Help❓ Changing noclip mod hotkey

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❓ Changing noclip mod hotkey
Hello guys, can someone tell me how to change the noclip mod hotkey? I cant find how to do it.

Code:
;_-names
#set mouseClass "com.company.assembleegameclient.game:_-x" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
#set mouseClicked "_-mw"                                       ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")

;code
      getlex              QName(PackageNamespace("", "#0"), "map_")
      getproperty         QName(PackageNamespace("", "#0"), "gs_")
      getproperty         QName(PackageNamespace("", "#0"), "mui_")
      getproperty         QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
      iftrue              ENABLE_NO_CLIP

	  jump				  DISABLE_NO_CLIP
      
ENABLE_NO_CLIP:
	  pop
      pushfalse
	  
DISABLE_NO_CLIP:
look in 19.3.0_drv2_dispatch.txt in the reconnect mod
Quote Originally Posted by 059 View Post
look in 19.3.0_drv2_dispatch.txt in the reconnect mod
I tried many ways to do that, but i'm ridiculous.
I'll just keep using the noclip with M1, i hate myself.
Quote Originally Posted by Oss1d View Post
i'm ridiculous
Quote Originally Posted by Oss1d View Post
i hate myself
Don't do a suicide, have a good day!
Quote Originally Posted by CrazyJani View Post


Don't do a suicide, have a good day!
I'll suicide tomorrow. Do you want the livestream link? i can send you a MP.
I haven't tested this at all, but does this work?

Code:
;_-names
#set mouseClass "com.company.assembleegameclient.game:_-x" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
#set mouseClicked "_-mw"                                       ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")

;code
      getlex              QName(PackageNamespace("", "#0"), "map_")
      getproperty         QName(PackageNamespace("", "#0"), "gs_")
      getproperty         QName(PackageNamespace("", "#0"), "mui_")
      getproperty         QName(PackageNamespace(""), "keyCode")
      getlex              QName(PackageNamespace("com.company.util"), $"keyCodes")
      getproperty         QName(PackageNamespace(""), "K")
      iftrue              ENABLE_NO_CLIP

	  jump				  DISABLE_NO_CLIP
      
ENABLE_NO_CLIP:
	  pop
      pushfalse
	  
DISABLE_NO_CLIP:
press K to noclip (hold down probably)
Quote Originally Posted by 059 View Post
I haven't tested this at all, but does this work?

Code:
;_-names
#set mouseClass "com.company.assembleegameclient.game:_-x" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
#set mouseClicked "_-mw"                                       ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")

;code
      getlex              QName(PackageNamespace("", "#0"), "map_")
      getproperty         QName(PackageNamespace("", "#0"), "gs_")
      getproperty         QName(PackageNamespace("", "#0"), "mui_")
      getproperty         QName(PackageNamespace(""), "keyCode")
      getlex              QName(PackageNamespace("com.company.util"), $"keyCodes")
      getproperty         QName(PackageNamespace(""), "K")
      iftrue              ENABLE_NO_CLIP

	  jump				  DISABLE_NO_CLIP
      
ENABLE_NO_CLIP:
	  pop
      pushfalse
	  
DISABLE_NO_CLIP:
press K to noclip (hold down probably)
Firstly mouseClass and mouseClicked are never used.
Secondly you forgot to define keyCodes.

It won't work (because of keyCodes not being defined)
Quote Originally Posted by CrazyJani View Post


Firstly mouseClass and mouseClicked are never used.
Secondly you forgot to define keyCodes.

It won't work (because of keyCodes not being defined)
So it would be easier to set the hotkey to M2?
Quote Originally Posted by Oss1d View Post
So it would be easier to set the hotkey to M2?
No .
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