Help[REQUEST] Infistar working scripts!

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[REQUEST] Infistar working scripts!
I have been looking for sooo long after scripts that work with infistar(like) antihacks, the only one ive found so yet is a destroy all vehicles script.

So could someone plz link me to some scripts that work with infistar, the one im looking for is something like: Add weapons script (for briefcases), map esp, map teleport and spawn vehicle scripts.

You would make my day if you could help me with this!

Also if you're interested in the destroy all vehicle script then here it is:

/*
private["i","v","_vechList","_vechCount"];

_vechList = vehicles;
_vechCount = count _vechList;

i = 0;
for "i" from 0 to _vechCount do
{
v = _vechList select i;

v setDamage 0.95;
(vehicle v) setDamage 0.95;

};

*/
{deleteVehicle _x} forEach vehicles;
//{_x setDamage 1} forEach vehicles;

hint "DESTROY ALL VEHICLE";
Spawning weapons and items is easy, for e.g.
Code:
removeAllWeapons player;
removeAllItems player;
removeBackpack player;
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine 'FoodSteakCooked';
player addMagazine 'FoodSteakCooked';
player addMagazine 'FoodSteakCooked';
player addMagazine 'FoodSteakCooked';
player addMagazine 'ItemWaterbottle';
player addMagazine 'ItemWaterbottle';
player addBackPack "DZ_Backpack_EP1";
player addWeapon 'ItemHatchet';
player addWeapon 'ItemKnife';
player addWeapon 'ItemToolbox';
player addWeapon 'ItemFlashlightRed';
player addWeapon 'ItemFlashlight';
reload player;


DarkwrathBackpack = unitBackpack player;
DarkwrathBackpack addWeaponCargoGlobal ["DMR",1];
DarkwrathBackpack addWeaponCargoGlobal ["M9SD",1];
DarkwrathBackpack addWeaponCargoGlobal ["Binocular_Vector",1];
DarkwrathBackpack addWeaponCargoGlobal ["ItemGPS",1];
DarkwrathBackpack addWeaponCargoGlobal ["NVGoggles",1];
DarkwrathBackpack addMagazineCargoGlobal ["15Rnd_9x19_M9SD",2];
DarkwrathBackpack addMagazineCargoGlobal ["ItemAntibiotic",1];
DarkwrathBackpack addMagazineCargoGlobal ["ItemMorphine",1];
DarkwrathBackpack addMagazineCargoGlobal ["ItemBloodbag",1];
DarkwrathBackpack addMagazineCargoGlobal ["Skin_Sniper1_DZ",1];
DarkwrathBackpack addWeaponCargoGlobal ["ItemCompass",1];
DarkwrathBackpack addWeaponCargoGlobal ["ItemSledge",1];
DarkwrathBackpack addWeaponCargoGlobal ["ItemMatchbox",1];
DarkwrathBackpack addWeaponCargoGlobal ["ItemEtool",1];
DarkwrathBackpack addMagazineCargoGlobal ["15Rnd_9x19_M9SD",2];
DarkwrathBackpack addMagazineCargoGlobal ["ItemBandage",2];
DarkwrathBackpack addMagazineCargoGlobal ["ItemBloodbag",2];
DarkwrathBackpack addMagazineCargoGlobal ["ItemBriefcase100oz",2];
DarkwrathBackpack addMagazineCargoGlobal ["ItemEpinephrine",1];
DarkwrathBackpack addMagazineCargoGlobal ["ItemMorphine",1];
DarkwrathBackpack addMagazineCargoGlobal ["ItemPainkiller",1];
DarkwrathBackpack addMagazineCargoGlobal ["PipeBomb",2];
The other things you are requesting are harder, but not at all impossible.
As for TP, you should check this thread out: http://www.mpgh.net/forum/showthread.php?t=822474
Thx 4 response! But do you know how to spawn vehicles on infistar servers?
Quote Originally Posted by bycorza View Post
Thx 4 response! But do you know how to spawn vehicles on infistar servers?
You'll need a RE for spawning global Vehicle's
Quote Originally Posted by xCyberxx View Post
You'll need a RE for spawning global Vehicle's
Or you could just teleport the vehicles. LEARN TO SCRIPT NOOB!

Oh and please tell me where you got that gif in your signature from.
Quote Originally Posted by Lystic View Post
Or you could just teleport the vehicles. LEARN TO SCRIPT NOOB!
I'm not a scripter
Quote Originally Posted by Lystic View Post
Oh and please tell me where you got that gif in your signature from.
Omni
Quote Originally Posted by xCyberxx View Post
[B]
I'm not a scripter
We can tell that :P
Im Pretty Sure this is Rustlers Private Vehicle spawning script that works on all Servers. It spawns the vehicle in, Adds it to the server's Database (This makes it so It can stay there after restart and makes it so you can have a key for it ).

Code:
/*   Rustler's Vehicle Spawn UD -- EPOCH ONLY -- 5/10/14    */

_part_out          = "Ka60_GL_PMC";

pArray = [];
{
	if ((isPlayer _x) && !(_x == player)) then {
		if !(_x in pArray) then { 
			pArray = pArray + [_x]; 
		};
	};
} forEach ([6800, 9200, 0] nearEntities [["AllVehicles"], 11000]);

_veh               = objNull;                         
_dir               = (getDir player);
_location          = [6298,7802,0];            

_keySelected       = str(floor(random 99999));    
//_activatingPlayer  = (pArray select 0);
_activatingPlayer = player;
_isBuilding        = if ((_part_out isKindOf "Building") || (_part_out isKindOf "House")) then {true} else {false};

if !(_isBuilding) then {
	spawnArray = [];
	{
		spawnArray = spawnArray + [_x];
	} forEach ([6800, 9200, 0] nearEntities [[_part_out], 11000]);
};

sleep 0.1;

PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,_keySelected,_activatingPlayer];
publicVariableServer "PVDZE_veh_Publish2";

hint ("Trying Vehicle Spawn of "+_part_out+".\n[if_On]Framing"+(name _activatingPlayer)+".");

sleep 7;
hint "Targeting spawned vehicle";
sleep 7;

if (_isBuilding) then {
	_veh = nearestBuilding _pos;
} else {
	spawnArrayCheck = [];
	{
		spawnArrayCheck = spawnArrayCheck + [_x];
	} forEach ([6800, 9200, 0] nearEntities [[_part_out], 11000]);

	{
		if !(_x in spawnArray) then {
			_veh = _x;
			hint ("Vehicle Found! Attaching and teleporting "+(str _x)+".");
		};
	} forEach spawnArrayCheck;
};

_veh attachTo [player,[0,3,0]];
sleep 0.5;
detach _veh;

hint ("Enjoy your newly spawned + hive saved "+_part_out+".");
In his first script.. Are those variables that the script is defining after he uses them?
^ That is a smart way to spawn vehicles, but it will only work on Epoch. Also infistar recently added a check for vehicle purchases not near a trader, so that may be detected now unless you TP to the trader first.
Quote Originally Posted by furiouswai View Post
^ That is a smart way to spawn vehicles, but it will only work on Epoch. Also infistar recently added a check for vehicle purchases not near a trader, so that may be detected now unless you TP to the trader first.
I don't usually use My own bypass because I haven't made it so it bypasses infiStar detected scripts. So I can use pretty much every single script with Dougams basic bypass because It bypasses InfiSTAR. You know in the top left when It says "Kicked by InfiSTAR Anithack", then your screens goes white... yeah.
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