Global Offensive Structs/Offsets

Posts 1–8 of 8 · Page 1 of 1
Global Offensive Structs/Offsets
Offset Information
Code:
Hashes
==========
engine.dll	8EBA1AFC (CRC-32)
client.dll	0B1308B9 (CRC-32)

Offsets
==========
Player Base	client.dll + A16C4C
Entity Base	client.dll + A84D54
Entity Size	10

View Matrix	 client.dll + A7A2A4
Player View	(engine.dll + 52DC54) + 4C88

Entity
==========
Origin		134	float[3]
Angle		2360	float
BoneMatrix	A70	pointer
Health		FC	int32
Team		F0	int32
Specⓘ		170C	int32
Dormant		E9	bool

Player
==========
Angle		1574	float
ViewZ		10C	float
Target		23B4	int32

BoneMatrix
==========
X		base + 0x30 * iBone + 0x0C
Y		base + 0x30 * iBone + 0x1C
Z		base + 0x30 * iBone + 0x2C
Cheat Engine Table
Includes data structures
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="16">
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Player Base"</Description>
      <ShowAsHex>1</ShowAsHex>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>client.dll+A16C4C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Entity Base"</Description>
      <ShowAsHex>1</ShowAsHex>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>client.dll+A84D54</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"View Matrix"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>client.dll+A7A2A4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"Player View"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>engine.dll+52DC54</Address>
      <Offsets>
        <Offset>4C88</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="Entity List" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="4" ChildStruct="Entity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
      </Elements>
    </Structure>
    <Structure Name="Entity" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="4 Bytes" Bytesize="4" Description="Base" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
        <Element Offset="233" Vartype="Byte" Bytesize="1" Description="Dormant" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="240" Vartype="4 Bytes" Bytesize="4" Description="Team" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="252" Vartype="4 Bytes" Bytesize="4" Description="Health" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="268" Vartype="Float" Bytesize="4" Description="ViewZ" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="308" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="312" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="316" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="2672" Vartype="4 Bytes" Bytesize="4" Description="Bones" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
        <Element Offset="5492" Vartype="Float" Bytesize="4" Description="Player Angle" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="5900" Vartype="4 Bytes" Bytesize="4" Description="Spec State" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="9056" Vartype="Float" Bytesize="4" Description="Entity Angle" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="9140" Vartype="4 Bytes" Bytesize="4" Description="Player Target" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
      </Elements>
    </Structure>
    <Structure Name="View Matrix" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="4" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="8" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="12" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="16" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="20" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="24" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="28" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="32" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="36" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="40" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="44" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="48" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="52" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="56" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="60" Vartype="Float" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
no problem man
So basically anyone can create hacks now with the new offsets you provided, am I correct? Also how long did it take you to find all this?
Quote Originally Posted by jaydeeph View Post
So basically anyone can create hacks now with the new offsets you provided, am I correct? Also how long did it take you to find all this?
It's not exactly mine but, it's my friend and he told me i can share it so i did.
Quote Originally Posted by Stonerdays View Post


It's not exactly mine but, it's my friend and he told me i can share it so i did.
Aww, that's really nice of him to do that. Thank him on behalf of me.
Tell your friend I said thank you
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