Some Addys
here some addys.....
Credits to me
/*======
Code:
#define ADR_POINTER_PLAYER 0xA96574 ; #define ADR_POINTER_SERVER 0xA95518 ; #define ADR_POINTER_MATRIX 0xA5DE38 ; #define ADR_POINTER_ANGELS 0xA945A8 ; #define ADR_POINTER_WEAPON 0xAB4428; #define ADR_POINTER_CLASS 0xAC8CF0; #define ADR_POINTER_BASE 0xAC8358; #define ADR_POINTER_ROOM 0xA96798; #define ADR_POINTER_SLOT 0x0; #define ADR_POINTER_DEVICE 0xA945AC #define ADR_MEMORY_ACCURACY_AS 0xA9ACCC; #define ADR_MEMORY_WALKTHROUGHWALLS 0x889B54; #define ADR_MEMORY_DEFUSEANYWHERE 0xA76DD4; #define ADR_MEMORY_PLANTANYWHERE 0xA945F4; #define ADR_MEMORY_SUPERNOSPREAD 0x8BD8C0 ; #define ADR_MEMORY_QUICKPLANT 0xA945CC; #define ADR_MEMORY_QUICKDEFUSE 0xA945CC ; #define ADR_MEMORY_NOWATER_1 0xA9D440; #define ADR_MEMORY_NOWATER_2 0xA9D444 ; #define ADR_MEMORY_NOBOUNDS1 0xB1E9A8; #define ADR_MEMORY_NOBOUNDS2 0xB1E9AC ; #define ADR_MEMORY_NOBOUNDS3 0xB1E9B0; #define ADR_MEMORY_BONE 0x8BE880 ; #define ADR_MEMORY_ANTIAFKKICK 0xB1E9A8 ; #define ADR_MEMORY_NOSPAWNWAIT 0xB28B98; # define ADR_MEMORY_SHOOTTROUGHWALLS 0x8832D4; #define ADR_MEMORY_STAMINA1 0x889D70 ; #define ADR_MEMORY_STAMINA2 0x889D74 ; #define ADR_MEMORY_STAMINA3 0x889D78 ; #define ADR_MEMORY_STAMINA4 0x889D7C ; #define ADR_MEMORY_STAMINA5 0x889D80 ; #define ADR_MEMORY_AUTOREPAIR 0xA945EE ; #define ADR_MEMORY_SILENTRELOAD 0xB1E9AC ; #define ADR_OFFSET_GLOBALPLAYERSIZE 0xB08; #define ADR_OFFSET_LOCALPLAYERSIZE 0xDEE4; #define ADR_OFFSET_DEVICE 0x2B930; #define ADR_OFFSET_NORECOIL_1 0xC444 ; #define ADR_OFFSET_NORECOIL_2 0xC448; #define ADR_OFFSET_NORECOIL_3 0xC44C; #define ADR_OFFSET_INDEX 0xC498 ; #define ADR_OFFSET_GRAVITY_X 0xC4AC; #define ADR_OFFSET_GRAVITY_Y 0xC4B0 ; #define ADR_OFFSET_GRAVITY_Z 0xC4B4; #define ADR_OFFSET_WEAPONSTATE 0xC4D4 ; #define ADR_OFFSET_NOSPREAD 0x10114 ; #define ADR_OFFSET_FASTNADEBLAST 0x10118; #define ADR_OFFSET_PLAYERVIEW3D 0x101A4; #define ADR_OFFSET_YAW 0x101C8 ; #define ADR_OFFSET_VIEW_X 0x101D8 ; #define ADR_OFFSET_VIEW_Y 0x101DC ; #define ADR_OFFSET_VIEW_Z 0x101E0; #define ADR_OFFSET_WEAPON_1 0x101F0; #define ADR_OFFSET_WEAPON_2 0x101F2; #define ADR_OFFSET_WEAPON_3 0x101F4; #define ADR_OFFSET_NOFALLDAMAGE 0x102EC; #define ADR_OFFSET_POS_X 0x10304; #define ADR_OFFSET_POS_Y 0x10314; # define ADR_OFFSET_POS_Z 0x1030C; #define ADR_OFFSET_AUTOPLANT 0x10374 ; #define ADR_OFFSET_AUTODEFUSE 0x10378; #define ADR_OFFSET_AUTOSHOT 0x1038A ; #define ADR_OFFSET_NOM134IDLE 0x103FC; #define ADR_OFFSET_ROOMNUMBER 0x3EF88; #define ADR_OFFSET_MYPLAYERSLOT 0x3EF8C; #define ADR_OFFSET_MYTEAM 0x3EF90 ; #define ADR_USER_READY 0xAC8D90;
/*======





