HelpDayZ Offset, Base, Localplayer ()

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DayZ Offset, Base, Localplayer ()
Can you please help me get the offset, base, localplayer and some stuff similar to those I mentioned. Bec i'm trying to make a hacking tool tutorial by gtaplayer2.

My dayz version is 0.46.0.124453. I saw the old v46 DayZ 0.46.0.124489/0.46.0.124490 and as you can see the difference of the version I have.

Thank you and looking forward hearing to your response.
Quote Originally Posted by kbalor View Post
Can you please help me get the offset, base, localplayer and some stuff similar to those I mentioned. Bec i'm trying to make a hacking tool tutorial by gtaplayer2.

My dayz version is 0.46.0.124453. I saw the old v46 DayZ 0.46.0.124489/0.46.0.124490 and as you can see the difference of the version I have.

Thank you and looking forward hearing to your response.
bro, its the exact same offsets.
Quote Originally Posted by gtaplayer2 View Post
bro, its the exact same offsets.
Coz I found this comment by Janck7. He said...
Does any1 have a 0.46.124453 version offsets ? Base is 0xE68118 I think.

EDIT:

never mind, found them:

BASEPOINTER 0xE68118
SCOREBOARD 0xE5A928 // E5A928
TRANSFORMATION 0xEB91C4

also there are a lot offsets shifted (loot tables, scoreboard names, pitch, ...)
the following below in your post
DayZ 0.46.0.124489/0.46.0.124490

Code:
Base: 010810D0
NetworkMgr/PlayerInfoBase: 01075260
Transformations: 0109ECE4
Worldtime: 010B2DB8
D3D9 Device + Offset: 01079AA0 + 000018A0
So I feel like there is something wrong. And probably something might not work in the tool im about to make.

EDIT:

Dear, Do you still have any modified or finished memory.cs that is ready to execute? Bec. I got confused at
Code:
Now it's time to create our function so we can just call this all the time.
Code:
void UpdateItems() 
{
    ItemList.Items.Clear();
}
I'm not that good at C# but I know how to code pawn for samp lol.
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