How the social event notifier will work:

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How the social event notifier will work:
My social event notifier is almost ready !

You'll have to use my version of RealmRelay, don't worry, it will be desactivable! but if you disable it you'll dont receive notifications

Each time you'll send a notification, your ip will be saved for 10minutes, so you will be able to receive notification for 10minutes
If you disable it, your IP will be instantly removed too! You'll have to wait another 10minutes to reactiate it

This will prevent the leechers to use it without sharing their events

great, eager to play realm again with this
have you considered filters for us players too? like only receive notifications from certain servers and/or certain events?
Thought of doing something similar but I quited once again
Quote Originally Posted by infern000 View Post
great, eager to play realm again with this
have you considered filters for us players too? like only receive notifications from certain servers and/or certain events?
This.

But really, great job
Might not be the right thread to ask it in but how hard would it be to implement this to a not-your gui version of realmrealy ?
Nice implementation man, I've been looking forward to your event notifier for a few days now since you mentioned it. Let me know if you need help keeping RR updated, I'm working on re-writing it in C#. So nice project.
I don't think the leecher proof shield is enough. They'll eventually find a way to bypass it then either sell the technique and then it'll spread like a wildfire. How about locking the account name and if they try to 'access' it while on cooldown, they'll be bounded longer.
Have you considered open sourcing?
Quote Originally Posted by 059 View Post
Have you considered open sourcing?
This. You'd have nice contributions.
Quote Originally Posted by 059 View Post
Have you considered open sourcing?
I could release the source of a proxyless implementation of this if anyone is interested.
I might consider taking the time to write a fully featured c# proxy and embed the notification system in that so as you play, the proxy will read the events you have in your realm and automatically send them to my server to be broadcasted to those who want notifications.
Quote Originally Posted by krazyshank View Post
I could release the source of a proxyless implementation of this if anyone is interested.
I might consider taking the time to write a fully featured c# proxy and embed the notification system in that so as you play, the proxy will read the events you have in your realm and automatically send them to my server to be broadcasted to those who want notifications.
Doooooo it! @krazyshank
RR is not updated atm.
Quote Originally Posted by Lux Lux View Post
RR is not updated atm.
Devoidcoder stopped updating it a long time ago.

Is it really that hard to update it yourself ?
Yeah its really hard.
Quote Originally Posted by runekri3 View Post
Devoidcoder stopped updating it a long time ago.

Is it really that hard to update it yourself ?
Quote Originally Posted by Lux Lux View Post
Yeah its really hard.
Not sure if sarcasm or...

(Also, as a little side note... swag)
thing I see this most usefull for is back to back running tombs and Hermits. But nice idea! Can't wait to see this getting used all a round
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