WeaponRange

Posts 1–15 of 17 · Page 1 of 2
WeaponRange
Code:
//Weapon Range
#define WeaponManager			0x3799EB1C

bool SetWepData2 = true, StoreWepData2 = false;
float OgAwepData2[20][1000];

class cWeaponInfo
{
public:
	char unknown1[12]; //0x0000  
	DWORD dwClientWeaponType; //0x000C  
	char unknown2[16]; //0x0010  
	DWORD dwAlt_InstDamage; //0x0020  
	DWORD dwInstDamage; //0x0024  
	char unknown3[108]; //0x0028  
	DWORD dwFireSnd; //0x0094  
	char unknown4[108]; //0x0098  
	float fFireDelay1; //0x0104  
	float ffiredelay1; //0x0108  
	DWORD dwMaxAmmo3; //0x010C  
	DWORD dwMaxAmmo2; //0x0110  
	char unknown5[304]; //0x0114  
	BYTE TripleShotMode;; //0x0244  
	char unknown6[3]; //0x0245  
	DWORD dwTripleShotRoundNum; //0x0248  
	float fDamageRFacter; //0x024C  
	char unknown7[28]; //0x0250  
	DWORD dwInfiAmmo2; //0x026C  
	DWORD dwInfiniteAmmo; //0x0270  
	DWORD dwHideWhenEmpty; //0x0274  
	DWORD dwIsAmmo; //0x0278  
	char unknown8[4]; //0x027C  
	DWORD dwShotsPerClip; //0x0280  
	char unknown9[52]; //0x0284  
	float fZoomTime; //0x02B8  
	DWORD dwMinPerturb; //0x02BC  
	DWORD dwMaxPerturb; //0x02C0  
	float fDuckPerturb; //0x02C4  
	float fMoveDuckPerturb; //0x02C8  
	DWORD dwZoomedMinPerturb; //0x02CC  
	DWORD dwZoomedMaxPerturb; //0x02D0  
	DWORD dwRange; //0x02D4  
	char unknown10[12]; //0x02D8  
	DWORD VectorsPerRound; //0x02E4  
	char unknown11[40]; //0x02E8  
	float fPerturbIncSpeed; //0x0310  
	float fPerturbDecSpeed; //0x0314  
	char unknown12[4]; //0x0318  
	float fZoomedPerturbIncSpeed; //0x031C  
	float fZoomedPerturbDecSpeed; //0x0320  
	char unknown13[4]; //0x0324  
	float fBaseCamRecoilPitch; //0x0328  
	float fBaseCamRecoilAccelPitch; //0x032C  
	char unknown14[36]; //0x0330  
	float fTripleShotMaxCamRecoilPitch; //0x0354  
	float fTripleShotBaseCamRecoilPitch; //0x0358  
	char unknown15[8]; //0x035C  
	DWORD dwTripleShotMinPerturb; //0x0364  
	DWORD dwTripleShotMaxPerturb; //0x0368  
	float fTripleShotPerturbIncSpeed; //0x036C  
	float fTripleShotPerturbDecSpeed; //0x0370  
	char unknown16[156]; //0x0374  
	BYTE DisableCrosshair; //0x0410  
	char unknown17[27]; //0x0411  
	float fCameraSwayXFreq; //0x042C  
	float fCameraSwayYFreq; //0x0430  
	char unknown18[12]; //0x0434  
	DWORD dwTargetCrosshairFlag; //0x0440  
	DWORD dwEffectRange; //0x0444  
	char unknown19[188]; //0x0448  
};//Size=0x0504(1284)

class cWeaponMgr
{
public:
	char unknown0[5600]; //0x0000 
	cWeaponInfo** Weapons; //0x15E0 
	__int32 WeaponCount; //0x15E4 
};//Size=0x15E8

void WeaponRange( bool Rapid )
{
	if( !StoreWepData2 )
	{
		cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponManager;
			
		if( WepMgr )
		{
			for( int i = 0; i < WepMgr->WeaponCount; i++ )
			{ 
				cWeaponInfo* Wep = WepMgr->Weapons[i];

				if( Wep ) 
					OgAwepData2[0][i] = Wep->dwRange;
			}
		}
		StoreWepData2 = true;
	}

	if( Rapid )
	{
		if( SetWepData2 )
		{
			cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponManager;

			if( WepMgr )
			{
				for( int i = 0; i < WepMgr->WeaponCount; i++ )
				{
					cWeaponInfo* Wep = WepMgr->Weapons[i];

					if( Wep ) 
						Wep->dwRange = 0x2710;
				}
			}
			SetWepData2 = false;
		}
	}
	else
	{	
		if( !SetWepData2 )
		{
			cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponManager;

			if( WepMgr )
			{
				for( int i = 0; i < WepMgr->WeaponCount; i++ )
				{ 
					cWeaponInfo* Wep = WepMgr->Weapons[i];

					if( Wep ) 
						Wep->dwRange = OgAwepData2[0][i];
				}
			}
			SetWepData2 = true;
		}
	}
}
Créditos : ???
Good Job Isnt This Shared in CABR Base ?
Quote Originally Posted by TokolocoSK View Post


Muito zuero você em fera.
ei cara por acaso tu naum tem um potato ai pra mi impresta ? um que tu nao esteja usando...
Quote Originally Posted by Fix2 View Post
ei cara por acaso tu naum tem um potato ai pra mi impresta ? um que tu nao esteja usando...
Tenho vários cara
e ae toko parou de criar hack bitch '-'
Quote Originally Posted by rodrigo19091992 View Post
e ae toko parou de criar hack bitch '-'
O Toko virou trolador e spammer PRO...haushauhsuahsuahsuhaus
Quote Originally Posted by Megaloco View Post
O Toko virou trolador e spammer PRO...haushauhsuahsuahsuhaus
Ele virou uma lontra...
Quote Originally Posted by FR1GHT View Post


Ele virou uma lontra...
Seu nigga, 50 cent.
Essa seção as vezes me assusta '-'
Bom Trabalho, obrigado por compartilhar.
Da pra fazer isso também usando a classe WeaponInfo :
Code:

//No Recoil


fBaseCamRecoilPitch = 0.0f;
fBaseCamRecoilAccelPitch = 0.0f;
fTripleShotMaxCamRecoilPitch = 0.0f;
fTripleShotBaseCamRecoilPitch = 0.0f;
fCameraSwayXFreq = 0.0f;
fCameraSwayYFreq = 0.0f;
Code:
//No Spread


dwMinPerturb = 0.0f;
dwMaxPerturb = 0.0f;
fDuckPerturb = 0.0f;
fMoveDuckPerturb = 0.0f;
dwZoomedMinPerturb = 0.0f;
dwZoomedMaxPerturb = 0.0f;
fPerturbIncSpeed = 0.0f;
fPerturbDecSpeed = 0.0f;
fZoomedPerturbIncSpeed = 0.0f;
fZoomedPerturbDecSpeed = 0.0f;
dwTripleShotMinPerturb = 0.0f;
dwTripleShotMaxPerturb = 0.0f;
fTripleShotPerturbIncSpeed = 0.0f;
fTripleShotPerturbDecSpeed = 0.0f;
Quote Originally Posted by kssiobr View Post
Da pra fazer isso também usando a classe WeaponInfo :
Code:

//No Recoil


fBaseCamRecoilPitch = 0.0f;
fBaseCamRecoilAccelPitch = 0.0f;
fTripleShotMaxCamRecoilPitch = 0.0f;
fTripleShotBaseCamRecoilPitch = 0.0f;
fCameraSwayXFreq = 0.0f;
fCameraSwayYFreq = 0.0f;
Code:
//No Spread


dwMinPerturb = 0.0f;
dwMaxPerturb = 0.0f;
fDuckPerturb = 0.0f;
fMoveDuckPerturb = 0.0f;
dwZoomedMinPerturb = 0.0f;
dwZoomedMaxPerturb = 0.0f;
fPerturbIncSpeed = 0.0f;
fPerturbDecSpeed = 0.0f;
fZoomedPerturbIncSpeed = 0.0f;
fZoomedPerturbDecSpeed = 0.0f;
dwTripleShotMinPerturb = 0.0f;
dwTripleShotMaxPerturb = 0.0f;
fTripleShotPerturbIncSpeed = 0.0f;
fTripleShotPerturbDecSpeed = 0.0f;
isso é mais velho que o proprio AimCorrection.
Quote Originally Posted by XarutoUsoCrack View Post
isso é mais velho que o proprio AimCorrection.
poxa, pelo visto vc tem coisas ai inimagináveis ein. antes do AimCorrection só usavam o NoSpread ptc e o NoRecoil que o Gordon descobriu. mas vc ja tinha isso ai neh?

aposto q quando postaram bases por ai vc fala "isso é mais velho q andar pra frente"


sinceramente, quem ve a primeira vista pensa muitas coisas, mas... sabecomoehneh
o pessoal aqui parece que mora no acre...
Code:
VOID DrawEndScene ( )
{
	__asm
	{
		MOV EAX,DWORD PTR DS:[EAX]
		MOV ECX,DWORD PTR DS:[EAX]
		MOV EDX,DWORD PTR DS:[ECX + 0xA8]
		PUSH EAX
		PUSHAD
	}

	MessageBox( 0, 0, 0, 0 );

	__asm
	{
		POPAD
	}
}

LONG WINAPI ExceptionHandler( EXCEPTION_POINTERS* ExceptionInfo )
{
	......
	return EXCEPTION_CONTINUE_SEARCH;
}


void HookThread ( )
{
	AddVectoredExceptionHandler( ....., ..... );
	CONTEXT Context = { CONTEXT_DEBUG_REGISTERS };

	....
	Context.Dr7 = 0x1;

	SetThreadContext( GetCurrentThread(), &Context );
}
Na moral velho, pra que postar isso?
Posts 1–15 of 17 · Page 1 of 2
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