GameGuard Beta Bypass C++ [Source]
GameGuard Beta Bypass C++ [Source]
Some of them, use a CE to change/edit the value of the address and it's pretty tired to use it so I decide to release this source to keep your time from wasting from a lot of work etc... etc...
First inlcude the following code.
Must be have a updated address.
Do the edit/beta bypass.
After the beta bypass, we can kill now the GameGuard without the LAUNCHER ERROR!
Killproc,
Do the kill.
and now, add this to your DLL main.
Some of them, use a CE to change/edit the value of the address and it's pretty tired to use it so I decide to release this source to keep your time from wasting from a lot of work etc... etc...
First inlcude the following code.
Code:
#include <Windows.h> #include <process.h> #include <Tlhelp32.h> #include <winbase.h> #include <string.h>
Code:
#define LAUNCHER_ERROR 0x #define ABNORMAL_ACTIVITY 0x #define GAMEGUARDEROR1 0x #define GAMEGUARDEROR2 0x
Code:
VOID BetaBypass()
{while(1){
memcpy((PVOID) (LAUNCHER_ERROR), (PVOID) "\xEB\x38", 2);
memcpy((PVOID) (ABNORMAL_ACTIVITY), (PVOID) "\x0F\x84", 2);
memcpy((PVOID) (GAMEGUARDEROR1), (PVOID) "\x55\x07", 2);
memcpy((PVOID) (GAMEGUARDEROR2), (PVOID) "\x75\x0A", 2);
}}
Killproc,
Code:
void KillGG(const char *processName) {
HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPALL, NULL);
PROCESSENTRY32 pEntry;
pEntry.dwSize = sizeof(pEntry);
BOOL hRes = Process32First(hSnapShot, &pEntry);
while (hRes)
{ if (strcmp(pEntry.szExeFile, processName) == 0) { HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, 0,
(DWORD)pEntry.th32ProcessID);
if (hProcess != NULL)
{
TerminateProcess(hProcess, 9);
CloseHandle(hProcess);
}} hRes = Process32Next(hSnapShot, &pEntry);} CloseHandle(hSnapShot);}
Code:
void KillGGNow() {
while (1) {
KillGG("GameGuard.des");
KillGG("GameMon.des");
KillGG("GameMon64.des");
Sleep(200);}}
Code:
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)BetaBypass, NULL, NULL, NULL); CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)KillGGNow, NULL, NULL, NULL);

