💡 RealmRelay, Y U NO WORK ???

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💡 RealmRelay, Y U NO WORK ???
Its because :

1) Its outdated, as always after each build. Wait for DevoidCoder to update the file and try launching RR after one day or two
2) YOU WILL NEED TO USE THE "PROXY HACK" ON A CLIENT IF YOU WISH TO USE IT (because Keblem switched hostnames to IPs in rotmg servers list)

I hope we wont see too many "halp for RR" thread..
howdya connect to ase instd of UE3
Quote Originally Posted by JustAnoobROTMG View Post
Keblem switched hostnames to IPs in rotmg servers list
So we have to edit settings.properties as well? Where could I find the list of server's IPs again?
RR works like a charm for me now I wonder if they really use IPs now to make it harder for us to use RR.. well.. i bet the guy who replaced the IPs in the file had more work than i had for adding a localhost to the servers list....
Quote Originally Posted by QuickNick View Post
RR works like a charm for me now I wonder if they really use IPs now to make it harder for us to use RR.. well.. i bet the guy who replaced the IPs in the file had more work than i had for adding a localhost to the servers list....
How did you get it to work? I get the following error message when I try it connect using it.

Waiting for HELLO from client...
CLI BUY after4 before390
Disconnected Socket[addr=/127.0.0.1,port=63208,localport=2050]
Quote Originally Posted by excitedguy View Post
How did you get it to work? I get the following error message when I try it connect using it.Waiting for HELLO from client...CLI BUY after4 before390Disconnected Socket[addr=/127.0.0.1,port=63208,localport=2050]
You have to update the packets
Quote Originally Posted by CrazyJani View Post
So you did something yourself? I haven't yet understood how updating packet names work so would you mind giving a tip?
Sure. I got some free time right now, MPGH is really slow and buggy again, so anyone who needs help with RR feel free to add me in skype
Quote Originally Posted by QuickNick View Post
for me
So you did something yourself? I haven't yet understood how updating packet names work so would you mind giving a tip?
update the packets.xml in the rr/xml/ folder??
i hope they dont get overwritten via rr's autoupdate

edit: fukk it, they DO get overwritten
Quote Originally Posted by infern000 View Post
update the packets.xml in the rr/xml/ folder??
i hope they dont get overwritten via rr's autoupdate

edit: fukk it, they DO get overwritten

Even if i set the file to Read-Only it wont work

//IDs
Code:
<?xml version="1.0" encoding="UTF-8"?>
<Packets>
   <Packet id="FAILURE" type="0" />
   <Packet id="CREATE_SUCCESS" type="42" />
   <Packet id="CREATE" type="45" />
   <Packet id="PLAYERSHOOT" type="74" />
   <Packet id="MOVE" type="83" />
   <Packet id="PLAYERTEXT" type="92" />
   <Packet id="TEXT" type="90" />
   <Packet id="DAMAGE" type="39" />
   <Packet id="UPDATE" type="50" />
   <Packet id="NOTIFICATION" type="56" />
   <Packet id="INVSWAP" type="16" />
   <Packet id="USEITEM" type="82" />
   <Packet id="HELLO" type="79" />
   <Packet id="GOTO" type="48" />
   <Packet id="INVDROP" type="34" />
   <Packet id="INVRESULT" type="61" />
   <Packet id="RECONNECT" type="51" />
   <Packet id="PING" type="41" />
   <Packet id="PONG" type="58" />
   <Packet id="MAPINFO" type="40" />
   <Packet id="LOAD" type="17" />
   <Packet id="PIC" type="63" />
   <Packet id="SETCONDITION" type="57" />
   <Packet id="TELEPORT" type="19" />
   <Packet id="USEPORTAL" type="18" />
   <Packet id="DEATH" type="67" />
   <Packet id="BUY" type="86" />
   <Packet id="BUYRESULT" type="10" />
   <Packet id="AOE" type="12" />
   <Packet id="GROUNDDAMAGE" type="22" />
   <Packet id="PLAYERHIT" type="65" />
   <Packet id="ENEMYHIT" type="68" />
   <Packet id="AOEACK" type="80" />
   <Packet id="SHOOTACK" type="46" />
   <Packet id="OTHERHIT" type="35" />
   <Packet id="SQUAREHIT" type="75" />
   <Packet id="GOTOACK" type="78" />
   <Packet id="EDITACCOUNTLIST" type="89" />
   <Packet id="ACCOUNTLIST" type="1" />
   <Packet id="QUESTOBJID" type="88" />
   <Packet id="CHOOSENAME" type="6" />
   <Packet id="NAMERESULT" type="66" />
   <Packet id="CREATEGUILD" type="3" />
   <Packet id="GUILDREMOVE" type="4" />
   <Packet id="GUILDINVITE" type="49" />
   <Packet id="ALLYSHOOT" type="8" />
   <Packet id="REQUESTTRADE" type="23" />
   <Packet id="TRADEREQUESTED" type="77" />
   <Packet id="TRADESTART" type="62" />
   <Packet id="CHANGETRADE" type="14" />
   <Packet id="TRADECHANGED" type="52" />
   <Packet id="ACCEPTTRADE" type="7" />
   <Packet id="CANCELTRADE" type="30" />
   <Packet id="TRADEDONE" type="37" />
   <Packet id="TRADEACCEPTED" type="53" />
   <Packet id="CLIENTSTAT" type="15" />
   <Packet id="CHECKCREDITS" type="64" />
   <Packet id="ESCAPE" type="9" />
   <Packet id="INVITEDTOGUILD" type="21" />
   <Packet id="JOINGUILD" type="25" />
   <Packet id="CHANGEGUILDRANK" type="26" />
   <Packet id="PLAYSOUND" type="59" />
   <Packet id="GLOBAL_NOTIFICATION" type="27" />
   <Packet id="RESKIN" type="60" />
   <Packet id="ENTER_ARENA" type="85" />
</Packets>
same here and I think the creator left the project he hasnt update it for months
Quote Originally Posted by IziLife View Post
Even if i set the file to Read-Only it wont work

//IDs
Code:
<Packets>
I removed the write permission on the file and then realm relay wouldn't update the file, but what it did do was give a filewrite error and then I think downloaded the xml from his site, and thus used the old ones anyways. I wish there was an option we could change so it wouldn't download the "latest".



Quote Originally Posted by zetrr View Post
same here and I think the creator left the project he hasnt update it for months
He does update it when the packets change though. He probably quit this game when kabam took way too long to bring it back up...
Quote Originally Posted by 059 View Post
I removed the write permission on the file and then realm relay wouldn't update the file, but what it did do was give a filewrite error and then I think downloaded the xml from his site, and thus used the old ones anyways. I wish there was an option we could change so it wouldn't download the "latest".
compile from devoidcoders github...then make sure u have the correct current IPs in settings.properties (and connect.js)...then RR works as you describe it, and uses cached write-protected packets.xml
Quote Originally Posted by infern000 View Post
compile from devoidcoders github...then make sure u have the correct current IPs in settings.properties (and connect.js)...then RR works as you describe it, and uses cached write-protected packets.xml
Ok, got it to work I think, changed the url and hosted my own packets.xml. Now though, it just connects and disconnects over and over.
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