🙁 Need Help

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🙁 Need Help
Pa help naman jan po. Ayaw mag Work. PAki edit plsssssssssss.....
TY




#include <windows.h>
#include <stdio.h>

#define ADR_REMOTEPOINTER 0x00AFF1F8
#define ADR_Playerpointer 0x00A83A48
#define ADR_Serverpointer 0x00A829F0
#define ADR_GlassWall 0x00A81B84
#define ADR_NearFog 0x00A8A864
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_NOSPREAD 0x0010110
#define ADR_WUW 0x00
#define ofs_Nfd 0x00
#define ADR_FastFlag 0x00
#define GameGuardLink 0x00
#define WarrockLink 0x00
#define OFS_Slot5 0x006CB74
#define OFS_Slot6 0x006CB75
#define OFS_Slot7 0x006CB76
#define OFS_Slot8 0x006CB77
#define ofs_x 0x0010300
#define ofs_y 0x0010310
#define ofs_z 0x0010308
float po_z;
float po_y;
float po_x;

void Bypass()
{
*(float*)(GameGuardLink+WarrockLink) = 0; //Bypass GameGuard
}

struct CPlayer
{
char Pogi0[50240]; //0x0
float nofalldamage;
char Pogi1[20]; //0x102EC
float posx;//0x10300
char Pogi2[4]; //0x10304
float posz; //0x10308
char Pogi3[4];//0x1030C
float posy; //0x10310
};//Size=0x10310(201420)

struct CBase
{
char Pogi0[10970944]; //
CServer *server
char Pogi1[4180]; //
CPlayer* pLocal
char Pogi2[505772]; //
CPlayer** pPlayer
};
CBase* pBase;

bool nPlayerOPK;
bool svpopk;
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;

void opksvp()
{
if (GetAsyncKeyState(VK_NUMPAD1))//OPK On/Off
{
svpopk = !svpopk;
}
if (!svpopk)
{
nPlayerOPK = nPlayerOPK = 0;
}
else
{
nPlayerOPK = nPlayerOPK = 1;
}
}

void Saveposition()
{
if (GetAsyncKeyState(VK_NUMPAD2))//Save position
{
po_z = *(float*)(*ingame+ofs_z);
po_y = *(float*)(*ingame+ofs_y);
po_x = *(float*)(*ingame+ofs_x);
}
}

void OPKThread()
{
for(;
{
DWORD Playerx = *(DWORD*)ADR_Playerpointer;
if(Playerx== 0)Sleep(100);
if(nPlayerOPK==0)Sleep(100);
if (Playerx != 0)
{
if (nPlayerOPK == 1)
{
for(int i = 4; i < 32; i++)
{
CPlayer* pPlayer = pBase->player[i];
pPlayer->posx = po_x;
pPlayer->posz = po_z;
pPlayer->posy = po_y;
}
}
}
}
}


void allslot()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_Serverpointer;
if(dwSrvrPtr != 0)
*(long*)(dwSrvrPtr + OFS_Slot5) = 1;
*(long*)(dwSrvrPtr + OFS_Slot6) = 1;
*(long*)(dwSrvrPtr + OFS_Slot7) = 1;
*(long*)(dwSrvrPtr + OFS_Slot8) = 1;
}


void NOSPREAD()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NOSPREAD) = 1;
}
}

void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}

void All()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
*(float*)(dwPlayerPtr+ofs_Nfd) = -20000;
*(int*)ADR_WUW = 0;
*(float*)ADR_NearFog = 1166127104;
*(float*)ADR_FastFlag = 1;
}

void GlassWall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWall = 1;
else
{
*(int*)ADR_GlassWall = 0;
}
}

void Johnloyd()
{
for(;; )
{
if(*ingame)
{
Saveposition();
opksvp();
allslot();
All();
NOSPREAD();
NoRecoil();
GlassWall();
}
if(*outgame)
{
allslot();
}
Sleep(200); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"JohnLoyd X Sanchex","Made",MB_OK);
MessageBoxA(NULL,"Luis Miranda","Credits to",MB_OK);
MessageBoxA(NULL,"Mark Tusoy","And Also to",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Johnloyd, 0, 0, 0);
}
return TRUE;
}
The problem is.. You just copy/paste
Quote Originally Posted by TrAdEMaRc View Post
The problem is.. You just copy/paste
agree
Quote Originally Posted by TrAdEMaRc View Post
The problem is.. You just copy/paste
ahahahaa.... yeah that's right !!!
Quote Originally Posted by ilubyah143 View Post
Pa help naman jan po. Ayaw mag Work. PAki edit plsssssssssss.....
TY




#include <windows.h>
#include <stdio.h>

#define ADR_REMOTEPOINTER 0x00AFF1F8
#define ADR_Playerpointer 0x00A83A48
#define ADR_Serverpointer 0x00A829F0
#define ADR_GlassWall 0x00A81B84
#define ADR_NearFog 0x00A8A864
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_NOSPREAD 0x0010110
#define ADR_WUW 0x00
#define ofs_Nfd 0x00
#define ADR_FastFlag 0x00
#define GameGuardLink 0x00
#define WarrockLink 0x00
#define OFS_Slot5 0x006CB74
#define OFS_Slot6 0x006CB75
#define OFS_Slot7 0x006CB76
#define OFS_Slot8 0x006CB77
#define ofs_x 0x0010300
#define ofs_y 0x0010310
#define ofs_z 0x0010308
float po_z;
float po_y;
float po_x;

void Bypass()
{
*(float*)(GameGuardLink+WarrockLink) = 0; //Bypass GameGuard
}

struct CPlayer
{
char Pogi0[50240]; //0x0
float nofalldamage;
char Pogi1[20]; //0x102EC
float posx;//0x10300
char Pogi2[4]; //0x10304
float posz; //0x10308
char Pogi3[4];//0x1030C
float posy; //0x10310
};//Size=0x10310(201420)

struct CBase
{
char Pogi0[10970944]; //
CServer *server
char Pogi1[4180]; //
CPlayer* pLocal
char Pogi2[505772]; //
CPlayer** pPlayer
};
CBase* pBase;

bool nPlayerOPK;
bool svpopk;
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;

void opksvp()
{
if (GetAsyncKeyState(VK_NUMPAD1))//OPK On/Off
{
svpopk = !svpopk;
}
if (!svpopk)
{
nPlayerOPK = nPlayerOPK = 0;
}
else
{
nPlayerOPK = nPlayerOPK = 1;
}
}

void Saveposition()
{
if (GetAsyncKeyState(VK_NUMPAD2))//Save position
{
po_z = *(float*)(*ingame+ofs_z);
po_y = *(float*)(*ingame+ofs_y);
po_x = *(float*)(*ingame+ofs_x);
}
}

void OPKThread()
{
for(;
{
DWORD Playerx = *(DWORD*)ADR_Playerpointer;
if(Playerx== 0)Sleep(100);
if(nPlayerOPK==0)Sleep(100);
if (Playerx != 0)
{
if (nPlayerOPK == 1)
{
for(int i = 4; i < 32; i++)
{
CPlayer* pPlayer = pBase->player[i];
pPlayer->posx = po_x;
pPlayer->posz = po_z;
pPlayer->posy = po_y;
}
}
}
}
}


void allslot()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_Serverpointer;
if(dwSrvrPtr != 0)
*(long*)(dwSrvrPtr + OFS_Slot5) = 1;
*(long*)(dwSrvrPtr + OFS_Slot6) = 1;
*(long*)(dwSrvrPtr + OFS_Slot7) = 1;
*(long*)(dwSrvrPtr + OFS_Slot8) = 1;
}


void NOSPREAD()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NOSPREAD) = 1;
}
}

void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}

void All()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
*(float*)(dwPlayerPtr+ofs_Nfd) = -20000;
*(int*)ADR_WUW = 0;
*(float*)ADR_NearFog = 1166127104;
*(float*)ADR_FastFlag = 1;
}

void GlassWall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWall = 1;
else
{
*(int*)ADR_GlassWall = 0;
}
}

void Johnloyd()
{
for(;; )
{
if(*ingame)
{
Saveposition();
opksvp();
allslot();
All();
NOSPREAD();
NoRecoil();
GlassWall();
}
if(*outgame)
{
allslot();
}
Sleep(200); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"JohnLoyd X Sanchex","Made",MB_OK);
MessageBoxA(NULL,"Luis Miranda","Credits to",MB_OK);
MessageBoxA(NULL,"Mark Tusoy","And Also to",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Johnloyd, 0, 0, 0);
}
return TRUE;
}


Mali ung Server Pointer Mo!! e2 and tama #define ADR_Serverpointer 0xA83C68
Quote Originally Posted by ilubyah143 View Post
Pa help naman jan po. Ayaw mag Work. PAki edit plsssssssssss.....
TY




#include <windows.h>
#include <stdio.h>

#define ADR_REMOTEPOINTER 0x00AFF1F8
#define ADR_Playerpointer 0x00A83A48
#define ADR_Serverpointer 0x00A829F0
#define ADR_GlassWall 0x00A81B84
#define ADR_NearFog 0x00A8A864
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_NOSPREAD 0x0010110
#define ADR_WUW 0x00
#define ofs_Nfd 0x00
#define ADR_FastFlag 0x00
#define GameGuardLink 0x00
#define WarrockLink 0x00
#define OFS_Slot5 0x006CB74
#define OFS_Slot6 0x006CB75
#define OFS_Slot7 0x006CB76
#define OFS_Slot8 0x006CB77
#define ofs_x 0x0010300
#define ofs_y 0x0010310
#define ofs_z 0x0010308
float po_z;
float po_y;
float po_x;

void Bypass()
{
*(float*)(GameGuardLink+WarrockLink) = 0; //Bypass GameGuard
}

struct CPlayer
{
char Pogi0[50240]; //0x0
float nofalldamage;
char Pogi1[20]; //0x102EC
float posx;//0x10300
char Pogi2[4]; //0x10304
float posz; //0x10308
char Pogi3[4];//0x1030C
float posy; //0x10310
};//Size=0x10310(201420)

struct CBase
{
char Pogi0[10970944]; //
CServer *server
char Pogi1[4180]; //
CPlayer* pLocal
char Pogi2[505772]; //
CPlayer** pPlayer
};
CBase* pBase;

bool nPlayerOPK;
bool svpopk;
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;

void opksvp()
{
if (GetAsyncKeyState(VK_NUMPAD1))//OPK On/Off
{
svpopk = !svpopk;
}
if (!svpopk)
{
nPlayerOPK = nPlayerOPK = 0;
}
else
{
nPlayerOPK = nPlayerOPK = 1;
}
}

void Saveposition()
{
if (GetAsyncKeyState(VK_NUMPAD2))//Save position
{
po_z = *(float*)(*ingame+ofs_z);
po_y = *(float*)(*ingame+ofs_y);
po_x = *(float*)(*ingame+ofs_x);
}
}

void OPKThread()
{
for(;
{
DWORD Playerx = *(DWORD*)ADR_Playerpointer;
if(Playerx== 0)Sleep(100);
if(nPlayerOPK==0)Sleep(100);
if (Playerx != 0)
{
if (nPlayerOPK == 1)
{
for(int i = 4; i < 32; i++)
{
CPlayer* pPlayer = pBase->player[i];
pPlayer->posx = po_x;
pPlayer->posz = po_z;
pPlayer->posy = po_y;
}
}
}
}
}


void allslot()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_Serverpointer;
if(dwSrvrPtr != 0)
*(long*)(dwSrvrPtr + OFS_Slot5) = 1;
*(long*)(dwSrvrPtr + OFS_Slot6) = 1;
*(long*)(dwSrvrPtr + OFS_Slot7) = 1;
*(long*)(dwSrvrPtr + OFS_Slot8) = 1;
}


void NOSPREAD()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NOSPREAD) = 1;
}
}

void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}

void All()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
*(float*)(dwPlayerPtr+ofs_Nfd) = -20000;
*(int*)ADR_WUW = 0;
*(float*)ADR_NearFog = 1166127104;
*(float*)ADR_FastFlag = 1;
}

void GlassWall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWall = 1;
else
{
*(int*)ADR_GlassWall = 0;
}
}

void Johnloyd()
{
for(;; )
{
if(*ingame)
{
Saveposition();
opksvp();
allslot();
All();
NOSPREAD();
NoRecoil();
GlassWall();
}
if(*outgame)
{
allslot();
}
Sleep(200); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"JohnLoyd X Sanchex","Made",MB_OK);
MessageBoxA(NULL,"Luis Miranda","Credits to",MB_OK);
MessageBoxA(NULL,"Mark Tusoy","And Also to",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Johnloyd, 0, 0, 0);
}
return TRUE;
}
this is copy-paster you try you own source to make hack... and try coding to any erro's..
Quote Originally Posted by ilubyah143 View Post
Pa help naman jan po. Ayaw mag Work. PAki edit plsssssssssss.....
TY




#include <windows.h>
#include <stdio.h>

#define ADR_REMOTEPOINTER 0x00AFF1F8
#define ADR_Playerpointer 0x00A83A48
#define ADR_Serverpointer 0x00A829F0
#define ADR_GlassWall 0x00A81B84
#define ADR_NearFog 0x00A8A864
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_NOSPREAD 0x0010110
#define ADR_WUW 0x00
#define ofs_Nfd 0x00
#define ADR_FastFlag 0x00
#define GameGuardLink 0x00
#define WarrockLink 0x00
#define OFS_Slot5 0x006CB74
#define OFS_Slot6 0x006CB75
#define OFS_Slot7 0x006CB76
#define OFS_Slot8 0x006CB77
#define ofs_x 0x0010300
#define ofs_y 0x0010310
#define ofs_z 0x0010308
float po_z;
float po_y;
float po_x;

void Bypass()
{
*(float*)(GameGuardLink+WarrockLink) = 0; //Bypass GameGuard
}

struct CPlayer
{
char Pogi0[50240]; //0x0
float nofalldamage;
char Pogi1[20]; //0x102EC
float posx;//0x10300
char Pogi2[4]; //0x10304
float posz; //0x10308
char Pogi3[4];//0x1030C
float posy; //0x10310
};//Size=0x10310(201420)

struct CBase
{
char Pogi0[10970944]; //
CServer *server
char Pogi1[4180]; //
CPlayer* pLocal
char Pogi2[505772]; //
CPlayer** pPlayer
};
CBase* pBase;

bool nPlayerOPK;
bool svpopk;
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;

void opksvp()
{
if (GetAsyncKeyState(VK_NUMPAD1))//OPK On/Off
{
svpopk = !svpopk;
}
if (!svpopk)
{
nPlayerOPK = nPlayerOPK = 0;
}
else
{
nPlayerOPK = nPlayerOPK = 1;
}
}

void Saveposition()
{
if (GetAsyncKeyState(VK_NUMPAD2))//Save position
{
po_z = *(float*)(*ingame+ofs_z);
po_y = *(float*)(*ingame+ofs_y);
po_x = *(float*)(*ingame+ofs_x);
}
}

void OPKThread()
{
for(;
{
DWORD Playerx = *(DWORD*)ADR_Playerpointer;
if(Playerx== 0)Sleep(100);
if(nPlayerOPK==0)Sleep(100);
if (Playerx != 0)
{
if (nPlayerOPK == 1)
{
for(int i = 4; i < 32; i++)
{
CPlayer* pPlayer = pBase->player[i];
pPlayer->posx = po_x;
pPlayer->posz = po_z;
pPlayer->posy = po_y;
}
}
}
}
}


void allslot()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_Serverpointer;
if(dwSrvrPtr != 0)
*(long*)(dwSrvrPtr + OFS_Slot5) = 1;
*(long*)(dwSrvrPtr + OFS_Slot6) = 1;
*(long*)(dwSrvrPtr + OFS_Slot7) = 1;
*(long*)(dwSrvrPtr + OFS_Slot8) = 1;
}


void NOSPREAD()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NOSPREAD) = 1;
}
}

void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}

void All()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
*(float*)(dwPlayerPtr+ofs_Nfd) = -20000;
*(int*)ADR_WUW = 0;
*(float*)ADR_NearFog = 1166127104;
*(float*)ADR_FastFlag = 1;
}

void GlassWall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWall = 1;
else
{
*(int*)ADR_GlassWall = 0;
}
}

void Johnloyd()
{
for(;; )
{
if(*ingame)
{
Saveposition();
opksvp();
allslot();
All();
NOSPREAD();
NoRecoil();
GlassWall();
}
if(*outgame)
{
allslot();
}
Sleep(200); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"JohnLoyd X Sanchex","Made",MB_OK);
MessageBoxA(NULL,"Luis Miranda","Credits to",MB_OK);
MessageBoxA(NULL,"Mark Tusoy","And Also to",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Johnloyd, 0, 0, 0);
}
return TRUE;
}




Where did yOu Get This Source Code ba? O kaninOng Code mO tO nakuha?
nice time use
Code:
code
bla! bla! bla! :P
haha kilala ko to lahat hahha

MessageBoxA(NULL,"JohnLoyd X Sanchex","Made",MB_OK);
MessageBoxA(NULL,"Luis Miranda","Credits to",MB_OK);
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