Some Source Code that might work for you
These codes are LEECH so don't talk anymore 
Superjump
Quick Ladderup by Red_L!n3
GM Warning by .Crasy
Wallclimb by xflick13
GM Warning by Cαlιgσ
Deadspinner by AeroMan
Fog Color by .Crasy
Asus Wallhack by .Crasy
Nofog by .Crasy
Level hack(Visual) by CyberPasci™ & CyberRazzer
Virtual Jump(ON/OFF) by HackTec
Glasswalls by Nice~Man
Glasswalls D3D by .Crasy
Wallhack mit Khali Bug by CyberRazzer
Code:
SuperExplosion by AeroMan
Memory Boneshot by CyberRazzer, IDK, Trademark
Code:
Platin Prem by xxfabbelxx
Menü Prem by .Crasy
Scalare Jump(Smooth) by .Crasy
Zombie Freeze by CyberPasci™
NoSpawnWait by _-Jimmy-_
NoFog(no Menue) by _-Jimmy-_
Exit Warrock by _-Jimmy-_
Code:
CrossHair by CyberRazzer
Fullbright by CyberRazzer
NoFog by CyberRazzer
Wallhack by CyberRazzer
Wireframe by CyberRazzer
PointFrame by CyberRazzer
Glasswalls by CyberRazzer
Chams(ohne Khali Bug) by CyberRazzer
Wall Color by CyberRazzer
Nobounds by Eragon5555
Scope Hack(menü) by *fabirulez*
I'm Drunk by BlackLegend
Code:

Superjump
Code:
int x = 1000; //beliebige Höhe
void Superjump()
{
*(float*)(ADR_PLAYERPOINTER + OFFSET_Z) = x;
}No Falldamage
Code:
void NFD()
{
*(int*)ADR_NFD = -25000;
}Speedhack
Code:
void Speedhack()
{
//speed x2
if(GetAsyncKeyState(VK_NUMPAD1)
{
*(float*)ADR_SPEED = (97.0 * 2);
}
/speedhack off
if(GetAsyncKeyState(VK_NUMPAD0)
{
*(float*)ADR_SPEED = 97.0;
}
}
Code:
ADR_Ladderquickly 0x00858200
if (LadderQuickly==1)
{
*(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
}
else
{
*(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
}
Code:
if(CH_GMW==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0)
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning);
}
}
Code:
#define WallClimb_Int 0x8AC784
#define WallClimb_Phi 0x816FAC
-> international : flt_8AC784 dd 5.0e1
-> Philippines : flt_816FAC dd 5.0e1
NoMenu just convert to menu if you have a base for it!
void WallClimb()
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
*(float*)(WallClimb_Int) = 999;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
*(float*)(WallClimb_Int) = 5.0e1;
}}
Code:
void gmwarning()
{
char *gmname=(char*)(ADR_ADMIN_WARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}
Code:
if ( Deadspinner )
{
*(float*)(MEM_DEADSPINNER) = 400.0f;
}else{
*(float*)(MEM_DEADSPINNER) = 2.0e-2;
}
Code:
if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL); if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE); if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED); if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE); if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK); if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW); if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);Anwendungsbeispiel: #define FARBE D3DCOLOR_ARGB(255,255,255,255) #define FARBE2 D3DCOLOR_ARGB(255,100,60,60) if(Funktion==1)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE) if(Funktion==2)pDevice->SetRenderState(D3DRS_FOGCOLOR, FARBE2)
Code:
#define Stride1 36
#define Stride2 32
if(WallHack==1)
{
if(m_Stride == Stride1 && Stride2 )
{
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState( D3DRS_ZENABLE,false);
}
}
Code:
if(NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
Code:
void Level()
#define OFS_LEVEL *Level Addy*
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_LEVEL)=37.500.000;//irgendwas bei 99/100
}
}
Code:
void VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}
void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
Code:
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
Code:
#define Stride5 40
if(GlassWall)
{
if(m_Stride==Stride5)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
Code:
Code:
if(CH_WallHack==1)
{
if(m_Stride == 36 && 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
Code:
if( SuperExplosion == 1 )
{
*(float*)(ADR_SuperExplosion) = 400.0f;
}else{
*(float*)(ADR_SuperExplosion) = 3.7e-1;
}
Code:
Code:
if( BoneShot )
{
if(IsPlayerShooting())
{
*(double*)(MEM_BONESHOT) = 1235;
}
else
{
*(double*)(MEM_BONESHOT) = 1.237e3;
}
}
Code:
void Platin()
{
*(int*)(Server+OFS_PREMIUM) = 4;
}
Code:
if(premium==1) // Bronze
*(int*)(Server+OFS_PREMIUM) = 1;
if(premium==2) // Silber
*(int*)(Server+OFS_PREMIUM) = 2;
if(premium==3) // Gold
*(int*)(Server+OFS_PREMIUM) = 3;
if(premium==4) // Platin
*(int*)(Server+OFS_PREMIUM) = 4;
Code:
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
}
}
Code:
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
Code:
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
Code:
void nofog()
{
*(float*)ADR_FARFOG = 116612500;
*(float*)ADR_NEARFOG = 0;
}
Code:
Code:
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}
Code:
if (CH_cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
Code:
if (CH_FullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
Code:
if(CH_NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
Code:
if(CH_WallHack==1)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
Code:
if(CH_WireFrame==1)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
}
Code:
if(CH_PointMode==1)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT);
}
}
Code:
if(CH_GlassWalls==1)
{
if(m_Stride == 40)
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
Code:
pDevice->SetRenderState(D3DRS_ZENABLE,false); pDevice->SetTexture(0,Red); pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pDevice->SetRenderState(D3DRS_ZENABLE,true); pDevice->SetTexture(0, Green); Chams(mit Khali Bug) by CyberRazzer pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW); pDevice->SetRenderState(D3DRS_ZENABLE,false);
Code:
if(WallColor==1)
{
if(m_Stride == 40)
{
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture( 0, Red);
}
}
Code:
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
Code:
if(CH_SCOPE==1)
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}
}
Code:
Code:
if(CH_DRUNK == 1)
{
*(DWORD*)ADR_IMDRUNK = 1;
}
if(CH_DRUNK == 0)
{
*(DWORD*)ADR_IMDRUNK = 0;
}



FlapJack™ Can yOu Give some of those SOURCECODE in WarRock PH? Please? sO that i Have a Pattern in Making Hacks!! 
