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Some Addys
here some addys.....



Code:
#define ADR_POINTER_PLAYER	0xA96574
;
#define ADR_POINTER_SERVER	0xA95518
;
#define ADR_POINTER_MATRIX	0xA5DE38
;
#define ADR_POINTER_ANGELS	0xA945A8
;
#define ADR_POINTER_WEAPON	0xAB4428;

#define ADR_POINTER_CLASS	0xAC8CF0;

#define ADR_POINTER_BASE	0xAC8358;

#define ADR_POINTER_ROOM	0xA96798;

#define ADR_POINTER_SLOT	0x0;

#define ADR_POINTER_DEVICE	0xA945AC



#define ADR_MEMORY_ACCURACY_AS	0xA9ACCC;

#define ADR_MEMORY_WALKTHROUGHWALLS	0x889B54;

#define ADR_MEMORY_DEFUSEANYWHERE	0xA76DD4;

#define ADR_MEMORY_PLANTANYWHERE	0xA945F4;

#define ADR_MEMORY_SUPERNOSPREAD	0x8BD8C0
;
#define ADR_MEMORY_QUICKPLANT	0xA945CC;

#define ADR_MEMORY_QUICKDEFUSE	0xA945CC
;
#define ADR_MEMORY_NOWATER_1	0xA9D440;

#define ADR_MEMORY_NOWATER_2	0xA9D444
;
#define ADR_MEMORY_NOBOUNDS1	0xB1E9A8;

#define ADR_MEMORY_NOBOUNDS2	0xB1E9AC
;
#define ADR_MEMORY_NOBOUNDS3	0xB1E9B0;

#define ADR_MEMORY_BONE	0x8BE880
;
#define ADR_MEMORY_ANTIAFKKICK	0xB1E9A8
;
#define ADR_MEMORY_NOSPAWNWAIT	0xB28B98;
#
define ADR_MEMORY_SHOOTTROUGHWALLS	0x8832D4;

#define ADR_MEMORY_STAMINA1	0x889D70
;
#define ADR_MEMORY_STAMINA2	0x889D74
;
#define ADR_MEMORY_STAMINA3	0x889D78
;
#define ADR_MEMORY_STAMINA4	0x889D7C
;
#define ADR_MEMORY_STAMINA5	0x889D80
;
#define ADR_MEMORY_AUTOREPAIR	0xA945EE
;
#define ADR_MEMORY_SILENTRELOAD	0xB1E9AC
;
#define ADR_OFFSET_GLOBALPLAYERSIZE	0xB08;

#define ADR_OFFSET_LOCALPLAYERSIZE	0xDEE4;

#define ADR_OFFSET_DEVICE	0x2B930;

#define ADR_OFFSET_NORECOIL_1	0xC444
;
#define ADR_OFFSET_NORECOIL_2	0xC448;

#define ADR_OFFSET_NORECOIL_3	0xC44C;

#define ADR_OFFSET_INDEX	0xC498
;
#define ADR_OFFSET_GRAVITY_X	0xC4AC;

#define ADR_OFFSET_GRAVITY_Y	0xC4B0
;
#define ADR_OFFSET_GRAVITY_Z	0xC4B4;

#define ADR_OFFSET_WEAPONSTATE	0xC4D4
;
#define ADR_OFFSET_NOSPREAD	0x10114
;
#define ADR_OFFSET_FASTNADEBLAST	0x10118;

#define ADR_OFFSET_PLAYERVIEW3D	0x101A4;

#define ADR_OFFSET_YAW	0x101C8
;
#define ADR_OFFSET_VIEW_X	0x101D8
;
#define ADR_OFFSET_VIEW_Y	0x101DC
;
#define ADR_OFFSET_VIEW_Z	0x101E0;

#define ADR_OFFSET_WEAPON_1	0x101F0;

#define ADR_OFFSET_WEAPON_2	0x101F2;

#define ADR_OFFSET_WEAPON_3	0x101F4;

#define ADR_OFFSET_NOFALLDAMAGE	0x102EC;

#define ADR_OFFSET_POS_X	0x10304;

#define ADR_OFFSET_POS_Y	0x10314;
#
define ADR_OFFSET_POS_Z	0x1030C;

#define ADR_OFFSET_AUTOPLANT	0x10374
;
#define ADR_OFFSET_AUTODEFUSE	0x10378;

#define ADR_OFFSET_AUTOSHOT	0x1038A
;
#define ADR_OFFSET_NOM134IDLE	0x103FC;

#define ADR_OFFSET_ROOMNUMBER	0x3EF88;

#define ADR_OFFSET_MYPLAYERSLOT	0x3EF8C;

#define ADR_OFFSET_MYTEAM	0x3EF90
;
#define ADR_USER_READY	0xAC8D90;
Credits to me
/*======
Quote Originally Posted by alombrown View Post
here some addys.....



Code:
#define ADR_POINTER_PLAYER	0xA96574
;
#define ADR_POINTER_SERVER	0xA95518
;
#define ADR_POINTER_MATRIX	0xA5DE38
;
#define ADR_POINTER_ANGELS	0xA945A8
;
#define ADR_POINTER_WEAPON	0xAB4428;

#define ADR_POINTER_CLASS	0xAC8CF0;

#define ADR_POINTER_BASE	0xAC8358;

#define ADR_POINTER_ROOM	0xA96798;

#define ADR_POINTER_SLOT	0x0;

#define ADR_POINTER_DEVICE	0xA945AC



#define ADR_MEMORY_ACCURACY_AS	0xA9ACCC;

#define ADR_MEMORY_WALKTHROUGHWALLS	0x889B54;

#define ADR_MEMORY_DEFUSEANYWHERE	0xA76DD4;

#define ADR_MEMORY_PLANTANYWHERE	0xA945F4;

#define ADR_MEMORY_SUPERNOSPREAD	0x8BD8C0
;
#define ADR_MEMORY_QUICKPLANT	0xA945CC;

#define ADR_MEMORY_QUICKDEFUSE	0xA945CC
;
#define ADR_MEMORY_NOWATER_1	0xA9D440;

#define ADR_MEMORY_NOWATER_2	0xA9D444
;
#define ADR_MEMORY_NOBOUNDS1	0xB1E9A8;

#define ADR_MEMORY_NOBOUNDS2	0xB1E9AC
;
#define ADR_MEMORY_NOBOUNDS3	0xB1E9B0;

#define ADR_MEMORY_BONE	0x8BE880
;
#define ADR_MEMORY_ANTIAFKKICK	0xB1E9A8
;
#define ADR_MEMORY_NOSPAWNWAIT	0xB28B98;
#
define ADR_MEMORY_SHOOTTROUGHWALLS	0x8832D4;

#define ADR_MEMORY_STAMINA1	0x889D70
;
#define ADR_MEMORY_STAMINA2	0x889D74
;
#define ADR_MEMORY_STAMINA3	0x889D78
;
#define ADR_MEMORY_STAMINA4	0x889D7C
;
#define ADR_MEMORY_STAMINA5	0x889D80
;
#define ADR_MEMORY_AUTOREPAIR	0xA945EE
;
#define ADR_MEMORY_SILENTRELOAD	0xB1E9AC
;
#define ADR_OFFSET_GLOBALPLAYERSIZE	0xB08;

#define ADR_OFFSET_LOCALPLAYERSIZE	0xDEE4;

#define ADR_OFFSET_DEVICE	0x2B930;

#define ADR_OFFSET_NORECOIL_1	0xC444
;
#define ADR_OFFSET_NORECOIL_2	0xC448;

#define ADR_OFFSET_NORECOIL_3	0xC44C;

#define ADR_OFFSET_INDEX	0xC498
;
#define ADR_OFFSET_GRAVITY_X	0xC4AC;

#define ADR_OFFSET_GRAVITY_Y	0xC4B0
;
#define ADR_OFFSET_GRAVITY_Z	0xC4B4;

#define ADR_OFFSET_WEAPONSTATE	0xC4D4
;
#define ADR_OFFSET_NOSPREAD	0x10114
;
#define ADR_OFFSET_FASTNADEBLAST	0x10118;

#define ADR_OFFSET_PLAYERVIEW3D	0x101A4;

#define ADR_OFFSET_YAW	0x101C8
;
#define ADR_OFFSET_VIEW_X	0x101D8
;
#define ADR_OFFSET_VIEW_Y	0x101DC
;
#define ADR_OFFSET_VIEW_Z	0x101E0;

#define ADR_OFFSET_WEAPON_1	0x101F0;

#define ADR_OFFSET_WEAPON_2	0x101F2;

#define ADR_OFFSET_WEAPON_3	0x101F4;

#define ADR_OFFSET_NOFALLDAMAGE	0x102EC;

#define ADR_OFFSET_POS_X	0x10304;

#define ADR_OFFSET_POS_Y	0x10314;
#
define ADR_OFFSET_POS_Z	0x1030C;

#define ADR_OFFSET_AUTOPLANT	0x10374
;
#define ADR_OFFSET_AUTODEFUSE	0x10378;

#define ADR_OFFSET_AUTOSHOT	0x1038A
;
#define ADR_OFFSET_NOM134IDLE	0x103FC;

#define ADR_OFFSET_ROOMNUMBER	0x3EF88;

#define ADR_OFFSET_MYPLAYERSLOT	0x3EF8C;

#define ADR_OFFSET_MYTEAM	0x3EF90
;
#define ADR_USER_READY	0xAC8D90;
Credits to me
/*======
Thanks for this buddy
Added Code tags to reduce the thread's size.
Nice back alombrown ^^ ...
Quote Originally Posted by alombrown View Post
here some addys.....


Code:
#define ADR_POINTER_PLAYER	0xA96574
;
#define ADR_POINTER_SERVER	0xA95518
;
#define ADR_POINTER_MATRIX	0xA5DE38
;
#define ADR_POINTER_ANGELS	0xA945A8
;
#define ADR_POINTER_WEAPON	0xAB4428;

#define ADR_POINTER_CLASS	0xAC8CF0;

#define ADR_POINTER_BASE	0xAC8358;

#define ADR_POINTER_ROOM	0xA96798;

#define ADR_POINTER_SLOT	0x0;

#define ADR_POINTER_DEVICE	0xA945AC



#define ADR_MEMORY_ACCURACY_AS	0xA9ACCC;

#define ADR_MEMORY_WALKTHROUGHWALLS	0x889B54;

#define ADR_MEMORY_DEFUSEANYWHERE	0xA76DD4;

#define ADR_MEMORY_PLANTANYWHERE	0xA945F4;

#define ADR_MEMORY_SUPERNOSPREAD	0x8BD8C0
;
#define ADR_MEMORY_QUICKPLANT	0xA945CC;

#define ADR_MEMORY_QUICKDEFUSE	0xA945CC
;
#define ADR_MEMORY_NOWATER_1	0xA9D440;

#define ADR_MEMORY_NOWATER_2	0xA9D444
;
#define ADR_MEMORY_NOBOUNDS1	0xB1E9A8;

#define ADR_MEMORY_NOBOUNDS2	0xB1E9AC
;
#define ADR_MEMORY_NOBOUNDS3	0xB1E9B0;

#define ADR_MEMORY_BONE	0x8BE880
;
#define ADR_MEMORY_ANTIAFKKICK	0xB1E9A8
;
#define ADR_MEMORY_NOSPAWNWAIT	0xB28B98;
#
define ADR_MEMORY_SHOOTTROUGHWALLS	0x8832D4;

#define ADR_MEMORY_STAMINA1	0x889D70
;
#define ADR_MEMORY_STAMINA2	0x889D74
;
#define ADR_MEMORY_STAMINA3	0x889D78
;
#define ADR_MEMORY_STAMINA4	0x889D7C
;
#define ADR_MEMORY_STAMINA5	0x889D80
;
#define ADR_MEMORY_AUTOREPAIR	0xA945EE
;
#define ADR_MEMORY_SILENTRELOAD	0xB1E9AC
;
#define ADR_OFFSET_GLOBALPLAYERSIZE	0xB08;

#define ADR_OFFSET_LOCALPLAYERSIZE	0xDEE4;

#define ADR_OFFSET_DEVICE	0x2B930;

#define ADR_OFFSET_NORECOIL_1	0xC444
;
#define ADR_OFFSET_NORECOIL_2	0xC448;

#define ADR_OFFSET_NORECOIL_3	0xC44C;

#define ADR_OFFSET_INDEX	0xC498
;
#define ADR_OFFSET_GRAVITY_X	0xC4AC;

#define ADR_OFFSET_GRAVITY_Y	0xC4B0
;
#define ADR_OFFSET_GRAVITY_Z	0xC4B4;

#define ADR_OFFSET_WEAPONSTATE	0xC4D4
;
#define ADR_OFFSET_NOSPREAD	0x10114
;
#define ADR_OFFSET_FASTNADEBLAST	0x10118;

#define ADR_OFFSET_PLAYERVIEW3D	0x101A4;

#define ADR_OFFSET_YAW	0x101C8
;
#define ADR_OFFSET_VIEW_X	0x101D8
;
#define ADR_OFFSET_VIEW_Y	0x101DC
;
#define ADR_OFFSET_VIEW_Z	0x101E0;

#define ADR_OFFSET_WEAPON_1	0x101F0;

#define ADR_OFFSET_WEAPON_2	0x101F2;

#define ADR_OFFSET_WEAPON_3	0x101F4;

#define ADR_OFFSET_NOFALLDAMAGE	0x102EC;

#define ADR_OFFSET_POS_X	0x10304;

#define ADR_OFFSET_POS_Y	0x10314;
#
define ADR_OFFSET_POS_Z	0x1030C;

#define ADR_OFFSET_AUTOPLANT	0x10374
;
#define ADR_OFFSET_AUTODEFUSE	0x10378;

#define ADR_OFFSET_AUTOSHOT	0x1038A
;
#define ADR_OFFSET_NOM134IDLE	0x103FC;

#define ADR_OFFSET_ROOMNUMBER	0x3EF88;

#define ADR_OFFSET_MYPLAYERSLOT	0x3EF8C;

#define ADR_OFFSET_MYTEAM	0x3EF90
;
#define ADR_USER_READY	0xAC8D90;
Credits to me
/*======

you joined in 2011 a year ahead of me .. why come back just now bro?
Just wondering ^_^

I'm bored playing World of tanks with my VIP Cheats

den I just post some addys....

if you Want to add me on FB just pm ....

now I'm trying to get Hack for (no found message Characters) and Items.bin and Global.FLC
Quote Originally Posted by alombrown View Post
Just wondering ^_^

I'm bored playing World of tanks with my VIP Cheats

den I just post some addys....

if you Want to add me on FB just pm ....

now I'm trying to get Hack for (no found message Characters) and Items.bin and Global.FLC
Can you add me at facebook bro ?
at Respect List
Quote Originally Posted by alombrown View Post
Just wondering ^_^

I'm bored playing World of tanks with my VIP Cheats

den I just post some addys....

if you Want to add me on FB just pm ....

now I'm trying to get Hack for (no found message Characters) and Items.bin and Global.FLC
VIP Cheats? Thats what, just improved autoaim or something special?
Hey killallbosz I'm not Idiot to share my Parser.....

"But if you need help, just upload your Parser here. "
F*** You! I don't Like Help , I am Help!
Quote Originally Posted by alombrown View Post
Hey killallbosz I'm not Idiot to share my Parser.....

"But if you need help, just upload your Parser here. "
F*** You! I don't Like Help , I am Help!
LOL , nyahaha
Outdated and reported.
i think thats not your addies
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