andra86 (10-20-2014),derpaderp23 (09-01-2015),Flooyd9 (10-21-2014),fluffy10 (04-04-2015),greenboy13 (06-29-2015),JnutMakes (07-16-2015),nawaf_banjar (06-30-2015),pluginbaby (04-04-2015),RGWrgrgergaergergrg (10-20-2014),tamiresantiago (10-23-2014)
Thread rewritten to conform to MPGH rules - Ape
The ULTIMATE Hack Repository (Source Only)
A place to find and submit hacks for Robocraft
Please note that these hacks are all SOURCE CODE - This means that you must manually apply them to your version of the game. I will add a basic guide on how to do this in the future, but for now you can look online. You'll need Telerik's JustDecompile as well as the Reflexil plugin. Find both on Google.
Last updated: 10/20/14
Working Hacks - These are hacks that I have tested and work perfectly - no bugs or side effects.
Semi-working hacks - These are hacks that I have tested and work, but could be better, or have strange side effects.
Outdated, broken, and untested hacks - These are hacks that need to be updated or tested for one reason or another.
Nothing here yet!
Hitlist - Ideas for hacks, or hacks that we don't have but would be useful.
- Block Hitbox Hack - Something to disable collision testing
- RP/TP hack - Something to increase rewards from battle (I have a semi-functional version of this that I'm improving before adding to the list)
- Movement Speed Hack - Something that makes movement cubes move faster (I have a semi-function version of this that I will finish and add)
Contributing
If you would like to submit a hack for the thread, simply post below using this template:
If your hack looks good, and is unique or outperforms an existing hack, I will add it with your name and give you a thanks.Code:Hack (The name of the hack) Description (A basic description of the hack - what it does, side effects, problems, etc. Type (The Type that is modified) Member (The Member that is modified) Changes (A basic guide on what to change in the member)
Last edited by Hunter; 01-20-2016 at 04:15 AM.
andra86 (10-20-2014),derpaderp23 (09-01-2015),Flooyd9 (10-21-2014),fluffy10 (04-04-2015),greenboy13 (06-29-2015),JnutMakes (07-16-2015),nawaf_banjar (06-30-2015),pluginbaby (04-04-2015),RGWrgrgergaergergrg (10-20-2014),tamiresantiago (10-23-2014)
+nocollision
+wallhack
nawaf_banjar (06-30-2015)
I have long worked on nofog, but nothing came of it, the fog raised at the level.
nawaf_banjar (06-30-2015)
nawaf_banjar (06-30-2015)
I have improved the camera anti-shake hack to bypass the client-side anticheat, and have finished the perfect accuracy hack. (for all weapons) Updating OP now. I will also add the link.
Care to share the modifications? I can give you access to the spreadsheet if you prefer so that you can do it manually as well.
I am not distributing the DLL to anyone until it is done. However, if you like, you can look at the spreadsheet and try to modify the client manually. I will be adding a link in the OP momentarily.
Last edited by apemanzilla; 10-19-2014 at 05:10 PM.
nawaf_banjar (06-30-2015)
nawaf_banjar (06-30-2015)
nawaf_banjar (06-30-2015)
Here's a teaser for when I release the client sometime later this week:
Look at the minimap and screen - One T1 radar, covering most of the map.
There's lots of plasma projectiles in the air - from just 4 T3 cannons!
nawaf_banjar (06-30-2015)
Step 1:
Find class FireTimingData, then open up the reflexil plugin at the top. Find the line private void #=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=(). Right click on the first opcode in the reflexil bar. Select Create new... and a dialogue box should pop up. There should be a drop down menu where you can select opcodes near the top. Choose ldarg.0 and press Insert Before Selection.
Step 2:
Right click on the ldarg.0 opcode you just made and create another new opcode. In the drop down box choose ldc.r4. The operand type is Single, so choose this. For the operand, type 1. Then click Insert After Selection to insert this opcode.
Step 3:
Right click on the ldc.r4 opcode you created and create a new opcode. In the dropdown box, choose stfld for the opcode. The operand type is a Field Reference. Now find the field that you want to add, which is groupFirePeriod. Type this in the operand search bar. Highlight this operand and press ok. Then groupFirePeriod should appear in the operand box. Finally, click Insert After Selection to insert this opcode after the one you previously made.
Step 4:
Right click on the Assembly-CSharp.dll, go down to Reflexil v1.5 and then press Save As... Save the file as Assembly-CSharp.dll. Now JustDecompile will give a message saying the file has been changed, so press reload. Now return to the class FireTimingData. Return to the line private void #=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=(), and voila! this.groupFirePeriod = 1f; should be added in! Go in game and wreck robots without getting kicked. ( I killed 8 tier 10s in 2 minutes lol)
NOTES!!!!!
ALL OTHER GUNS WILL NOT WORK
ALL SCOPES WILL NOT WORK
IF YOU GET CAUGHT, YOU WILL MOST LIKELY GET SUSPENDED OR BANNED, SO BE CAREFUL!
I posted this in another forum a couple of days ago.
nawaf_banjar (06-30-2015)
I already have a different method of this that allows you to keep the scopes and other weapons. It's also simpler...
Step 1: Go to type FireTimingData, member #=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=().
Step 2: Open Reflexil
Step 3: Delete the first three instructions (Right click > Delete)
You can also replace them with "nop" instead of deleting them for whatever reason you may want.
This allows you to use it in multiplayer, without getting kicked, without losing access to the scope or other weapons.
On a side note, I have removed the download link for the spreadsheet (I was violating the rules, sorry guys) and will migrate it's content into spoilers here when I have time. I'll also include any bits and pieces you guys contribute.
Edit: I just updated the OP with a full list of the hacks I have so far. Anyone can post one they want added and I'll take a look at it.
Last edited by apemanzilla; 10-19-2014 at 10:53 PM.
nawaf_banjar (06-30-2015)
Thanks for the share, I tested them and they all seem to work.
nawaf_banjar (06-30-2015)
nawaf_banjar (06-30-2015)
nawaf_banjar (06-30-2015)
Fucking yes! THANK YOU SO MUCH
nawaf_banjar (06-30-2015)
You\'re welcome
Leave a thank?
I\'ll also be adding a few later today and compiling them into two DLLs as a release - a \"light\" version, (with the less detectable hacks, like rail gun reload, no inaccuracy, and radar range) and a \"full\" version - with all the hacks.
nawaf_banjar (06-30-2015)