LightbulbStruct CPlayer,CServer,CBase

Posts 1–15 of 27 · Page 1 of 2
Struct CPlayer,CServer,CBase
Code:
struct CPlayer
{
char xCoderz00[50240]; //0x0
float OFS_NORECOIL1;	//0xC440
float OFS_NORECOIL2;	//0xC444
float OFS_NORECOIL3;	//0xC448
char xCoderz01[76]; //0xC44C
BYTE OFS_MYINDEX;	//0xC498
char xCoderz02[15479]; //0xC499
float OFS_NOSPREAD;	//0x10110
float OFS_FASTNADE;	//0x10114
char xCoderz03[212]; //0x10118
WORD OFS_WEAPON1;	//0x101EC
WORD OFS_WEAPON2;	//0x101EE
WORD OFS_WEAPON3;	//0x101F0
char xCoderz04[246]; //0x101F2
float OFS_NOFALLDMG;	//0x102E8
char xCoderz05[20]; //0x102EC
float OFS_X;	//0x10300
char xCoderz06[4]; //0x10304
float OFS_Z;	//0x10308
char xCoderz07[4]; //0x1030C
float OFS_Y;	//0x10310
char xCoderz08[92]; //0x10314
float OFS_AUTOPLANT;	//0x10370
float OFS_AUTODEFUSE;	//0x10374
char xCoderz09[152]; //0x10378
float OFS_NODELAY;	//0x10410
};

struct CServer
{
char xCoderz01[972]; //0x0
float OFS_Level; //0x848B0
float OFS_Dinar; //0x848C0
char xCoderz02[444316]; 
BYTE OFS_SLOT1;	//0x6CB70
BYTE OFS_SLOT2;	//0x6CB71
BYTE OFS_SLOT3;	//0x6CB72
BYTE OFS_SLOT4;	//0x6CB73
BYTE OFS_SLOT5;	//0x6CB74
BYTE OFS_SLOT6;	//0x6CB75
BYTE OFS_SLOT7;	//0x6CB76
BYTE OFS_SLOT8;	//0x6CB77
};

struct CBase
{
char xCoderz00[10970944]; //
CServer *server
char xCoderz01[4180]; //
CPlayer* pLocal
char xCoderz02[505772]; //
CPlayer** pPlayer
};
CBase* pBase;

Credit By : Ryuzaki™
Quote Originally Posted by WhiteHat PH View Post
Code:
struct CPlayer
{
char xCoderz00[50240]; //0x0
float OFS_NORECOIL1;	//0xC440
float OFS_NORECOIL2;	//0xC444
float OFS_NORECOIL3;	//0xC448
char xCoderz01[76]; //0xC44C
BYTE OFS_MYINDEX;	//0xC498
char xCoderz02[15479]; //0xC499
float OFS_NOSPREAD;	//0x10110
float OFS_FASTNADE;	//0x10114
char xCoderz03[212]; //0x10118
WORD OFS_WEAPON1;	//0x101EC
WORD OFS_WEAPON2;	//0x101EE
WORD OFS_WEAPON3;	//0x101F0
char xCoderz04[246]; //0x101F2
float OFS_NOFALLDMG;	//0x102E8
char xCoderz05[20]; //0x102EC
float OFS_X;	//0x10300
char xCoderz06[4]; //0x10304
float OFS_Z;	//0x10308
char xCoderz07[4]; //0x1030C
float OFS_Y;	//0x10310
char xCoderz08[92]; //0x10314
float OFS_AUTOPLANT;	//0x10370
float OFS_AUTODEFUSE;	//0x10374
char xCoderz09[152]; //0x10378
float OFS_NODELAY;	//0x10410
};

struct CServer
{
char xCoderz01[972]; //0x0
float OFS_Level; //0x848B0
float OFS_Dinar; //0x848C0
char xCoderz02[444316]; 
BYTE OFS_SLOT1;	//0x6CB70
BYTE OFS_SLOT2;	//0x6CB71
BYTE OFS_SLOT3;	//0x6CB72
BYTE OFS_SLOT4;	//0x6CB73
BYTE OFS_SLOT5;	//0x6CB74
BYTE OFS_SLOT6;	//0x6CB75
BYTE OFS_SLOT7;	//0x6CB76
BYTE OFS_SLOT8;	//0x6CB77
};

struct CBase
{
char xCoderz00[10970944]; //
CServer *server
char xCoderz01[4180]; //
CPlayer* pLocal
char xCoderz02[505772]; //
CPlayer** pPlayer
};
CBase* pBase;

Credit By : Ryuzaki™
wow struct
Quote Originally Posted by WhiteHat PH View Post
Code:
struct CPlayer
{
char xCoderz00[50240]; //0x0
float OFS_NORECOIL1;	//0xC440
float OFS_NORECOIL2;	//0xC444
float OFS_NORECOIL3;	//0xC448
char xCoderz01[76]; //0xC44C
BYTE OFS_MYINDEX;	//0xC498
char xCoderz02[15479]; //0xC499
float OFS_NOSPREAD;	//0x10110
float OFS_FASTNADE;	//0x10114
char xCoderz03[212]; //0x10118
WORD OFS_WEAPON1;	//0x101EC
WORD OFS_WEAPON2;	//0x101EE
WORD OFS_WEAPON3;	//0x101F0
char xCoderz04[246]; //0x101F2
float OFS_NOFALLDMG;	//0x102E8
char xCoderz05[20]; //0x102EC
float OFS_X;	//0x10300
char xCoderz06[4]; //0x10304
float OFS_Z;	//0x10308
char xCoderz07[4]; //0x1030C
float OFS_Y;	//0x10310
char xCoderz08[92]; //0x10314
float OFS_AUTOPLANT;	//0x10370
float OFS_AUTODEFUSE;	//0x10374
char xCoderz09[152]; //0x10378
float OFS_NODELAY;	//0x10410
};

struct CServer
{
char xCoderz01[972]; //0x0
float OFS_Level; //0x848B0
float OFS_Dinar; //0x848C0
char xCoderz02[444316]; 
BYTE OFS_SLOT1;	//0x6CB70
BYTE OFS_SLOT2;	//0x6CB71
BYTE OFS_SLOT3;	//0x6CB72
BYTE OFS_SLOT4;	//0x6CB73
BYTE OFS_SLOT5;	//0x6CB74
BYTE OFS_SLOT6;	//0x6CB75
BYTE OFS_SLOT7;	//0x6CB76
BYTE OFS_SLOT8;	//0x6CB77
};

struct CBase
{
char xCoderz00[10970944]; //
CServer *server
char xCoderz01[4180]; //
CPlayer* pLocal
char xCoderz02[505772]; //
CPlayer** pPlayer
};
CBase* pBase;

Credit By : Ryuzaki™






Dba sa Opk to? at Weapon hack? Mark?
Quote Originally Posted by PHCoder View Post
Dba sa Opk to? at Weapon hack? Mark?
Nope.. here's for OPK only char xCoderz02[505772];
Quote Originally Posted by WhiteHat PH View Post
Code:
struct CPlayer
{
char xCoderz00[50240]; //0x0
float OFS_NORECOIL1;	//0xC440
float OFS_NORECOIL2;	//0xC444
float OFS_NORECOIL3;	//0xC448
char xCoderz01[76]; //0xC44C
BYTE OFS_MYINDEX;	//0xC498
char xCoderz02[15479]; //0xC499
float OFS_NOSPREAD;	//0x10110
float OFS_FASTNADE;	//0x10114
char xCoderz03[212]; //0x10118
WORD OFS_WEAPON1;	//0x101EC
WORD OFS_WEAPON2;	//0x101EE
WORD OFS_WEAPON3;	//0x101F0
char xCoderz04[246]; //0x101F2
float OFS_NOFALLDMG;	//0x102E8
char xCoderz05[20]; //0x102EC
float OFS_X;	//0x10300
char xCoderz06[4]; //0x10304
float OFS_Z;	//0x10308
char xCoderz07[4]; //0x1030C
float OFS_Y;	//0x10310
char xCoderz08[92]; //0x10314
float OFS_AUTOPLANT;	//0x10370
float OFS_AUTODEFUSE;	//0x10374
char xCoderz09[152]; //0x10378
float OFS_NODELAY;	//0x10410
};

struct CServer
{
char xCoderz01[972]; //0x0
float OFS_Level; //0x848B0
float OFS_Dinar; //0x848C0
char xCoderz02[444316]; 
BYTE OFS_SLOT1;	//0x6CB70
BYTE OFS_SLOT2;	//0x6CB71
BYTE OFS_SLOT3;	//0x6CB72
BYTE OFS_SLOT4;	//0x6CB73
BYTE OFS_SLOT5;	//0x6CB74
BYTE OFS_SLOT6;	//0x6CB75
BYTE OFS_SLOT7;	//0x6CB76
BYTE OFS_SLOT8;	//0x6CB77
};

struct CBase
{
char xCoderz00[10970944]; //
CServer *server
char xCoderz01[4180]; //
CPlayer* pLocal
char xCoderz02[505772]; //
CPlayer** pPlayer
};
CBase* pBase;

Credit By : Ryuzaki™

struct CPlayer para san ang cplayer anu silbe nito sa hack?
{
char xCoderz00[50240]; //0x0
float OFS_NORECOIL1; //0xC440
float OFS_NORECOIL2; //0xC444
float OFS_NORECOIL3; //0xC448
char xCoderz01[76]; //0xC44C
BYTE OFS_MYINDEX; //0xC498
char xCoderz02[15479]; //0xC499
float OFS_NOSPREAD; //0x10110
float OFS_FASTNADE; //0x10114
char xCoderz03[212]; //0x10118
WORD OFS_WEAPON1; //0x101EC
WORD OFS_WEAPON2; //0x101EE
WORD OFS_WEAPON3; //0x101F0
char xCoderz04[246]; //0x101F2
float OFS_NOFALLDMG; //0x102E8
char xCoderz05[20]; //0x102EC
float OFS_X; //0x10300
char xCoderz06[4]; //0x10304
float OFS_Z; //0x10308
char xCoderz07[4]; //0x1030C
float OFS_Y; //0x10310
char xCoderz08[92]; //0x10314
float OFS_AUTOPLANT; //0x10370
float OFS_AUTODEFUSE; //0x10374
char xCoderz09[152]; //0x10378
float OFS_NODELAY; //0x10410
};

struct CServer para san ang cserver anu silbe nito sa hack?
{
char xCoderz01[972]; //0x0
float OFS_Level; //0x848B0
float OFS_Dinar; //0x848C0
char xCoderz02[444316];
BYTE OFS_SLOT1; //0x6CB70
BYTE OFS_SLOT2; //0x6CB71
BYTE OFS_SLOT3; //0x6CB72
BYTE OFS_SLOT4; //0x6CB73
BYTE OFS_SLOT5; //0x6CB74
BYTE OFS_SLOT6; //0x6CB75
BYTE OFS_SLOT7; //0x6CB76
BYTE OFS_SLOT8; //0x6CB77
};
Normal Opk lang ba toh? o pati Zopk?
I already Have that ^^... But Mark Why Did u Block me ??? I have no Mistake for U Kuya MArk ^^... Babayad pa ako Sau Dba?? ng 200 mccoins??
@killertime ang CPlayer ? pwde mong gamitin sa OPK tapos sa offset tulad x,y,z norecoil 1,2,3 etc.... @Ghost304 OPK/ZOPK ay iisang fuction so sa CBase parin nka basi .... @dodong150 hinde kita ni blocked na blocked na nman kasi 2nd fb. ko hahahyz...
Quote Originally Posted by WhiteHat PH View Post
@killertime ang CPlayer ? pwde mong gamitin sa OPK tapos sa offset tulad x,y,z norecoil 1,2,3 etc.... @Ghost304 OPK/ZOPK ay iisang fuction so sa CBase parin nka basi .... @dodong150 hinde kita ni blocked na blocked na nman kasi 2nd fb. ko hahahyz...
Thanks for the info ^_^
Quote Originally Posted by WhiteHat PH View Post
Code:
struct CPlayer
{
char xCoderz00[50240]; //0x0
float OFS_NORECOIL1;	//0xC440
float OFS_NORECOIL2;	//0xC444
float OFS_NORECOIL3;	//0xC448
char xCoderz01[76]; //0xC44C
BYTE OFS_MYINDEX;	//0xC498
char xCoderz02[15479]; //0xC499
float OFS_NOSPREAD;	//0x10110
float OFS_FASTNADE;	//0x10114
char xCoderz03[212]; //0x10118
WORD OFS_WEAPON1;	//0x101EC
WORD OFS_WEAPON2;	//0x101EE
WORD OFS_WEAPON3;	//0x101F0
char xCoderz04[246]; //0x101F2
float OFS_NOFALLDMG;	//0x102E8
char xCoderz05[20]; //0x102EC
float OFS_X;	//0x10300
char xCoderz06[4]; //0x10304
float OFS_Z;	//0x10308
char xCoderz07[4]; //0x1030C
float OFS_Y;	//0x10310
char xCoderz08[92]; //0x10314
float OFS_AUTOPLANT;	//0x10370
float OFS_AUTODEFUSE;	//0x10374
char xCoderz09[152]; //0x10378
float OFS_NODELAY;	//0x10410
};

struct CServer
{
char xCoderz01[972]; //0x0
float OFS_Level; //0x848B0
float OFS_Dinar; //0x848C0
char xCoderz02[444316]; 
BYTE OFS_SLOT1;	//0x6CB70
BYTE OFS_SLOT2;	//0x6CB71
BYTE OFS_SLOT3;	//0x6CB72
BYTE OFS_SLOT4;	//0x6CB73
BYTE OFS_SLOT5;	//0x6CB74
BYTE OFS_SLOT6;	//0x6CB75
BYTE OFS_SLOT7;	//0x6CB76
BYTE OFS_SLOT8;	//0x6CB77
};

struct CBase
{
char xCoderz00[10970944]; //
CServer *server
char xCoderz01[4180]; //
CPlayer* pLocal
char xCoderz02[505772]; //
CPlayer** pPlayer
};
CBase* pBase;

Credit By : Ryuzaki™



Woww!! DDD
Imba Great Bro Keep it up
struct CPlayer
{
char xCoderz00[50240]; //0x0
float OFS_NORECOIL1; //0xC440
float OFS_NORECOIL2; //0xC444
float OFS_NORECOIL3; //0xC448
char xCoderz01[76]; //0xC44C
BYTE OFS_MYINDEX; //0xC498
char xCoderz02[15479]; //0xC499
float OFS_NOSPREAD; //0x10110
float OFS_FASTNADE; //0x10114
char xCoderz03[212]; //0x10118
WORD OFS_WEAPON1; //0x101EC
WORD OFS_WEAPON2; //0x101EE
WORD OFS_WEAPON3; //0x101F0
char xCoderz04[246]; //0x101F2
float OFS_NOFALLDMG; //0x102E8
char xCoderz05[20]; //0x102EC
float OFS_X; //0x10300
char xCoderz06[4]; //0x10304
float OFS_Z; //0x10308
char xCoderz07[4]; //0x1030C
float OFS_Y; //0x10310
char xCoderz08[92]; //0x10314
float OFS_AUTOPLANT; //0x10370
float OFS_AUTODEFUSE; //0x10374
char xCoderz09[152]; //0x10378
float OFS_NODELAY; //0x10410
};

struct CServer
{
char xCoderz01[972]; //0x0
float OFS_Level; //0x848B0
float OFS_Dinar; //0x848C0
char xCoderz02[444316];
BYTE OFS_SLOT1; //0x6CB70
BYTE OFS_SLOT2; //0x6CB71
BYTE OFS_SLOT3; //0x6CB72
BYTE OFS_SLOT4; //0x6CB73
BYTE OFS_SLOT5; //0x6CB74
BYTE OFS_SLOT6; //0x6CB75
BYTE OFS_SLOT7; //0x6CB76
BYTE OFS_SLOT8; //0x6CB77
};

struct CBase
{
char xCoderz00[10970944]; //
CServer *server
char xCoderz01[4180]; //
CPlayer* pLocal
char xCoderz02[505772]; //
CPlayer** pPlayer
};
CBase* pBase;
// thanks for this struct @marck..
Quote Originally Posted by WhiteHat PH View Post
Code:
struct CPlayer
{
char xCoderz00[50240]; //0x0
float OFS_NORECOIL1;	//0xC440
float OFS_NORECOIL2;	//0xC444
float OFS_NORECOIL3;	//0xC448
char xCoderz01[76]; //0xC44C
BYTE OFS_MYINDEX;	//0xC498
char xCoderz02[15479]; //0xC499
float OFS_NOSPREAD;	//0x10110
float OFS_FASTNADE;	//0x10114
char xCoderz03[212]; //0x10118
WORD OFS_WEAPON1;	//0x101EC
WORD OFS_WEAPON2;	//0x101EE
WORD OFS_WEAPON3;	//0x101F0
char xCoderz04[246]; //0x101F2
float OFS_NOFALLDMG;	//0x102E8
char xCoderz05[20]; //0x102EC
float OFS_X;	//0x10300
char xCoderz06[4]; //0x10304
float OFS_Z;	//0x10308
char xCoderz07[4]; //0x1030C
float OFS_Y;	//0x10310
char xCoderz08[92]; //0x10314
float OFS_AUTOPLANT;	//0x10370
float OFS_AUTODEFUSE;	//0x10374
char xCoderz09[152]; //0x10378
float OFS_NODELAY;	//0x10410
};

struct CServer
{
char xCoderz01[972]; //0x0
float OFS_Level; //0x848B0
float OFS_Dinar; //0x848C0
char xCoderz02[444316]; 
BYTE OFS_SLOT1;	//0x6CB70
BYTE OFS_SLOT2;	//0x6CB71
BYTE OFS_SLOT3;	//0x6CB72
BYTE OFS_SLOT4;	//0x6CB73
BYTE OFS_SLOT5;	//0x6CB74
BYTE OFS_SLOT6;	//0x6CB75
BYTE OFS_SLOT7;	//0x6CB76
BYTE OFS_SLOT8;	//0x6CB77
};

struct CBase
{
char xCoderz00[10970944]; //
CServer *server
char xCoderz01[4180]; //
CPlayer* pLocal
char xCoderz02[505772]; //
CPlayer** pPlayer
};
CBase* pBase;

Credit By : Ryuzaki™
haha sinu na naman ba nagreport sa fb mo?pm mo ako pag may new fb account kana pm mo din ako d2\


usage of cserver

CBase *pServer;


void server()
{
pServer->server->OFS_SLOT5=1;
pServer->server->OFS_SLOT6=1;
pServer->server->OFS_SLOT7=1;
pServer->server->OFS_SLOT8=1;
}
usage of cserver

CBase *pServer;


void server()
{
pServer->server->OFS_SLOT5=1;
pServer->server->OFS_SLOT6=1;
pServer->server->OFS_SLOT7=1;
pServer->server->OFS_SLOT8=1;
}
@Thanks Kevin
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