ENB Performance on CA
Obviously CA doesn't really benefit from ENB like Skyrim and other pc game titles do, but it does hook and it does work very well

In the SS, i show the skyrim modded ENB dev console. It works flawlessly, allows for d3d debugging and fx file creation/modification. With the ability to create FX files and run them on CA, that opens us up to a whole new level of D3D abilities. CA already has FX files in the game directory in the "Shaders.rez" file. These are Bloom, Nightvision and a few others. By modifying these FX files, we were able to create mods like always have a cross hair, Color Correction, different game style effects and a lot more (see below for examples)
Sobel Mix

Advanced Zoom (would be great with snipers for a further look)

credits to @Drigien for these images and video
I don't exactly understand how ENB works, but this could be a lot of fun to include in future hacks

In the SS, i show the skyrim modded ENB dev console. It works flawlessly, allows for d3d debugging and fx file creation/modification. With the ability to create FX files and run them on CA, that opens us up to a whole new level of D3D abilities. CA already has FX files in the game directory in the "Shaders.rez" file. These are Bloom, Nightvision and a few others. By modifying these FX files, we were able to create mods like always have a cross hair, Color Correction, different game style effects and a lot more (see below for examples)
Sobel Mix

Advanced Zoom (would be great with snipers for a further look)

I don't exactly understand how ENB works, but this could be a lot of fun to include in future hacks


we used to do shader mods all the time to draw crosshairs, do sobel filters, Zoom without scope.. just see the pix before. its all modding. 


