QuestionAuto strafer

Posts 115 of 20 · Page 1 of 2
Auto strafer
is there a hack out there that is a auto wiggler/strafer for bhoping?
that can auto strafe or you or do you have to move your mouse with out pressing a and d
Quote Originally Posted by Matt0722 View Post
is there a hack out there that is a auto wiggler/strafer for bhoping?
that can auto strafe or you or do you have to move your mouse with out pressing a and d
yes I have one
Quote Originally Posted by TheBandit View Post
yes I have one
is it free or do i have to pay.
I don't like how people don't care to look.

 
Code
Code:
concommand.Remove("+bhop")
concommand.Add("+bhop",function()
local ply = LocalPlayer()
local oldeyeang = ply:EyeAngles()
hook.Add("CreateMove","hape",function(cmd)
local neweyeang = ply:EyeAngles()
if neweyeang.y > oldeyeang.y then
oldeyeang = neweyeang
RunConsoleCommand("+moveleft")
RunConsoleCommand("-moveright")
timer.Simple(.01, function() RunConsoleCommand("-moveleft") end)
end

if oldeyeang.y > neweyeang.y then
oldeyeang = neweyeang
RunConsoleCommand("+moveright")
RunConsoleCommand("-moveleft")
timer.Simple(.01, function() RunConsoleCommand("-moveright") end)
end
end)
end)
concommand.Remove("-hemp")
concommand.Add("-hemp",function()
RunConsoleCommand("-moveleft")
RunConsoleCommand("-moveright")
hook.Remove("CreateMove","hape")
end)



First, you need to bypass. Make this into a lua script and run it.
this script was made by Melted Bu11et, full credit goes to him
Once you have loaded this, type +bhop into console.
Quote Originally Posted by Prometheois117 View Post
I don't like how people don't care to look.

 
Code
Code:
concommand.Remove("+bhop")
concommand.Add("+bhop",function()
local ply = LocalPlayer()
local oldeyeang = ply:EyeAngles()
hook.Add("CreateMove","hape",function(cmd)
local neweyeang = ply:EyeAngles()
if neweyeang.y > oldeyeang.y then
oldeyeang = neweyeang
RunConsoleCommand("+moveleft")
RunConsoleCommand("-moveright")
timer.Simple(.01, function() RunConsoleCommand("-moveleft") end)
end

if oldeyeang.y > neweyeang.y then
oldeyeang = neweyeang
RunConsoleCommand("+moveright")
RunConsoleCommand("-moveleft")
timer.Simple(.01, function() RunConsoleCommand("-moveright") end)
end
end)
end)
concommand.Remove("-hemp")
concommand.Add("-hemp",function()
RunConsoleCommand("-moveleft")
RunConsoleCommand("-moveright")
hook.Remove("CreateMove","hape")
end)



First, you need to bypass. Make this into a lua script and run it.
this script was made by Melted Bu11et, full credit goes to him
Once you have loaded this, type +bhop into console.
the thing is i look everywhere i dont find a single auto strafer only for css and out dated ones
so ill try this one
Quote Originally Posted by Prometheois117 View Post
I don't like how people don't care to look.



First, you need to bypass. Make this into a lua script and run it.
this script was made by Melted Bu11et, full credit goes to him
Once you have loaded this, type +bhop into console.

Or you could use
 
Code
local bhop = { }
bhop.MetaPlayer = FindMetaTable( "Player")
bhop.oldKeyDown = bhop.MetaPlayer['KeyDown']
bhop.On = true
bhop.SOn = true
bhop.Hooks = { hook = { }, name = { } }
bhop.jump = false
function bhop.AddHook(hookname, name, func)
table.insert( bhopHooks.hook, hookname )
table.insert( bhopHooks.name, name )
hook.Add( hookname, name, func ) --Hopefully you have something better
end
bhop.MetaPlayer['KeyDown'] = function( self, key )
if self ~= LocalPlayer() then return end

if (key == IN_MOVELEFT) and bhop.left then
return true
elseif (key == IN_MOVERIGHT) and bhop.right then
return true
elseif (key == IN_JUMP) and bhop.jump then
return true
else
return bhop.oldKeyDown( self, key )
end
end

local oldEyePos = LocalPlayer():EyeAngles()--This is to see where player is looking
function bhop.CreateMove( cmd )
bhop.jump = false
if (cmd:KeyDown( IN_JUMP )) then

if (not bhop.jump) then
if (bhop.On and ~LocalPlayer():OnGround()) then --Bhop here
cmd:RemoveKey( IN_JUMP )
end
else
bhop.jump = false
end

if(bhop.SOn ) then--auto strafer
local traceRes = LocalPlayer():EyeAngles()

if( traceRes.y > oldEyePos.y ) then --If you move your mouse left, walk left, if you're jumping
oldEyePos = traceRes
cmd:SetSideMove( -1000000 )
bhop.left = true
bhop.right = false
elseif( oldEyePos.y > traceRes.y ) then --If you move your mouse right, move right, while jumping
oldEyePos = traceRes
cmd:SetSideMove( 1000000 )
bhop.right = true
bhop.left = false
end
end
elseif (not bhop.jump) then
bhop.jump = true
end
end

bhop.AddHook( "CreateMove", tostring(math.random(0, 133712837)), bhop.CreateMove )--add the hook

concommand.Add( "bhop", function () --Toggler
bhop.On = not bhop.On
local state = "off"
if bhop.On then state = "on" end
print("Bhop ".. state)
end)

concommand.Add( "bhop_strafe", function ()
bhop.SOn = not bhop.SOn
local state = "off"
if bhop.SOn then state = "on" end
print("Strafe ".. state)
end)

concommand.Add("bhop_unload", function()
for i = 1, #bhop.Hooks.hook do
hook.Remove( bhop.Hooks.hook[i], bhop.Hooks.name[i] )
print( "Unhooked "..bhop.Hooks.hook[i].." using name "..bhop.Hooks.name[i] )
end

concommand.Remove("bhop_strafe")
concommand.Remove("bhop")
concommand.Remove( "bhop_unload" )
bhop = nil

print("Bhop unloaded")
end)

print("Bhop loaded\nMade by LordOfGears2, enjoy. \nLeave feedback, please\n\n\n")
pastebin: TDdrDK5U

something not complete shit for once
any way to do it without a bypasser... because ive been banned from servers for using lua bypassers
Quote Originally Posted by TheEagleEye View Post
any way to do it without a bypasser... because ive been banned from servers for using lua bypassers
Code:
sv_allowcslua 1; lua_openscript_cl script.lua; sv_allowcslua 0
Most ACs use a callback for cvar changing, but that can bypass some ACs that check for cvars manually.
If it's run by a little kid, maybe
But besides that, no.
sv_allowcslua has to be 1
Most, if not all have it set to 0
If you try to run a lua file withoujt bypass, and allowcslua is 0, nothing will happen.
Quote Originally Posted by Prometheois117 View Post
If it's run by a little kid, maybe
But besides that, no.
sv_allowcslua has to be 1
Most, if not all have it set to 0
If you try to run a lua file withoujt bypass, and allowcslua is 0, nothing will happen.
lol i basicly have 3 bypasses
[NOT LUA]
I have a bhop cfg file.
You just plop it in your cfg foilder, type a quick command in your console and it will auto strafe. Though sometimes it glitches a little but most of the time it works.
Get good, Use HOSC.
This will be in Alpha 1.3
Quote Originally Posted by RustyBallz View Post
Get good, Use HOSC.
This will be in Alpha 1.3
how about you stop advertising your absolutely shitty hack
I have an auto-strafer that's coded in C++, not sure if that's what you'd want... It works on anything.
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