❓ How to enable cheats in zombie?

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❓ How to enable cheats in zombie?
Hello guys. So me and my friends playing through redacted. And you cant be banned from there when you play offline lan. We want to play with cheats. But also with console cheats. How can we enable cheats. Because Redacted has this external console. When i want to give a weapon nothing happens. Then i writing sv_cheats 1, and console says it´s read only. I readed on wikia and it seems we need to start a map with "devmap" but any know the console names of all zombie maps? mp_tranzit, did not work? If someone knows, please say it, thanks in advance
Quote Originally Posted by math340c View Post
Hello guys. So me and my friends playing through redacted. And you cant be banned from there when you play offline lan. We want to play with cheats. But also with console cheats. How can we enable cheats. Because Redacted has this external console. When i want to give a weapon nothing happens. Then i writing sv_cheats 1, and console says it´s read only. I readed on wikia and it seems we need to start a map with "devmap" but any know the console names of all zombie maps? mp_tranzit, did not work? If someone knows, please say it, thanks in advance
Even if you set sv_cheats to 1, it will be useless, commands which you trying to use, isn't exists in BO2.
Quote Originally Posted by dtx12 View Post
Even if you set sv_cheats to 1, it will be useless, commands which you trying to use, isn't exists in BO2.
Oh hey dtx12, i also have you trainer, is so nice! As you say there is no cheats, then there is anyway to give ammo, to refill ammo completely, not infinite, but something like give ammo cheat, like in old cod´s?

I have got all command names for weapons. Is there anyway to example give stairs for bus? You trainer can give builded parts, but there is anyway to give example: stairs, jet engine part etc...
Quote Originally Posted by math340c View Post
Oh hey dtx12, i also have you trainer, is so nice! As you say there is no cheats, then there is anyway to give ammo, to refill ammo completely, not infinite, but something like give ammo cheat, like in old cod´s?

I have got all command names for weapons. Is there anyway to example give stairs for bus? You trainer can give builded parts, but there is anyway to give example: stairs, jet engine part etc...
You can do it using GSC.
Quote Originally Posted by dtx12 View Post
You can do it using GSC.
Yes i know, and that´s also you creation, but how do i use it? Its a console? And where can i find command list for it?
You can find enough information in the google about GSC scripting. Note: version of loader on mpgh is very old, you can find newer version in the google. Also according with what you want, this code should work fine for you.
 
code
Code:
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/zombies/_zm_utility;

//Place call to your main function here.
init()
{
	thread onPlayerConnect();
}

onPlayerConnect()
{
	for (;;)
    	{
       		 level waittill("connected", player);
       		 player thread onPlayerSpawned();
	}
}

onPlayerSpawned()
{
	for (;;)
    	{
      	        self waittill("spawned_player");
		wait 10;
		self thread give_piece();
		self thread toggle_ammo();
	}
}

toggle_ammo()
{
	while ( isDefined( self ) )
	{
		weapon = self getcurrentweapon();
		if ( weapon != "none" )
		{
			self setweaponoverheating( 0, 0 );
			max = weaponmaxammo( weapon );
			if ( isDefined( max ) )
			{
				self setweaponammostock( weapon, max );
			}
			if ( isDefined( self get_player_tactical_grenade() ) )
			{
				self givemaxammo( self get_player_tactical_grenade() );
			}
			if ( isDefined( self get_player_lethal_grenade() ) )
			{
				self givemaxammo( self get_player_lethal_grenade() );
			}
		}
		wait 1;
	}
}

give_piece()
{
	candidate_list = [];
	foreach (zone in level.zones)
	{
		if ( isDefined( zone.unitrigger_stubs ) )
		{
			candidate_list = arraycombine( candidate_list, zone.unitrigger_stubs, 1, 0 );
		}
	}
	foreach (stub in candidate_list)
	{
		if ( isDefined( stub.piece ) && isDefined( stub.piece.buildable_slot ) )
		{
			if ( !isDefined( self maps/mp/zombies/_zm_buildables::player_get_buildable_piece( stub.piece.buildable_slot ) ) )
			{
				self thread maps/mp/zombies/_zm_buildables::player_take_piece( stub.piece );
			}
		}
	}
}
Quote Originally Posted by dtx12 View Post
You can find enough information in the google about GSC scripting. Note: version of loader on mpgh is very old, you can find newer version in the google. Also according with what you want, this code should work fine for you.
 
code
Code:
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/zombies/_zm_utility;

//Place call to your main function here.
init()
{
	thread onPlayerConnect();
}

onPlayerConnect()
{
	for (;;)
    	{
       		 level waittill("connected", player);
       		 player thread onPlayerSpawned();
	}
}

onPlayerSpawned()
{
	for (;;)
    	{
      	        self waittill("spawned_player");
		wait 10;
		self thread give_piece();
		self thread toggle_ammo();
	}
}

toggle_ammo()
{
	while ( isDefined( self ) )
	{
		weapon = self getcurrentweapon();
		if ( weapon != "none" )
		{
			self setweaponoverheating( 0, 0 );
			max = weaponmaxammo( weapon );
			if ( isDefined( max ) )
			{
				self setweaponammostock( weapon, max );
			}
			if ( isDefined( self get_player_tactical_grenade() ) )
			{
				self givemaxammo( self get_player_tactical_grenade() );
			}
			if ( isDefined( self get_player_lethal_grenade() ) )
			{
				self givemaxammo( self get_player_lethal_grenade() );
			}
		}
		wait 1;
	}
}

give_piece()
{
	candidate_list = [];
	foreach (zone in level.zones)
	{
		if ( isDefined( zone.unitrigger_stubs ) )
		{
			candidate_list = arraycombine( candidate_list, zone.unitrigger_stubs, 1, 0 );
		}
	}
	foreach (stub in candidate_list)
	{
		if ( isDefined( stub.piece ) && isDefined( stub.piece.buildable_slot ) )
		{
			if ( !isDefined( self maps/mp/zombies/_zm_buildables::player_get_buildable_piece( stub.piece.buildable_slot ) ) )
			{
				self thread maps/mp/zombies/_zm_buildables::player_take_piece( stub.piece );
			}
		}
	}
}

Thank you very much, what are the commands to activate it?
speed = g_speed (190 is normal)
there is a trainer I found that works online and off. And it works with zombies and multiplayer on redacted. Pm me and Ill give it to you.
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