WarRock Addys
This thread will able you to post your updated addys. to maintain the balance of threads here.
also you can post your warrock dumped.
Instruction.
code tag.
Only Addys/Dumped.
Updated addys 3/08/14.
Post your addys down here.
Let's cooperate.
also you can post your warrock dumped.
Instruction.
code tag.
Only Addys/Dumped.
Updated addys 3/08/14.

Code:
//<<<<<<<<<<<<<<--Pointers-->>>>>>>>>>>>>>>//
#define ADR_PlayerPointer 0x00A86B88
#define ADR_ServerPointer 0x00A85B30
//<<<<<<<<<<<<<<--Memorys-->>>>>>>>>>>>>>//
#define ADR_GlassWall 0x00A84CC4
#define ADR_ExtraClip1 0x00A84C28
#define ADR_ExtraClip2 0x00A84C29
#define ADR_Sniper2x 0x00A84C2A
#define ADR_Assault2x 0x00A84C2C
#define ADR_Bandage 0x00A84C2E
#define ADR_NearFog 0x00A8D9A4
#define ADR_FarFog 0x00A8D9AC
#define ADR_FastAmmo 0x00A8B17C
#define ADR_FastRepair 0x00A8720C
#define ADR_FastHealth 0x00A8B184
#define ADR_FastFlag 0x00A8B194
#define ADR_FullBright1 0x00A87048
#define ADR_FullBright2 0x00A87044
#define ADR_FullBright3 0x00A87040
#define ADR_MapColor1 0x00A87078
#define ADR_MapColor2 0x00A87074
#define ADR_MapColor3 0x00A87070
#define ADR_Fogcolor1 0x00A87090
#define ADR_Fogcolor2 0x00A8708C
#define ADR_Fogcolor3 0x00A87088
#define ADR_Watercolor1 0x00911160
#define ADR_Watercolor2 0x0091115C
#define ADR_Watercolor3 0x00911158
//<<<<<<<<<<<<<<<--Offsets-->>>>>>>>>>>>>>>//
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_NoFallDamage 0x00102E8
//<<<<<<<<<<<--Weapon Offsets-->>>>>>>>>>>>//
#define OFS_NoDelay 0x0010410
#define OFS_WeaponState 0x00C4D0
#define OFS_NoReload 0x001040D
#define OFS_NoSpread 0x0010110
#define OFS_Weapon1 0x00101EC
#define OFS_Weapon2 0x00101EE
#define OFS_Weapon3 0x00101F0
#define OFS_Slot1 0x006CB70
#define OFS_Slot2 0x006CB71
#define OFS_Slot3 0x006CB72
#define OFS_Slot4 0x006CB73
#define OFS_Slot5 0x006CB74
#define OFS_Slot6 0x006CB75
#define OFS_Slot7 0x006CB76
#define OFS_Slot8 0x006CB77
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
//<<<<<<<<<<<<<--CBase-->>>>>>>>>>>>//
struct CBase
{
CPlayer* local;
char* Jhem[0xA94A22]
CPlayer** player;
};
Let's cooperate.



Nice sharing. Keep it up 

