SolvedWhich scripts can be seen in logs?

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Which scripts can be seen in logs?
Just curious if stuff like map esp (vehicle and player), low terrain, and heal showed up in the logs and how detectable it is?
As a basic rule: client side manipulations as health, god mode, visuals etc. dont sync with the server and shouldnt show up. Server side interference such as spawning items, killing etc. will show up
Some experienced arma coder should verify, though.

I got permban from two servers within 15 mind cause of increasing the client money, then putting it on bank or buying stuff. Still trying to figure out what made them detect it so fast.

Any word on server logging from lystic and co might be worth listening to
even playerside is logged if the server filtered. bypass battleye than no log no ban.
you know player markers are logged?
Battleye Runs a Scripts.txt file. It detects and sends scripts you use based on rules defined in the Scripts.txt. It can then either A. log or B. kick you defined in the rule. But a Battleye Bypass (A proper one) disables the Scripts.txt. This will allow you to bypass the Scripts.txt but the other commands that interface with the server (createvehicle,deleteVehicle) and soforth are still logged in their respective log files.
Quote Originally Posted by Tango2 View Post
Battleye Runs a Scripts.txt file. It detects and sends scripts you use based on rules defined in the Scripts.txt. It can then either A. log or B. kick you defined in the rule. But a Battleye Bypass (A proper one) disables the Scripts.txt. This will allow you to bypass the Scripts.txt but the other commands that interface with the server (createvehicle,deleteVehicle) and soforth are still logged in their respective log files.
which is why even the recent unlogged RE could still kick you for using createVehicle

some great input here!
Quote Originally Posted by Tango2 View Post
Battleye Runs a Scripts.txt file. It detects and sends scripts you use based on rules defined in the Scripts.txt. It can then either A. log or B. kick you defined in the rule. But a Battleye Bypass (A proper one) disables the Scripts.txt. This will allow you to bypass the Scripts.txt but the other commands that interface with the server (createvehicle,deleteVehicle) and soforth are still logged in their respective log files.
which is why even the recent unlogged RE could still kick you for using createVehicle

some great input here!

I wont reiterate what others have said already, but to answer the OP directly. I have never been kicked for ESP, map markers, heal or low terrain and I do not believe these log.

However, with regards to ESP and Map Markers, its very much dependent on the commands used within the script itself. For example, i have an detected ESP, and an undetected ESP, they are both coded entirely differently but achieve the same end result. Same goes for map markers.

Lots of trial and error goes into making undetected scripts, unless you already have an idea of whats already detected.
Wow everyone, thanks for all the great reply's
Quote Originally Posted by kci.slossar View Post
Wow everyone, thanks for all the great reply's
Believe this is solved.
/Closed
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