sprite worlds are all white. The tile animation is removed. All the trees are now valentines.
Nice but the GUI style:
Fineeee... I will fix the GUI today and repost when I get a chance.
Quote Originally Posted by maat7043 View Post
Colored alpha tiles in sprite worlds are all white. The tile animation is removed. All the trees are now valentines.
That's actually really cool.

And if you want someone to help with sleeker graphics for the GUI, I might be able to help so hit me up.
Better? I also added a mouseisover effect on all the buttons so that the color gets lighter





Posts 115 of 64 · Page 1 of 5
This thread is closed for replies.

Similar Threads

Tags for this Thread

Need help?