Code Chams , m_Stride
Code Chams Basic, m_Stride
Code
if(chams)
{
if(/*m_Stride == 40*/)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_AMBIENT,/*Cor*/Green);
pDevice->SetTexture(0,NULL); //Its texture, depending on the base
pDrawIndexedPrimitive( pDevice,pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount); //Depends on your base
pDevice->SetRenderState(D3DRS_ZENABLE, true);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_AMBIENT,/*Cor*/ Red);
{
if(/*m_Stride == 40*/)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_AMBIENT,/*Cor*/Green);
pDevice->SetTexture(0,NULL); //Its texture, depending on the base
pDrawIndexedPrimitive( pDevice,pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount); //Depends on your base
pDevice->SetRenderState(D3DRS_ZENABLE, true);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_AMBIENT,/*Cor*/ Red);
}
M_Stride : ( m_Stride == 39 || m_Stride == 44| m_Stride == 40)
Defining Color Chams ;
Red D3DCOLOR_ARGB(255,255,0,0)
Green D3DCOLOR_ARGB(255,0,255,0)
Creditos
, 