Shooting through walls.
So I noticed by editing the clients .bin files that the server does not check for collision between walls or other solid non-enemy objects and bullets. This could potentially allow to shoot through walls BUT only editing the .bin files make enemies shoot through walls too. If someone could find the code in the client that handles collision between bullets, this could work.
Edit: Would it be too powerful if someone (perhaps me) would release a scriptable client? (like RR)
Edit2: Does anyone happen to know how RotMG renders its 3d aspects? How do they load the models in? Are they available somewhere?
Edit: Would it be too powerful if someone (perhaps me) would release a scriptable client? (like RR)
Edit2: Does anyone happen to know how RotMG renders its 3d aspects? How do they load the models in? Are they available somewhere?


I did this with the .bin files and can shoot through trees/rocks/walls....But there is only 1 draw back and that is, I havent figured out how to NoClip, at the same time being able to shoot through walls and make it so mobs cant shoot through walls with NoClip on.