What happen when you report people after match? This will scare you
I was looking in the code of LoL and I found an intresting file wich includes all the info about what the
client send to the server everytime you do a single report.
What you think it happen:
1) Report user
2) Reason
3) Comment
4) Chat logs
What really happen:
1) Report user
2) Reason
3) Comment
4) Chat logs
5) Game Id (Champions id, Skins, gamemode, gametype, base64 id, and probably more)+ User Id (Elo, all stats, ranking)
6) Room name
7) Team Info + Other Team Info + Stats
8) New spells (Probably a check if a user is somehow using new or removed spells)
9) If teams are balanced
10) If someone levelled up
11) If someone earned the reroll bonus
11) If someone earned the ExpBoost bonus
12) Talent points Gained (I don't know what it is, but I found it in the code)
13) Rp Earned (I didn't know it was possible)
14) Total ip
15) completionBonusPoints (I don't know what it is, but I found it in the code)
16) loyaltyBoostIpEarned (?)
17) Minutes played in custom (daily)
18) Experience earned
19) Points Penalties (probably a count and I think the system is based on this score)
20) Game Length
And probably much more.
So, are you still asking yourself why LoL laggs so much?
Just imagine:
-How much in Kb would require for EACH report file (maybe even Mb)
-Over 1.000.000 daily players
-At least 40% of the players abuse of the report system really easly
And this is only a little part of the lag reason:
-Chat spammers
-In Game chat at least 200 to 5000 messages
Yup I bet riot hates this too as much you do.
So what do you think about that? Leave a comment
client send to the server everytime you do a single report.
What you think it happen:
1) Report user
2) Reason
3) Comment
4) Chat logs
What really happen:
1) Report user
2) Reason
3) Comment
4) Chat logs
5) Game Id (Champions id, Skins, gamemode, gametype, base64 id, and probably more)+ User Id (Elo, all stats, ranking)
6) Room name
7) Team Info + Other Team Info + Stats
8) New spells (Probably a check if a user is somehow using new or removed spells)
9) If teams are balanced
10) If someone levelled up
11) If someone earned the reroll bonus
11) If someone earned the ExpBoost bonus
12) Talent points Gained (I don't know what it is, but I found it in the code)
13) Rp Earned (I didn't know it was possible)
14) Total ip
15) completionBonusPoints (I don't know what it is, but I found it in the code)
16) loyaltyBoostIpEarned (?)
17) Minutes played in custom (daily)
18) Experience earned
19) Points Penalties (probably a count and I think the system is based on this score)
20) Game Length
And probably much more.
So, are you still asking yourself why LoL laggs so much?
Just imagine:
-How much in Kb would require for EACH report file (maybe even Mb)
-Over 1.000.000 daily players
-At least 40% of the players abuse of the report system really easly
And this is only a little part of the lag reason:
-Chat spammers
-In Game chat at least 200 to 5000 messages
Yup I bet riot hates this too as much you do.
So what do you think about that? Leave a comment


