Some Source Code that might work for you

Posts 1–15 of 23 · Page 1 of 2
Some Source Code that might work for you
These codes are LEECH so don't talk anymore

Superjump

Code:
int x = 1000; //beliebige Höhe
void Superjump()
{
 *(float*)(ADR_PLAYERPOINTER + OFFSET_Z) = x;
}No Falldamage
Code:
void NFD()
{
 *(int*)ADR_NFD = -25000;
}Speedhack
Code:
void Speedhack()
{
 //speed x2
 if(GetAsyncKeyState(VK_NUMPAD1)
 {
  *(float*)ADR_SPEED = (97.0 * 2);
 }
 /speedhack off
 if(GetAsyncKeyState(VK_NUMPAD0)
 {
  *(float*)ADR_SPEED = 97.0;
 }
}
Quick Ladderup by Red_L!n3

Code:
ADR_Ladderquickly                       0x00858200  

         if (LadderQuickly==1)
	{
		*(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
	}
	else
	{
		*(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
	}
GM Warning by .Crasy

Code:
if(CH_GMW==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0)
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning);
}
}
Wallclimb by xflick13

Code:
#define WallClimb_Int    0x8AC784
#define WallClimb_Phi    0x816FAC 

-> international : flt_8AC784      dd 5.0e1 
-> Philippines    : flt_816FAC      dd 5.0e1

NoMenu just convert to menu if you have a base for it!

void WallClimb()
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
*(float*)(WallClimb_Int) = 999;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
*(float*)(WallClimb_Int) = 5.0e1;
}}
GM Warning by Cαlιgσ

Code:
void gmwarning()
{
char *gmname=(char*)(ADR_ADMIN_WARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}
Deadspinner by AeroMan

Code:
if ( Deadspinner )
	{
		*(float*)(MEM_DEADSPINNER) = 400.0f;
	}else{
		*(float*)(MEM_DEADSPINNER) = 2.0e-2;
	}
Fog Color by .Crasy

Code:
if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL);
if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE);
if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED);
if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE);
if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK);
if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW);
if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);Anwendungsbeispiel:

#define FARBE D3DCOLOR_ARGB(255,255,255,255)
#define FARBE2 D3DCOLOR_ARGB(255,100,60,60)
if(Funktion==1)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE)
if(Funktion==2)pDevice->SetRenderState(D3DRS_FOGCOLOR, FARBE2)
Asus Wallhack by .Crasy

Code:
#define Stride1 36
#define Stride2 32

if(WallHack==1)
{
           if(m_Stride == Stride1 && Stride2 )
               {
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState( D3DRS_ZENABLE,false);
               }
}
Nofog by .Crasy

Code:
if(NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
Level hack(Visual) by CyberPasci™ & CyberRazzer

Code:
void Level()
#define OFS_LEVEL *Level Addy*


{
	DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
	if(dwPlayerPtr != 0)
	{    
		*(long*)(dwPlayerPtr + OFS_LEVEL)=37.500.000;//irgendwas bei 99/100
	}
}
Virtual Jump(ON/OFF) by HackTec

Code:
void VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}

void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
Glasswalls by Nice~Man

Code:
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
Glasswalls D3D by .Crasy


Code:
#define Stride5    40

if(GlassWall)
{
if(m_Stride==Stride5)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
}
}
Wallhack mit Khali Bug by CyberRazzer

Code:
Code:
if(CH_WallHack==1)
{
if(m_Stride == 36 && 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
SuperExplosion by AeroMan

Code:
if( SuperExplosion == 1 )
{
*(float*)(ADR_SuperExplosion) = 400.0f;
}else{
*(float*)(ADR_SuperExplosion) = 3.7e-1;
}
Memory Boneshot by CyberRazzer, IDK, Trademark

Code:
Code:
if( BoneShot )
{
if(IsPlayerShooting())
{
*(double*)(MEM_BONESHOT) = 1235;
}
else
{
*(double*)(MEM_BONESHOT) = 1.237e3;
}
}
Platin Prem by xxfabbelxx

Code:
void Platin()
{
*(int*)(Server+OFS_PREMIUM) = 4;  
}
Menü Prem by .Crasy

Code:
if(premium==1) // Bronze
        *(int*)(Server+OFS_PREMIUM) = 1;

if(premium==2) // Silber
        *(int*)(Server+OFS_PREMIUM) = 2;

if(premium==3) // Gold
        *(int*)(Server+OFS_PREMIUM) = 3;

if(premium==4) // Platin
        *(int*)(Server+OFS_PREMIUM) = 4;
Scalare Jump(Smooth) by .Crasy

Code:
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
}
}
Zombie Freeze by CyberPasci™

Code:
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}

}

void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
NoSpawnWait by _-Jimmy-_

Code:
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
NoFog(no Menue) by _-Jimmy-_

Code:
void nofog()
{
*(float*)ADR_FARFOG = 116612500;
*(float*)ADR_NEARFOG = 0;
}
Exit Warrock by _-Jimmy-_

Code:
Code:
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF) 
{                   
ExitProcess(0);              
}
}
CrossHair by CyberRazzer

Code:
if (CH_cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
Fullbright by CyberRazzer

Code:
if (CH_FullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
NoFog by CyberRazzer

Code:
 if(CH_NoFog==1)
 {
  pDevice->SetRenderState(D3DRS_FOGENABLE,false);
 }
Wallhack by CyberRazzer

Code:
if(CH_WallHack==1)
 {
  if(m_Stride == 36)
  {
   pDevice->SetRenderState(D3DRS_ZENABLE,false);
     }
}
Wireframe by CyberRazzer

Code:
 if(CH_WireFrame==1)
 {
  if(m_Stride == 36)
  {
 pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
  }
 }
PointFrame by CyberRazzer

Code:
 if(CH_PointMode==1)
{
if(m_Stride == 36) 
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT); 
}
}
Glasswalls by CyberRazzer

Code:
if(CH_GlassWalls==1) 
{
if(m_Stride == 40)
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
Chams(ohne Khali Bug) by CyberRazzer

Code:
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,Red);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture(0, Green);
Chams(mit Khali Bug) by CyberRazzer

pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);
pDevice->SetRenderState(D3DRS_ZENABLE,false);
Wall Color by CyberRazzer

Code:
if(WallColor==1)
{
if(m_Stride == 40) 
{
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture( 0, Red);
}
}
Nobounds by Eragon5555

Code:
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
Scope Hack(menü) by *fabirulez*

Code:
if(CH_SCOPE==1)
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}
}
I'm Drunk by BlackLegend

Code:
Code:
if(CH_DRUNK == 1)
 {
  *(DWORD*)ADR_IMDRUNK = 1;
 }
  if(CH_DRUNK == 0)
 {
  *(DWORD*)ADR_IMDRUNK = 0;
 }
Nice Man ^.^
^_^ i guess it would help those who are lazy to find some source code xD

welcome mate @Mayion
@zikox i already send the address ^^.
Nice Share
Quote Originally Posted by F l a p J a c K View Post
These codes are LEECH so don't talk anymore

Superjump

Code:
int x = 1000; //beliebige Höhe
void Superjump()
{
 *(float*)(ADR_PLAYERPOINTER + OFFSET_Z) = x;
}No Falldamage
Code:
void NFD()
{
 *(int*)ADR_NFD = -25000;
}Speedhack
Code:
void Speedhack()
{
 //speed x2
 if(GetAsyncKeyState(VK_NUMPAD1)
 {
  *(float*)ADR_SPEED = (97.0 * 2);
 }
 /speedhack off
 if(GetAsyncKeyState(VK_NUMPAD0)
 {
  *(float*)ADR_SPEED = 97.0;
 }
}
Quick Ladderup by Red_L!n3

Code:
ADR_Ladderquickly                       0x00858200  

         if (LadderQuickly==1)
	{
		*(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
	}
	else
	{
		*(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
	}
GM Warning by .Crasy

Code:
if(CH_GMW==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0)
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning);
}
}
Wallclimb by xflick13

Code:
#define WallClimb_Int    0x8AC784
#define WallClimb_Phi    0x816FAC 

-> international : flt_8AC784      dd 5.0e1 
-> Philippines    : flt_816FAC      dd 5.0e1

NoMenu just convert to menu if you have a base for it!

void WallClimb()
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
*(float*)(WallClimb_Int) = 999;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
*(float*)(WallClimb_Int) = 5.0e1;
}}
GM Warning by Cαlιgσ

Code:
void gmwarning()
{
char *gmname=(char*)(ADR_ADMIN_WARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}
Deadspinner by AeroMan

Code:
if ( Deadspinner )
	{
		*(float*)(MEM_DEADSPINNER) = 400.0f;
	}else{
		*(float*)(MEM_DEADSPINNER) = 2.0e-2;
	}
Fog Color by .Crasy

Code:
if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL);
if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE);
if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED);
if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE);
if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK);
if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW);
if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);Anwendungsbeispiel:

#define FARBE D3DCOLOR_ARGB(255,255,255,255)
#define FARBE2 D3DCOLOR_ARGB(255,100,60,60)
if(Funktion==1)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE)
if(Funktion==2)pDevice->SetRenderState(D3DRS_FOGCOLOR, FARBE2)
Asus Wallhack by .Crasy

Code:
#define Stride1 36
#define Stride2 32

if(WallHack==1)
{
           if(m_Stride == Stride1 && Stride2 )
               {
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState( D3DRS_ZENABLE,false);
               }
}
Nofog by .Crasy

Code:
if(NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
Level hack(Visual) by CyberPasci™ & CyberRazzer

Code:
void Level()
#define OFS_LEVEL *Level Addy*


{
	DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
	if(dwPlayerPtr != 0)
	{    
		*(long*)(dwPlayerPtr + OFS_LEVEL)=37.500.000;//irgendwas bei 99/100
	}
}
Virtual Jump(ON/OFF) by HackTec

Code:
void VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}

void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
Glasswalls by Nice~Man

Code:
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
Glasswalls D3D by .Crasy


Code:
#define Stride5    40

if(GlassWall)
{
if(m_Stride==Stride5)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
}
}
Wallhack mit Khali Bug by CyberRazzer

Code:
Code:
if(CH_WallHack==1)
{
if(m_Stride == 36 && 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
SuperExplosion by AeroMan

Code:
if( SuperExplosion == 1 )
{
*(float*)(ADR_SuperExplosion) = 400.0f;
}else{
*(float*)(ADR_SuperExplosion) = 3.7e-1;
}
Memory Boneshot by CyberRazzer, IDK, Trademark

Code:
Code:
if( BoneShot )
{
if(IsPlayerShooting())
{
*(double*)(MEM_BONESHOT) = 1235;
}
else
{
*(double*)(MEM_BONESHOT) = 1.237e3;
}
}
Platin Prem by xxfabbelxx

Code:
void Platin()
{
*(int*)(Server+OFS_PREMIUM) = 4;  
}
Menü Prem by .Crasy

Code:
if(premium==1) // Bronze
        *(int*)(Server+OFS_PREMIUM) = 1;

if(premium==2) // Silber
        *(int*)(Server+OFS_PREMIUM) = 2;

if(premium==3) // Gold
        *(int*)(Server+OFS_PREMIUM) = 3;

if(premium==4) // Platin
        *(int*)(Server+OFS_PREMIUM) = 4;
Scalare Jump(Smooth) by .Crasy

Code:
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
}
}
Zombie Freeze by CyberPasci™

Code:
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}

}

void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
NoSpawnWait by _-Jimmy-_

Code:
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
NoFog(no Menue) by _-Jimmy-_

Code:
void nofog()
{
*(float*)ADR_FARFOG = 116612500;
*(float*)ADR_NEARFOG = 0;
}
Exit Warrock by _-Jimmy-_

Code:
Code:
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF) 
{                   
ExitProcess(0);              
}
}
CrossHair by CyberRazzer

Code:
if (CH_cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
Fullbright by CyberRazzer

Code:
if (CH_FullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
NoFog by CyberRazzer

Code:
 if(CH_NoFog==1)
 {
  pDevice->SetRenderState(D3DRS_FOGENABLE,false);
 }
Wallhack by CyberRazzer

Code:
if(CH_WallHack==1)
 {
  if(m_Stride == 36)
  {
   pDevice->SetRenderState(D3DRS_ZENABLE,false);
     }
}
Wireframe by CyberRazzer

Code:
 if(CH_WireFrame==1)
 {
  if(m_Stride == 36)
  {
 pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
  }
 }
PointFrame by CyberRazzer

Code:
 if(CH_PointMode==1)
{
if(m_Stride == 36) 
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT); 
}
}
Glasswalls by CyberRazzer

Code:
if(CH_GlassWalls==1) 
{
if(m_Stride == 40)
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
Chams(ohne Khali Bug) by CyberRazzer

Code:
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,Red);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture(0, Green);
Chams(mit Khali Bug) by CyberRazzer

pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);
pDevice->SetRenderState(D3DRS_ZENABLE,false);
Wall Color by CyberRazzer

Code:
if(WallColor==1)
{
if(m_Stride == 40) 
{
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture( 0, Red);
}
}
Nobounds by Eragon5555

Code:
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
Scope Hack(menü) by *fabirulez*

Code:
if(CH_SCOPE==1)
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}
}
I'm Drunk by BlackLegend

Code:
Code:
if(CH_DRUNK == 1)
 {
  *(DWORD*)ADR_IMDRUNK = 1;
 }
  if(CH_DRUNK == 0)
 {
  *(DWORD*)ADR_IMDRUNK = 0;
 }






FlapJack is this SourceCode in WarRock PH? or Int.?
Quote Originally Posted by [PH]Coder View Post
FlapJack is this SourceCode in WarRock PH? or Int.?
it's same. you can use it to them.
Quote Originally Posted by Jhem View Post


it's same. you can use it to them.

HMFF!! the Other SourceCode is for Menu Hack Right? Only Few are in NoMenu.
Quote Originally Posted by [PH]Coder View Post

HMFF!! the Other SourceCode is for Menu Hack Right? Only Few are in NoMenu.
convert the Menu Source code into NoMenu
Nice work man .
Quote Originally Posted by F l a p J a c K View Post
These codes are LEECH so don't talk anymore

Superjump

Code:
int x = 1000; //beliebige Höhe
void Superjump()
{
 *(float*)(ADR_PLAYERPOINTER + OFFSET_Z) = x;
}No Falldamage
Code:
void NFD()
{
 *(int*)ADR_NFD = -25000;
}Speedhack
Code:
void Speedhack()
{
 //speed x2
 if(GetAsyncKeyState(VK_NUMPAD1)
 {
  *(float*)ADR_SPEED = (97.0 * 2);
 }
 /speedhack off
 if(GetAsyncKeyState(VK_NUMPAD0)
 {
  *(float*)ADR_SPEED = 97.0;
 }
}
Quick Ladderup by Red_L!n3

Code:
ADR_Ladderquickly                       0x00858200  

         if (LadderQuickly==1)
	{
		*(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
	}
	else
	{
		*(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
	}
GM Warning by .Crasy

Code:
if(CH_GMW==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0)
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning);
}
}
Wallclimb by xflick13

Code:
#define WallClimb_Int    0x8AC784
#define WallClimb_Phi    0x816FAC 

-> international : flt_8AC784      dd 5.0e1 
-> Philippines    : flt_816FAC      dd 5.0e1

NoMenu just convert to menu if you have a base for it!

void WallClimb()
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
*(float*)(WallClimb_Int) = 999;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
*(float*)(WallClimb_Int) = 5.0e1;
}}
GM Warning by Cαlιgσ

Code:
void gmwarning()
{
char *gmname=(char*)(ADR_ADMIN_WARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}
Deadspinner by AeroMan

Code:
if ( Deadspinner )
	{
		*(float*)(MEM_DEADSPINNER) = 400.0f;
	}else{
		*(float*)(MEM_DEADSPINNER) = 2.0e-2;
	}
Fog Color by .Crasy

Code:
if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL);
if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE);
if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED);
if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE);
if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK);
if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW);
if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);Anwendungsbeispiel:

#define FARBE D3DCOLOR_ARGB(255,255,255,255)
#define FARBE2 D3DCOLOR_ARGB(255,100,60,60)
if(Funktion==1)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE)
if(Funktion==2)pDevice->SetRenderState(D3DRS_FOGCOLOR, FARBE2)
Asus Wallhack by .Crasy

Code:
#define Stride1 36
#define Stride2 32

if(WallHack==1)
{
           if(m_Stride == Stride1 && Stride2 )
               {
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState( D3DRS_ZENABLE,false);
               }
}
Nofog by .Crasy

Code:
if(NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
Level hack(Visual) by CyberPasci™ & CyberRazzer

Code:
void Level()
#define OFS_LEVEL *Level Addy*


{
	DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
	if(dwPlayerPtr != 0)
	{    
		*(long*)(dwPlayerPtr + OFS_LEVEL)=37.500.000;//irgendwas bei 99/100
	}
}
Virtual Jump(ON/OFF) by HackTec

Code:
void VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}

void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
Glasswalls by Nice~Man

Code:
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
Glasswalls D3D by .Crasy


Code:
#define Stride5    40

if(GlassWall)
{
if(m_Stride==Stride5)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
}
}
Wallhack mit Khali Bug by CyberRazzer

Code:
Code:
if(CH_WallHack==1)
{
if(m_Stride == 36 && 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
SuperExplosion by AeroMan

Code:
if( SuperExplosion == 1 )
{
*(float*)(ADR_SuperExplosion) = 400.0f;
}else{
*(float*)(ADR_SuperExplosion) = 3.7e-1;
}
Memory Boneshot by CyberRazzer, IDK, Trademark

Code:
Code:
if( BoneShot )
{
if(IsPlayerShooting())
{
*(double*)(MEM_BONESHOT) = 1235;
}
else
{
*(double*)(MEM_BONESHOT) = 1.237e3;
}
}
Platin Prem by xxfabbelxx

Code:
void Platin()
{
*(int*)(Server+OFS_PREMIUM) = 4;  
}
Menü Prem by .Crasy

Code:
if(premium==1) // Bronze
        *(int*)(Server+OFS_PREMIUM) = 1;

if(premium==2) // Silber
        *(int*)(Server+OFS_PREMIUM) = 2;

if(premium==3) // Gold
        *(int*)(Server+OFS_PREMIUM) = 3;

if(premium==4) // Platin
        *(int*)(Server+OFS_PREMIUM) = 4;
Scalare Jump(Smooth) by .Crasy

Code:
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
}
}
Zombie Freeze by CyberPasci™

Code:
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}

}

void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
NoSpawnWait by _-Jimmy-_

Code:
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
NoFog(no Menue) by _-Jimmy-_

Code:
void nofog()
{
*(float*)ADR_FARFOG = 116612500;
*(float*)ADR_NEARFOG = 0;
}
Exit Warrock by _-Jimmy-_

Code:
Code:
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF) 
{                   
ExitProcess(0);              
}
}
CrossHair by CyberRazzer

Code:
if (CH_cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
Fullbright by CyberRazzer

Code:
if (CH_FullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
NoFog by CyberRazzer

Code:
 if(CH_NoFog==1)
 {
  pDevice->SetRenderState(D3DRS_FOGENABLE,false);
 }
Wallhack by CyberRazzer

Code:
if(CH_WallHack==1)
 {
  if(m_Stride == 36)
  {
   pDevice->SetRenderState(D3DRS_ZENABLE,false);
     }
}
Wireframe by CyberRazzer

Code:
 if(CH_WireFrame==1)
 {
  if(m_Stride == 36)
  {
 pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
  }
 }
PointFrame by CyberRazzer

Code:
 if(CH_PointMode==1)
{
if(m_Stride == 36) 
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT); 
}
}
Glasswalls by CyberRazzer

Code:
if(CH_GlassWalls==1) 
{
if(m_Stride == 40)
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
Chams(ohne Khali Bug) by CyberRazzer

Code:
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,Red);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture(0, Green);
Chams(mit Khali Bug) by CyberRazzer

pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);
pDevice->SetRenderState(D3DRS_ZENABLE,false);
Wall Color by CyberRazzer

Code:
if(WallColor==1)
{
if(m_Stride == 40) 
{
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture( 0, Red);
}
}
Nobounds by Eragon5555

Code:
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
Scope Hack(menü) by *fabirulez*

Code:
if(CH_SCOPE==1)
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}
}
I'm Drunk by BlackLegend

Code:
Code:
if(CH_DRUNK == 1)
 {
  *(DWORD*)ADR_IMDRUNK = 1;
 }
  if(CH_DRUNK == 0)
 {
  *(DWORD*)ADR_IMDRUNK = 0;
 }



AWESOME!!! FlapJack™ Can yOu Give some of those SOURCECODE in WarRock PH? Please? sO that i Have a Pattern in Making Hacks!!
you can use it to NoMenu it's doesn't matter
Quote Originally Posted by [PH]Coder View Post
AWESOME!!! FlapJack™ Can yOu Give some of those SOURCECODE in WarRock PH? Please? sO that i Have a Pattern in Making Hacks!![/COLOR]
what pattern? i dont get it dude
Quote Originally Posted by F l a p J a c K View Post
These codes are LEECH so don't talk anymore

Superjump

Code:
int x = 1000; //beliebige Höhe
void Superjump()
{
 *(float*)(ADR_PLAYERPOINTER + OFFSET_Z) = x;
}No Falldamage
Code:
void NFD()
{
 *(int*)ADR_NFD = -25000;
}Speedhack
Code:
void Speedhack()
{
 //speed x2
 if(GetAsyncKeyState(VK_NUMPAD1)
 {
  *(float*)ADR_SPEED = (97.0 * 2);
 }
 /speedhack off
 if(GetAsyncKeyState(VK_NUMPAD0)
 {
  *(float*)ADR_SPEED = 97.0;
 }
}
Quick Ladderup by Red_L!n3

Code:
ADR_Ladderquickly                       0x00858200  

         if (LadderQuickly==1)
	{
		*(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
	}
	else
	{
		*(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
	}
GM Warning by .Crasy

Code:
if(CH_GMW==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0)
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning);
}
}
Wallclimb by xflick13

Code:
#define WallClimb_Int    0x8AC784
#define WallClimb_Phi    0x816FAC 

-> international : flt_8AC784      dd 5.0e1 
-> Philippines    : flt_816FAC      dd 5.0e1

NoMenu just convert to menu if you have a base for it!

void WallClimb()
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
*(float*)(WallClimb_Int) = 999;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
*(float*)(WallClimb_Int) = 5.0e1;
}}
GM Warning by Cαlιgσ

Code:
void gmwarning()
{
char *gmname=(char*)(ADR_ADMIN_WARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}
Deadspinner by AeroMan

Code:
if ( Deadspinner )
	{
		*(float*)(MEM_DEADSPINNER) = 400.0f;
	}else{
		*(float*)(MEM_DEADSPINNER) = 2.0e-2;
	}
Fog Color by .Crasy

Code:
if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL);
if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE);
if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED);
if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE);
if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK);
if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW);
if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);Anwendungsbeispiel:

#define FARBE D3DCOLOR_ARGB(255,255,255,255)
#define FARBE2 D3DCOLOR_ARGB(255,100,60,60)
if(Funktion==1)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE)
if(Funktion==2)pDevice->SetRenderState(D3DRS_FOGCOLOR, FARBE2)
Asus Wallhack by .Crasy

Code:
#define Stride1 36
#define Stride2 32

if(WallHack==1)
{
           if(m_Stride == Stride1 && Stride2 )
               {
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState( D3DRS_ZENABLE,false);
               }
}
Nofog by .Crasy

Code:
if(NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
Level hack(Visual) by CyberPasci™ & CyberRazzer

Code:
void Level()
#define OFS_LEVEL *Level Addy*


{
	DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
	if(dwPlayerPtr != 0)
	{    
		*(long*)(dwPlayerPtr + OFS_LEVEL)=37.500.000;//irgendwas bei 99/100
	}
}
Virtual Jump(ON/OFF) by HackTec

Code:
void VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}

void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
Glasswalls by Nice~Man

Code:
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
Glasswalls D3D by .Crasy


Code:
#define Stride5    40

if(GlassWall)
{
if(m_Stride==Stride5)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
}
}
Wallhack mit Khali Bug by CyberRazzer

Code:
Code:
if(CH_WallHack==1)
{
if(m_Stride == 36 && 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
SuperExplosion by AeroMan

Code:
if( SuperExplosion == 1 )
{
*(float*)(ADR_SuperExplosion) = 400.0f;
}else{
*(float*)(ADR_SuperExplosion) = 3.7e-1;
}
Memory Boneshot by CyberRazzer, IDK, Trademark

Code:
Code:
if( BoneShot )
{
if(IsPlayerShooting())
{
*(double*)(MEM_BONESHOT) = 1235;
}
else
{
*(double*)(MEM_BONESHOT) = 1.237e3;
}
}
Platin Prem by xxfabbelxx

Code:
void Platin()
{
*(int*)(Server+OFS_PREMIUM) = 4;  
}
Menü Prem by .Crasy

Code:
if(premium==1) // Bronze
        *(int*)(Server+OFS_PREMIUM) = 1;

if(premium==2) // Silber
        *(int*)(Server+OFS_PREMIUM) = 2;

if(premium==3) // Gold
        *(int*)(Server+OFS_PREMIUM) = 3;

if(premium==4) // Platin
        *(int*)(Server+OFS_PREMIUM) = 4;
Scalare Jump(Smooth) by .Crasy

Code:
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
}
}
Zombie Freeze by CyberPasci™

Code:
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}

}

void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
NoSpawnWait by _-Jimmy-_

Code:
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
NoFog(no Menue) by _-Jimmy-_

Code:
void nofog()
{
*(float*)ADR_FARFOG = 116612500;
*(float*)ADR_NEARFOG = 0;
}
Exit Warrock by _-Jimmy-_

Code:
Code:
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF) 
{                   
ExitProcess(0);              
}
}
CrossHair by CyberRazzer

Code:
if (CH_cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
Fullbright by CyberRazzer

Code:
if (CH_FullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
NoFog by CyberRazzer

Code:
 if(CH_NoFog==1)
 {
  pDevice->SetRenderState(D3DRS_FOGENABLE,false);
 }
Wallhack by CyberRazzer

Code:
if(CH_WallHack==1)
 {
  if(m_Stride == 36)
  {
   pDevice->SetRenderState(D3DRS_ZENABLE,false);
     }
}
Wireframe by CyberRazzer

Code:
 if(CH_WireFrame==1)
 {
  if(m_Stride == 36)
  {
 pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
  }
 }
PointFrame by CyberRazzer

Code:
 if(CH_PointMode==1)
{
if(m_Stride == 36) 
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT); 
}
}
Glasswalls by CyberRazzer

Code:
if(CH_GlassWalls==1) 
{
if(m_Stride == 40)
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
Chams(ohne Khali Bug) by CyberRazzer

Code:
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,Red);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture(0, Green);
Chams(mit Khali Bug) by CyberRazzer

pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);
pDevice->SetRenderState(D3DRS_ZENABLE,false);
Wall Color by CyberRazzer

Code:
if(WallColor==1)
{
if(m_Stride == 40) 
{
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture( 0, Red);
}
}
Nobounds by Eragon5555

Code:
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
Scope Hack(menü) by *fabirulez*

Code:
if(CH_SCOPE==1)
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}
}
I'm Drunk by BlackLegend

Code:
Code:
if(CH_DRUNK == 1)
 {
  *(DWORD*)ADR_IMDRUNK = 1;
 }
  if(CH_DRUNK == 0)
 {
  *(DWORD*)ADR_IMDRUNK = 0;
 }




There's an Error in Level SourceCode!! Can u Fix it FlapJack™? Can you retype the Code of the Level OFS?
Posts 1–15 of 23 · Page 1 of 2

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