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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 10 - Ghosts Hacks & Cheats › Call of Duty Ghosts Coding & Resources › Engine Wallhack !!!

Engine Wallhack !!!

Posts 1–9 of 9 · Page 1 of 1
BullDog12345
BullDog12345
Engine Wallhack !!!
Hi Guys got a Engine wallhack Code Here

ATM i have the code Only and if someone would reput into a dll format would be great

Anyways Here Code

Code:
.text:0000000140261C80                 mov     [rsp+arg_0], rbx
.text:0000000140261C85                 push    rdi
.text:0000000140261C86                 sub     rsp, 20h
.text:0000000140261C8A                 cmp     dword ptr [rdx+17Ch], 0
.text:0000000140261C91                 mov     rbx, rdx
.text:0000000140261C94                 mov     edi, ecx
.text:0000000140261C96                 jz      short loc_140261C9D
.text:0000000140261C98                 call    sub_14025E250
.text:0000000140261C9D
.text:0000000140261C9D loc_140261C9D:                          ; CODE XREF: sub_14025E5B0+36E6j
.text:0000000140261C9D                 movsxd  rax, dword ptr [rbx+0FCh] //type check
.text:0000000140261CA4                 cmp     eax, 13h        ; switch 20 cases
.text:0000000140261CA7                 ja      loc_140261D9F   ; jumptable 0000000140261CBE default case
.text:0000000140261CAD                 lea     rdx, cs:140000000h
.text:0000000140261CB4                 mov     ecx, ds:(off_140261DAC - 140000000h)[rdx+rax*4]
.text:0000000140261CBB                 add     rcx, rdx
.text:0000000140261CBE                 jmp     rcx             ; switch jump
.text:0000000140261CC0
.text:0000000140261CC0 loc_140261CC0:                          ; DATA XREF: .text:off_140261DACo
.text:0000000140261CC0                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 11
.text:0000000140261CC3                 mov     ecx, edi
.text:0000000140261CC5                 mov     rbx, [rsp+28h+arg_0]
.text:0000000140261CCA                 add     rsp, 20h
.text:0000000140261CCE                 pop     rdi
.text:0000000140261CCF                 jmp     loc_1402625C0
.text:0000000140261CD4 ; ---------------------------------------------------------------------------
.text:0000000140261CD4
.text:0000000140261CD4 loc_140261CD4:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261CD4                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261CD4                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 0
.text:0000000140261CD7                 mov     ecx, edi
.text:0000000140261CD9                 mov     rbx, [rsp+28h+arg_0]
.text:0000000140261CDE                 add     rsp, 20h
.text:0000000140261CE2                 pop     rdi
.text:0000000140261CE3                 jmp     loc_14025FF90
.text:0000000140261CE8 ; ---------------------------------------------------------------------------
.text:0000000140261CE8
.text:0000000140261CE8 loc_140261CE8:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261CE8                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261CE8                 mov     rdx, CEntity        ; jumptable 0000000140261CBE cases 1,18 //humans and dawgs
.text:0000000140261CEB                 mov     ecx, edi
.text:0000000140261CED                 mov     rbx, [rsp+28h+arg_0]
.text:0000000140261CF2                 add     rsp, 20h
.text:0000000140261CF6                 pop     rdi
.text:0000000140261CF7                 jmp     loc_14027A150 //cg_player
.text:0000000140261CFC ; ---------------------------------------------------------------------------
.text:0000000140261CFC
.text:0000000140261CFC loc_140261CFC:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261CFC                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261CFC                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 2
.text:0000000140261CFF                 mov     ecx, edi
.text:0000000140261D01                 mov     rbx, [rsp+28h+arg_0]
.text:0000000140261D06                 add     rsp, 20h
.text:0000000140261D0A                 pop     rdi
.text:0000000140261D0B                 jmp     loc_1402791A0
.text:0000000140261D10 ; ---------------------------------------------------------------------------
.text:0000000140261D10
.text:0000000140261D10 loc_140261D10:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261D10                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261D10                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 19
.text:0000000140261D13                 mov     ecx, edi
.text:0000000140261D15                 mov     rbx, [rsp+28h+arg_0]
.text:0000000140261D1A                 add     rsp, 20h
.text:0000000140261D1E                 pop     rdi
.text:0000000140261D1F                 jmp     loc_140278D40
.text:0000000140261D24 ; ---------------------------------------------------------------------------
.text:0000000140261D24
.text:0000000140261D24 loc_140261D24:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261D24                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261D24                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 3
.text:0000000140261D27                 mov     ecx, edi
.text:0000000140261D29                 mov     rbx, [rsp+28h+arg_0]
.text:0000000140261D2E                 add     rsp, 20h
.text:0000000140261D32                 pop     rdi
.text:0000000140261D33                 jmp     loc_140260A30
.text:0000000140261D38 ; ---------------------------------------------------------------------------
.text:0000000140261D38
.text:0000000140261D38 loc_140261D38:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261D38                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261D38                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 4
.text:0000000140261D3B                 mov     ecx, edi
.text:0000000140261D3D                 mov     rbx, [rsp+28h+arg_0]
.text:0000000140261D42                 add     rsp, 20h
.text:0000000140261D46                 pop     rdi
.text:0000000140261D47                 jmp     loc_140260E10
.text:0000000140261D4C ; ---------------------------------------------------------------------------
.text:0000000140261D4C
.text:0000000140261D4C loc_140261D4C:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261D4C                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261D4C                 mov     edx, [rbx+0F8h] ; jumptable 0000000140261CBE case 13
.text:0000000140261D52                 mov     ecx, edi
.text:0000000140261D54                 call    loc_140253390
.text:0000000140261D59
.text:0000000140261D59 loc_140261D59:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261D59                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261D59                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 6
.text:0000000140261D5C                 mov     ecx, edi
.text:0000000140261D5E                 mov     rbx, [rsp+28h+arg_0]
.text:0000000140261D63                 add     rsp, 20h
.text:0000000140261D67                 pop     rdi
.text:0000000140261D68                 jmp     loc_140261FC0
.text:0000000140261D6D ; ---------------------------------------------------------------------------
.text:0000000140261D6D
.text:0000000140261D6D loc_140261D6D:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261D6D                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261D6D                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 7
.text:0000000140261D70                 mov     ecx, edi
.text:0000000140261D72                 mov     rbx, [rsp+28h+arg_0]
.text:0000000140261D77                 add     rsp, 20h
.text:0000000140261D7B                 pop     rdi
.text:0000000140261D7C                 jmp     loc_140262420
.text:0000000140261D81 ; ---------------------------------------------------------------------------
.text:0000000140261D81
.text:0000000140261D81 loc_140261D81:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261D81                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261D81                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 10
.text:0000000140261D84                 mov     ecx, edi
.text:0000000140261D86                 mov     rbx, [rsp+28h+arg_0]
.text:0000000140261D8B                 add     rsp, 20h
.text:0000000140261D8F                 pop     rdi
.text:0000000140261D90                 jmp     loc_140261A00
.text:0000000140261D95 ; ---------------------------------------------------------------------------
.text:0000000140261D95
.text:0000000140261D95 loc_140261D95:                          ; CODE XREF: sub_14025E5B0+370Ej
.text:0000000140261D95                                         ; DATA XREF: .text:off_140261DACo
.text:0000000140261D95                 mov     rdx, rbx        ; jumptable 0000000140261CBE cases 12,14
.text:0000000140261D98                 mov     ecx, edi
.text:0000000140261D9A                 call    sub_14055F530
.text:0000000140261D9F
.text:0000000140261D9F loc_140261D9F:                          ; CODE XREF: sub_14025E5B0+36F7j
.text:0000000140261D9F                                         ; sub_14025E5B0+370Ej
.text:0000000140261D9F                                         ; DATA XREF: ...
.text:0000000140261D9F                 mov     rbx, [rsp+28h+arg_0] ; jumptable 0000000140261CBE default case
.text:0000000140261DA4                 add     rsp, 20h
.text:0000000140261DA8                 pop     rdi
.text:0000000140261DA9                 retn

Inside CG_Player you can find AddRefEntity2Scene where you can patch the renderflags for wallhack and other stuff.

if u want flags as well Here code 4 that as well

Code:
enum RenderFlags
{	
	flag_enemy_outline = 0x4,
	flag_friendly_outline = 0x8,
	flag_oracle_outline = 0xC,
        flag_wh = 0xF,
};

Screenie - http://i.imgur.com/cNzdG2F.jpg


CREDITS- Crx & King Orgy
#1 · 12y ago
Horror
Horror
So did you just leech and repost this ?
#2 · 12y ago
BullDog12345
BullDog12345
I Leeched It as im not a good coder
#3 · 12y ago
LO
Lovroman
Preview will just call in nubs..
#inb4howtouse
Anyways Here Code
How would someone be able to know that it's the CG_AddCEntity function?
And no, that's not a WH code.
It seems to be doable, but I'd have to have the game's .exe to take a look in it..
#4 · 12y ago
Izochor
Izochor
Quote Originally Posted by Lovroman View Post
Preview will just call in nubs..
#inb4howtouse

How would someone be able to know that it's the CG_AddCEntity function?
And no, that's not a WH code.
It seems to be doable, but I'd have to have the game's .exe to take a look in it..
Need ghosts.exe?
#5 · 12y ago
LO
Lovroman
Quote Originally Posted by Izochor View Post
Need ghosts.exe?
I could give it a go, but debugging my hack without having the game...
I've got a basic idea, but..dunno.
#6 · 12y ago
Horror
Horror
Quote Originally Posted by Lovroman View Post
I could give it a go, but debugging my hack without having the game...
Well we've always got family sharing right ?
Talk to me tomorrow
#7 · 12y ago
SammyDoge1
SammyDoge1
Quote Originally Posted by Lovroman View Post


I could give it a go, but debugging my hack without having the game...
I've got a basic idea, but..dunno.
Maybe i could help you in that?
#8 · 12y ago
cardoow
cardoow
Thanks for rippin my code from another forum without giving me any credits.
If you had looked over the internet very well you probably already found out i also released this source in hack format.
#9 · edited 12y ago · 12y ago
Posts 1–9 of 9 · Page 1 of 1

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