HelpAIMBOT and WALLHACK NEEDED!!!!!!!!!!

Posts 115 of 17 · Page 1 of 2
AIMBOT and WALLHACK NEEDED!!!!!!!!!!
If there is anyone that can upload an AIMBOT that is not lua, it would be vcery appreciative.

THANKYOU
why? There are some perfectly fine Lua coded aimbots.
Quote Originally Posted by Bayley_LOL View Post
why? There are some perfectly fine Lua coded aimbots.
>perfect
>lua
the language itself is not perfect
lua is nice though.
Quote Originally Posted by Trollaux View Post


>perfect
>lua
the language itself is not perfect
and neither is c++
Lua scripts work fine. Why you need c++ lol
Quote Originally Posted by Darkgloom2 View Post
Lua scripts work fine. Why you need c++ lol
to get higher response times c++ only features and more and also srsly are you mentally challenged???
Quote Originally Posted by Darkgloom2 View Post
That was rough
what its p100? // 2 foking short
lua is faster than c++, why would you NOT use lua?
why not just use its p100?

function aimbot() -- Starting the function
local ply = LocalPlayer() -- Getting ourselves
local trace = util.GetPlayerTrace( ply ) -- Player Trace part. 1
local traceRes = util.TraceLine( trace ) -- Player Trace part. 2
if traceRes.HitNonWorld then -- If the aimbot aims at something that isn't the map..
local target = traceRes.Entity -- It's obviously an entity.
if target:IsPlayer() then -- But it must be a player.
local targethead = target:LookupBone("ValveBiped.Bip01_Head1") -- In this aimbot we only aim for the head.
local targetheadpos,targetheadang = target:GetBonePosition(targethead) -- Get the position/angle of the head.
ply:SetEyeAngles((targetheadpos - ply:GetShootPos()):Angle()) -- And finally, we snap our aim to the head of the target.
end
end
end
hook.Add("Think","aimbot",aimbot) -- The hook will spam "aimbot" until it finds a target..
hello, c++ is perfect though
Quote Originally Posted by ehex View Post
hello, c++ is perfect though
no its sucks use hera
Quote Originally Posted by ehex View Post
hello, c++ is perfect though
google c++ flaws

you'll find a lot

probably with lua too for things like they use weird operators like ~= instead of conventional !=
As long as you avoid its problems your fine, Exploit wise its also not that bad
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