PH addys
#define ADR_PLAYERPOINTER 0x0
#define ADR_SERVERPOINTER 0x0
#define ADR_MedicEngi1 0x
#define ADR_MedicEngi2 0x
#define ADR_MedicEngi3 0x
#define ADR_Assault1 0x
#define ADR_Assault2 0x
#define ADR_2ndSlot1 0x
#define ADR_2ndSlot2 0x
#define ADR_2ndSlot3 0x
#define ADR_2ndSlot4 0x
#define ADR_2ndSlot5 0x
#define ADR_2ndSlot6 0x
#define ADR_Sniper1 0x
#define ADR_Sniper2 0x
#define ADR_Heavy1 0X
#define ADR_Heavy2 0x
Pa private Msg nalang po
Tnx
#define ADR_SERVERPOINTER 0x0
#define ADR_MedicEngi1 0x
#define ADR_MedicEngi2 0x
#define ADR_MedicEngi3 0x
#define ADR_Assault1 0x
#define ADR_Assault2 0x
#define ADR_2ndSlot1 0x
#define ADR_2ndSlot2 0x
#define ADR_2ndSlot3 0x
#define ADR_2ndSlot4 0x
#define ADR_2ndSlot5 0x
#define ADR_2ndSlot6 0x
#define ADR_Sniper1 0x
#define ADR_Sniper2 0x
#define ADR_Heavy1 0X
#define ADR_Heavy2 0x
Pa private Msg nalang po

Tnx


