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WarRock Addys
This thread will able you to post your updated addys. to maintain the balance of threads here.
also you can post your warrock dumped.
Instruction.
code tag.
Only Addys/Dumped.
Updated addys 3/08/14. 
Code:
//<<<<<<<<<<<<<<--Pointers-->>>>>>>>>>>>>>>//
#define ADR_PlayerPointer 0x00A86B88
#define ADR_ServerPointer 0x00A85B30
//<<<<<<<<<<<<<<--Memorys-->>>>>>>>>>>>>>//
#define ADR_GlassWall 0x00A84CC4
#define ADR_ExtraClip1 0x00A84C28
#define ADR_ExtraClip2 0x00A84C29
#define ADR_Sniper2x 0x00A84C2A
#define ADR_Assault2x 0x00A84C2C
#define ADR_Bandage 0x00A84C2E
#define ADR_NearFog 0x00A8D9A4
#define ADR_FarFog 0x00A8D9AC
#define ADR_FastAmmo 0x00A8B17C
#define ADR_FastRepair 0x00A8720C
#define ADR_FastHealth 0x00A8B184
#define ADR_FastFlag 0x00A8B194
#define ADR_FullBright1 0x00A87048
#define ADR_FullBright2 0x00A87044
#define ADR_FullBright3 0x00A87040
#define ADR_MapColor1 0x00A87078
#define ADR_MapColor2 0x00A87074
#define ADR_MapColor3 0x00A87070
#define ADR_Fogcolor1 0x00A87090
#define ADR_Fogcolor2 0x00A8708C
#define ADR_Fogcolor3 0x00A87088
#define ADR_Watercolor1 0x00911160
#define ADR_Watercolor2 0x0091115C
#define ADR_Watercolor3 0x00911158
//<<<<<<<<<<<<<<<--Offsets-->>>>>>>>>>>>>>>//
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_NoFallDamage 0x00102E8
//<<<<<<<<<<<--Weapon Offsets-->>>>>>>>>>>>//
#define OFS_NoDelay 0x0010410
#define OFS_WeaponState 0x00C4D0
#define OFS_NoReload 0x001040D
#define OFS_NoSpread 0x0010110
#define OFS_Weapon1 0x00101EC
#define OFS_Weapon2 0x00101EE
#define OFS_Weapon3 0x00101F0
#define OFS_Slot1 0x006CB70
#define OFS_Slot2 0x006CB71
#define OFS_Slot3 0x006CB72
#define OFS_Slot4 0x006CB73
#define OFS_Slot5 0x006CB74
#define OFS_Slot6 0x006CB75
#define OFS_Slot7 0x006CB76
#define OFS_Slot8 0x006CB77
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
//<<<<<<<<<<<<<--CBase-->>>>>>>>>>>>//
struct CBase
{
CPlayer* local;
char* Jhem[0xA94A22]
CPlayer** player;
};
Post your addys down here.
Let's cooperate. 
Code:
#define ADR_NoSpread1 0x00A8B21C
#define ADR_NoSpread2 0x00A8B220
#define ADR_ExtraClip1 0x00A84C28
#define ADR_ExtraClip2 0x00A84C29
#define ADR_Sniper2x 0x00A84C2A
#define ADR_Assault2x 0x00A84C2C
#define ADR_Bandage 0x00A84C2E
#define ADR_AutoRepair 0x00A84C29
#define ADR_AutoAmmo 0x00A84C47
#define ADR_LastikMan2 0x008AF2A8
#define ADR_FastStamina 0x0087CA6C
#define ADR_Unliammo 0x00AAE070
#define ADR_VirtualJump 0x008AEA30
#define ADR_NoBounds3 0x00B02084
#define ADR_WallClimb 0x0090FFF0
#define ADR_Stw 0x0087603C
#define ADR_NearFog 0x00A8D9A4
#define ADR_FarFog 0x00A8D9AC
#define ADR_BoneShot 0x008AF970
#define ADR_BoneShot2 0x00B1B170
#define ADR_Stamina1 0x0087CA68
#define ADR_WeaponReload 0x00A87008
#define ADR_GlassWall 0x00A84CC4
#define ADR_SuperNoSpread 0x008AE9B8
#define ADR_NoSpawnWait 0x00B1B0A4
#define ADR_FastAmmo 0x00A8B17C
#define ADR_FastRepair 0x00A8720C
#define ADR_FastHealth 0x00A8B184
#define ADR_FastFlag3 0x00A8B194
#define ADR_Wuw 0x00A8D994
#define ADR_NoBounds 0x00B10EC0
#define ADR_PlantAnyWhere 0x00A84C02
#define ADR_DefuseAnyWhere 0x00910CA4
#define ADR_WeaponGlobal1 0x00
#define ADR_WeaponGlobal2 0x00AF8E88
#define ADR_Speed 0x008AED38
#define ADR_WeaponBase 0x000
#define ADR_PX1 0x00A84C29
#define ADR_PX2 0x00A84C2B
#define ADR_Extra 0x00A84C13
#define ADR_FullBright1 0x00A87048
#define ADR_FullBright2 0x00A87044
#define ADR_FullBright3 0x00A87040
#define ADR_MapColor1 0x00A87078
#define ADR_MapColor2 0x00A87074
#define ADR_MapColor3 0x00A87070
#define ADR_Fogcolor1 0x00A87090
#define ADR_Fogcolor2 0x00A8708C
#define ADR_Fogcolor3 0x00A87088
#define ADR_Watercolor1 0x00911160
#define ADR_Watercolor2 0x0091115C
#define ADR_Watercolor3 0x00911158
#define ADR_WatercolorDeep1 0x0091116C
#define ADR_WatercolorDeep2 0x00911168
#define ADR_WatercolorDeep3 0x00911164
-------------- *|Offset|*----------------
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_SlotBase 0x006B9D0
#define OFS_NoDelay 0x0010410
#define OFS_NFD 0x00102E8
#define OFS_WeaponState 0x00C4D0
#define OFS_NoReload 0x001040D
#define OFS_NoSpread 0x0010110
#define OFS_Invisible 0x00848D4
#define OFS_Weapon1 0x00101EC
#define OFS_Weapon2 0x00101EE
#define OFS_Weapon3 0x00101F0
#define OFS_Slot1 0x006CB70
#define OFS_Slot2 0x006CB71
#define OFS_Slot3 0x006CB72
#define OFS_Slot4 0x006CB73
#define OFS_Slot5 0x006CB74
#define OFS_Slot6 0x006CB75
#define OFS_Slot7 0x006CB76
#define OFS_Slot8 0x006CB77
#define OFS_dwGM
#define OFS_FastReload 0x00
--------- *|WeaponBinder|* ---------
#define ADR_CLASSBASE 0xAB94E8
#define ADR_SLOTBASE 0x6B9D0
#define ADR_WEAPONBASE 0xA751AC
#define ADR_PlayerSlot 0x84DF8
#define ADR_PlayerID 0xAF8
----------- *|PX_Items|* ----------
#define PX_ExtraClipA 0x00A84C13
#define PX_ExtraClipS 0x00A84C28
#define PX_Sniper2x1 0x00A84C29
#define PX_Sniper2x 0x00A84C2A
#define PX_Assault2x1 0x00A84C2B
#define PX_Assault2x 0x00A84C2C
#define PX_Bandage1 0x00A84C2D
#define PX_VVeccine 0x00A84C2E
//-------------------------------[Pointer]---------------------------------
//---------------------- Addys_Logged SuccesFully!------------------------
//---------------------- Addys (310/310)SuccesLogged!--------------------
//------------------------------------------------------------------------
//------------------------------------------------------------------------
#define ADR_PlayerPointer 0xA86B88
#define ADR_ServerPointer 0xA85B30
#define ADR_BasePointer 0xAAE2F8
#define ADR_AngelsPointer 0xA53B18
#define ADR_MatrixPointer 0x8AB554
#define ADR_RemotePointer 0xB020D0
#define ADR_DevicePointer 0xA4E994
#define ADR_StatePointer 0xA86B90
#define ADR_WeaponPointer 0xAA4C18
#define ADR_WeaponGlobal1 0xPrivate
#define ADR_WeaponGlobal2 0xPrivate
//------------------------------------------------------------------------
//-------------------------------[WeaponInfo]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define OFS_WeaponRange 0x98
#define OFS_AmmoNumber 0x90
#define OFS_MagazineNumber 0x94
#define OFS_Parabola 0x9C
#define OFS_ReactAmount 0xA0
#define OFS_ReactRecovery 0xA4
#define OFS_Accurate 0xA8
#define OFS_ShotSpeed 0xAC
#define OFS_Weight 0xB0
#define OFS_WeaponDamage 0xC8
#define OFS_WeaponDefence 0xB4
//------------------------------------------------------------------------
//-------------------------------[Memory]---------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_UnliAmmo 0xA84FE8
#define ADR_GlassWall 0xA84CC4
#define ADR_HideName 0xAB9184
#define ADR_NoShake 0x8AB4A8
#define ADR_BreakLimit 0x87CA68
#define ADR_UseAIWeapon 0x910C7C
#define ADR_ResizeScreen 0x90E09D
#define ADR_CQCProne 0xB0082C
#define ADR_Speed 0x8AE8B0
#define ADR_BoneShot 0x8AE8B0
---------------------------------------------------------------
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define OFS_SLOT1 0x6CB70
#define OFS_SLOT2 0x6CB71
#define OFS_SLOT3 0x6CB72
#define OFS_SLOT4 0x6CB73
#define OFS_SLOT5 0x6CB74
#define OFS_SLOT6 0x6CB75
#define OFS_SLOT7 0x6CB76
#define OFS_SLOT8 0x6CB77
#define OFS_SuperMaster 0x6A178
#define OFS_RoomMaster 0x84DF0
#define OFS_VoteKick1 0x6A7D3
#define OFS_VoteKick2 0x2A1
#define OFS_VoteKickDesable 0x6A7D3
#define OFS_GameType 0x69F50
#define OFS_NoSwitch 0x0C466
#define OFS_Level 0x848B0
#define OFS_Dinar 0x848C0
#define OFS_Invisible 0x84DF4
#define OFS_Speed 0x1010C
#define OFS_AutoShot 0x1040E
#define OFS_ServerKick1 0x67040
#define OFS_NFD 0x102E8
#define OFS_GM 0x3C4
#define OFS_SilentWalk 0x10430
#define OFS_FastRollBack 0x848E8
#define OFS_Gravity 0x0C4B0
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_Weapon1 0x101EC
#define OFS_Weapon2 0x101EE
#define OFS_NoReload 0x1040D
#define OFS_3DPlayerView 0x102D0
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE 0xAB94E8
#define ADR_SLOTBASE 0x6B9D0
#define ADR_WEAPONBASE 0xA751AC
#define ADR_PlayerSlot 0x84DF8
#define ADR_PlayerID 0xAF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_ExtraClipA 0x00A84C13
#define PX_ExtraClipS 0x00A84C28
#define PX_Sniper2x1 0x00A84C29
#define PX_Sniper2x 0x00A84C2A
#define PX_Assault2x1 0x00A84C2B
#define PX_Assault2x 0x00A84C2C
#define PX_Bandage1 0x00A84C2D
#define PX_VVeccine 0x00A84C2E
//-----------------------------------------------------------------------
//--------------------------------[ ASM ]------------------------------
//-----------------------------------------------------------------------
#define ASM_GameEvent 0x5798A6
#define ASM_GameNotice 0x40F52D
#define ASM_GameMessage 0x41A81D
#define ASM_WarRockCheck 0x409E9F
------------------------
--------------------------
------------------------------
Credits to Rightful Owners ... I'm simply sharing ^_^
You Must Create A Thread in How To Make A WarRock Hack

This thread Should be moved to the source code section.
The thread is moved to Source Code section bro

Nice sharing. Keep it up

Remember, only post Addys which belong to WarRock Philippine.

Originally Posted by
Mayion
Remember, only post Addys which belong to WarRock Philippine.
that's what i wan't to say. 
please follow the instructions/rules. 
goog job! nice share bro ^^
/Thread stuck! 
WarRock PH Dumped 3/12/2014
WarRock PH Dumped 3/12/2014
VirusScan:
Scan1|Scan2 WRPH Dumped 3-12-2014_mpgh.net.rar1.6 MB · 497 downloads 4/50 malicious Posts 1–15 of 974 · Page 1 of 65