Ultimate Hack Repository
Thread rewritten to conform to MPGH rules - Ape
The ULTIMATE Hack Repository (Source Only)
A place to find and submit hacks for Robocraft
Please note that these hacks are all SOURCE CODE - This means that you must manually apply them to your version of the game. I will add a basic guide on how to do this in the future, but for now you can look online. You'll need Telerik's JustDecompile as well as the Reflexil plugin. Find both on Google.
Last updated: 10/20/14
Working Hacks - These are hacks that I have tested and work perfectly - no bugs or side effects.
Author
apemanzilla
Description
This hack allows you to fire SMGs extremely fast. However it is very easily noticed and I would not recommend using it on a main account.
Type
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Remove the first three instructions.
Note: This will change the offset values for other instructions in this member, so other hacks editing this member may need to be adjusted, or applied before this hack. Be careful!
Last edited 10/20/14
Author
apemanzilla
Description
This hack allows you to fire plasmas as if they were SMGs (Much faster)
Type
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Change the operand at offset 34 to "groupFirePeriod". Leave the operand type and opcode the same.
Last edited 10/20/14
Author
apemanzilla
Description
Railguns will reload in less than a second.
Type
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Change the operands at offsets 61 and 72 to "groupFirePeriod". Leave the operand type and opcode the same.
Last edited 10/20/14
Author
apemanzilla
Description
Removes the shaking effect when firing weapons.
Type
CameraShake
Member
StartShake()
Changes
Modify the instruction at offset 8:
The opcode should be "ldc.r4"
The operand type should be "Single"
The operand should be "0"
Note: This will change the offset values for other instructions in this member, so other hacks editing this member may need to be adjusted, or applied before this hack. Be careful!
Last edited 10/20/14
Author
apemanzilla
Description
Disables weapon inaccuracy.
Type
WeaponAccuracyTracker
Member
Update()
Changes
Modify the first instruction:
Opcode: "ret"
Operand type: "[None]"
Note: This will change the offset values for other instructions in this member, so other hacks editing this member may need to be adjusted, or applied before this hack. Be careful!
Last edited: 10/20/14
Semi-working hacks - These are hacks that I have tested and work, but could be better, or have strange side effects.
Author
apemanzilla
Description
This hack will increase your radar range to cover a good chunk of the map - between half and three fourths depending on the map.
Type
CubeEnemyRadar
Member
Start()
Changes
Change the operand at offset 25 to "maxDishAngle"
If someone can develop a hack that covers an infinite range, I will gladly replace this one and move it to the "Working Hacks" section with your name.
Last edited: 10/20/14
Outdated, broken, and untested hacks - These are hacks that need to be updated or tested for one reason or another.
Nothing here yet!
Hitlist - Ideas for hacks, or hacks that we don't have but would be useful.
Contributing
If you would like to submit a hack for the thread, simply post below using this template:
If your hack looks good, and is unique or outperforms an existing hack, I will add it with your name and give you a thanks.
The ULTIMATE Hack Repository (Source Only)
A place to find and submit hacks for Robocraft
Please note that these hacks are all SOURCE CODE - This means that you must manually apply them to your version of the game. I will add a basic guide on how to do this in the future, but for now you can look online. You'll need Telerik's JustDecompile as well as the Reflexil plugin. Find both on Google.
Last updated: 10/20/14
Working Hacks - These are hacks that I have tested and work perfectly - no bugs or side effects.
Lightspeed SMGs
Author
apemanzilla
Description
This hack allows you to fire SMGs extremely fast. However it is very easily noticed and I would not recommend using it on a main account.
Type
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Remove the first three instructions.
Note: This will change the offset values for other instructions in this member, so other hacks editing this member may need to be adjusted, or applied before this hack. Be careful!
Last edited 10/20/14
Rapid Fire Plasmas
Author
apemanzilla
Description
This hack allows you to fire plasmas as if they were SMGs (Much faster)
Type
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Change the operand at offset 34 to "groupFirePeriod". Leave the operand type and opcode the same.
Last edited 10/20/14
Rapid Railgun Reload
Author
apemanzilla
Description
Railguns will reload in less than a second.
Type
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Change the operands at offsets 61 and 72 to "groupFirePeriod". Leave the operand type and opcode the same.
Last edited 10/20/14
No camera shake
Author
apemanzilla
Description
Removes the shaking effect when firing weapons.
Type
CameraShake
Member
StartShake()
Changes
Modify the instruction at offset 8:
The opcode should be "ldc.r4"
The operand type should be "Single"
The operand should be "0"
Note: This will change the offset values for other instructions in this member, so other hacks editing this member may need to be adjusted, or applied before this hack. Be careful!
Last edited 10/20/14
No Weapon inaccuracy
Author
apemanzilla
Description
Disables weapon inaccuracy.
Type
WeaponAccuracyTracker
Member
Update()
Changes
Modify the first instruction:
Opcode: "ret"
Operand type: "[None]"
Note: This will change the offset values for other instructions in this member, so other hacks editing this member may need to be adjusted, or applied before this hack. Be careful!
Last edited: 10/20/14
Semi-working hacks - These are hacks that I have tested and work, but could be better, or have strange side effects.
Buffed Enemy Radar Range
Author
apemanzilla
Description
This hack will increase your radar range to cover a good chunk of the map - between half and three fourths depending on the map.
Type
CubeEnemyRadar
Member
Start()
Changes
Change the operand at offset 25 to "maxDishAngle"
If someone can develop a hack that covers an infinite range, I will gladly replace this one and move it to the "Working Hacks" section with your name.
Last edited: 10/20/14
Outdated, broken, and untested hacks - These are hacks that need to be updated or tested for one reason or another.
Nothing here yet!
Hitlist - Ideas for hacks, or hacks that we don't have but would be useful.
- Block Hitbox Hack - Something to disable collision testing
- RP/TP hack - Something to increase rewards from battle (I have a semi-functional version of this that I'm improving before adding to the list)
- Movement Speed Hack - Something that makes movement cubes move faster (I have a semi-function version of this that I will finish and add)
Contributing
If you would like to submit a hack for the thread, simply post below using this template:
Code:
Hack (The name of the hack) Description (A basic description of the hack - what it does, side effects, problems, etc. Type (The Type that is modified) Member (The Member that is modified) Changes (A basic guide on what to change in the member)

)
