HelpHow do i manually update realm relay

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How do i manually update realm relay
Ok so i know that i need to compile realm relay(which i know what to do), I'm just not sure what parts i need to update from the github source. I now packets.xml and rc4 keys are one of them but what else? How would i get the updated pieces of the realmrelay?
* RC4 Keys
* Packets identifiers in the xml
* Packets structure maybe (Hello should be the culprit as always)
* And... to be more accurate in scripts, you probably want to update the xml containing the game objects
Quote Originally Posted by JustAnoobROTMG View Post
* RC4 Keys
* Packets identifiers in the xml
* Packets structure maybe (Hello should be the culprit as always)
* And... to be more accurate in scripts, you probably want to update the xml containing the game objects
Sorry for being so noobish, but could you explain where I would get them and where I would put them in the source code so I could compile realm relay.
Dear @JustAnoobROTMG i have updated the RC4 keys but i am truly stuck on the Packets identifiers in the XML and well, the hello packet
Quote Originally Posted by UGCfour View Post
Dear @JustAnoobROTMG i have updated the RC4 keys but i am truly stuck on the Packets identifiers in the XML and well, the hello packet
Number one: iobsidian has taken to updating realm relay and has an updated one for 22.5.0 (not sure if anything needs to be updated for 22.6.0 which just came out)
and number 2: to update it yourself you need to decompile the client look at the packets and write the packet structure. (I haven't done this myself because I've never really had to but I probably will soon) and i'm not sure about the packet ids, but they're prob in client as well
Quote Originally Posted by UGCfour View Post
Dear @JustAnoobROTMG i have updated the RC4 keys but i am truly stuck on the Packets identifiers in the XML and well, the hello packet
I made a tool to find packets ID , ya know
For Hello, grep HELLO in a decompiled SWF to find the HELLO packet class.

Packet class usually have a tostring method which returns a string describing the packet structure

Browse into Sothink/AS3Sorcerer for the class file you found so you cant see the code clearly.

Hello is a packet send to the server so you will just have a "writetooutput" method. Or something like that.
Look at what is written in it and make sure your own hellopacket
* Read the same things in the same order
* Write the same things in the same order (you have a write method too)
idek man sorry
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