Thread: MadHackv5.0

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  1. #1
    parabellum5567's Avatar
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    MadHackv5.0

    Decided to release my gmod hack. Btw, this is my first ever gmod hack, and it uses a lot of scripts from old hacks (some not even working anymore) that i edited, so don't expect a totally original piece of artwork when you read my source. The menu is 100%
    original although im not the first to use that style so it may seem like i copied it.

    You can find it on pastebin just type " MadHackv5.0 "



    Features:

    *Precision Aimbot

    *Aim On Key Aimbot

    *Entity ESP

    *Player ESP

    *Name ESP

    *Skeleton Cham

    *Spectator Mode

    *Laser Sight

    *Mad Vision

    *Third Person

    *and a fancy menu

    Known Issues:

    *The skeleton cham will not work, and the key aimbot will not work if it aims at a nil playermodel(i.e. those players who are giant glowing error signs).

    *The entity ESP may cause some lag if there are a lot of entitys on the map you are on.

    ENJOY AND LEAVE YOUR REVIEW!!!
    Attached Thumbnails Attached Thumbnails
    wv7exd.png  

    Last edited by parabellum5567; 11-18-2014 at 01:53 PM.

  2. The Following 2 Users Say Thank You to parabellum5567 For This Useful Post:

    kablamisgey (11-17-2014),pony man (11-17-2014)

  3. #2
    D3M0L1T10N's Avatar
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    i tried to find something in your cheat non copy and pasted

    didn't work out so well

  4. #3
    cdriza's Avatar
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    dude you can post the pastebin link

    Pastebin link: https://pastebin.com/GAWTdKUv
    Source code:
    Code:
    --[[
        M   M         A     D D      H   H     A       C C   K   K
       M M M M       A A    D  D     H   H    A A     C   C  K  K
      M   M   M     A A A   D   D    H H H   A A A   C       KK
     M         M   A     A  D  D     H   H  A     A   C   C  K  K
    M           M A       A D D      H   H A       A   C C   K   K
    --]]
    
    local SkelOptn = 0
    local PrOptn = 0
    local KyOptn = 0
    local EntOptn = 0
    local plyrBxOptn = 0 
    local PlyrOptn = 0
    local SPOptn = 0
    local MDOptn = 0 
    local SSCOptn = 0
    local CROptn = 0
    
    function MadMenu ( )
    local DermaPanel = vgui.Create( "DFrame" )
       DermaPanel:SetPos( 50,50 )
       DermaPanel:SetSize( 200, 250 )
       DermaPanel:SetTitle( "MadHack Menu" )
       DermaPanel:SetVisible( true )
       DermaPanel:SetDraggable( true )
       DermaPanel:ShowCloseButton( true )
       DermaPanel:MakePopup()
    
    local PropertySheet = vgui.Create( "DPropertySheet" )
    PropertySheet:SetParent( DermaPanel )
    PropertySheet:SetPos( 5, 30 )
    PropertySheet:SetSize( 180, 210 )
    
    local SheetItemPanel = vgui.Create( "DPanel", DermaPanel )
    SheetItemPanel:SetPos( 25, 50 )
    SheetItemPanel:SizeToContents()
    SheetItemPanel.Paint = function() 
        surface.SetDrawColor( 50, 50, 50, 255 ) 
        surface.DrawRect( 0, 0, SheetItemPanel:GetWide(), SheetItemPanel:GetTall() ) 
    end
    
    local AIMKBTN = vgui.Create( "DButton", SheetItemPanel ) 
    local PRECBTN = vgui.Create( "DButton", SheetItemPanel )
    local SheetItemone = vgui.Create( "DButton", SheetItemPanel )
       SheetItemone:SetText( "Turn Off" )
       SheetItemone:SetPos( 20, 20 )
       SheetItemone:SetSize( 120, 20 )
       SheetItemone.DoClick = function ()
        RunConsoleCommand( "-KeyAimbot" )
    	KyOptn = (0)
    	AIMKBTN:SetText( "Aim On Key : Off" )
    	RunConsoleCommand( "-PrecisionAimbot" )
    	PrOptn = (0)
    	PRECBTN:SetText( "Precision : Off" )
      end
        
    //local PRECBTN = vgui.Create( "DButton", SheetItemPanel )
       if ( PrOptn == 0 ) then
        PRECBTN:SetText( "Precision : Off" )
       else
        PRECBTN:SetText( "Precision : On" )
       end
       PRECBTN:SetPos( 20, 50 )
       PRECBTN:SetSize( 120, 20 )
       PRECBTN.DoClick = function ()
       if ( PrOptn == 0 ) then
    	RunConsoleCommand( "+PrecisionAimbot" ) 
    	PRECBTN:SetText( "Precision : On" )
    	else
    	RunConsoleCommand( "-PrecisionAimbot" ) 
    	PRECBTN:SetText( "Precision : Off" )
    	end
      end
      
    //local AIMKBTN = vgui.Create( "DButton", SheetItemPanel )   
       if ( KyOptn == 0 ) then
       AIMKBTN:SetText( "Aim On Key : Off" )
       else
       AIMKBTN:SetText( "Aim On Key : On" )
       end
       AIMKBTN:SetPos( 20, 80 )
       AIMKBTN:SetSize( 120, 20 )
       AIMKBTN.DoClick = function ()
       if ( KyOptn == 0 ) then
    	RunConsoleCommand( "+KeyAimbot" )  
        AIMKBTN:SetText( "Aim On Key : On" )
    	else
    	RunConsoleCommand( "-KeyAimbot" ) 
    	AIMKBTN:SetText( "Aim On Key : Off" )
    	end
      end 
      
    local SheetItemPaneltwo = vgui.Create( "DPanel", DermaPanel )
    SheetItemPaneltwo:SetPos( 25, 50 )
    SheetItemPaneltwo:SizeToContents()
    SheetItemPaneltwo.Paint = function() 
        surface.SetDrawColor( 50, 50, 50, 255 ) 
        surface.DrawRect( 0, 0, SheetItemPaneltwo:GetWide(), SheetItemPaneltwo:GetTall() ) 
    end
     
    local EntityBtn = vgui.Create( "DButton", SheetItemPaneltwo )
    local PlyrBtn = vgui.Create( "DButton", SheetItemPaneltwo )
    local PlyrNmBtn = vgui.Create( "DButton", SheetItemPaneltwo )
    local SkelBtn = vgui.Create( "DButton", SheetItemPaneltwo )
    local SheetItemtwo = vgui.Create( "DButton", SheetItemPaneltwo ) 
       SheetItemtwo:SetText( "Turn Off" )
       SheetItemtwo:SetPos( 20, 20 )
       SheetItemtwo:SetSize( 120, 20 )
       SheetItemtwo.DoClick = function ()
        RunConsoleCommand( "-EntityESP" )
    	EntityBtn:SetText( "Show Entitys : Off" )
    	EntOptn = 0
    	RunConsoleCommand( "-NameESP" )
    	PlyrOptn = 0
    	PlyrNmBtn:SetText( "Show Names : Off" )
    	RunConsoleCommand( "-PlayerBoxESP" ) 
    	plyrBxOptn = 0
    	PlyrBtn:SetText( "Show Players : Off" )
    	RunConsoleCommand( "-SkESP" )
    	SkelOptn = 0
    	SkelBtn:SetText( "Skeleton Cham : Off" )
      end
       
       if ( EntOptn == 0 ) then
       EntityBtn:SetText( "Show Entitys : Off" )
       else
       EntityBtn:SetText( "Show Entitys : On" )
       end
       EntityBtn:SetPos( 20, 50 )
       EntityBtn:SetSize( 120, 20 )
       EntityBtn.DoClick = function ()
         if ( EntOptn == 0 ) then
    	RunConsoleCommand( "+EntityESP" )
       	EntityBtn:SetText( "Show Entitys : On" )
    	else
    	RunConsoleCommand( "-EntityESP" ) 
       	EntityBtn:SetText( "Show Entitys : Off" )
    	end
      end
       
       if ( plyrBxOptn == 0 ) then
       PlyrBtn:SetText( "Show Players : Off" )
       else
       PlyrBtn:SetText( "Show Players : On" )
       end
       PlyrBtn:SetPos( 20, 80 )
       PlyrBtn:SetSize( 120, 20 )
       PlyrBtn.DoClick = function ()
         if ( plyrBxOptn == 0 ) then
    	RunConsoleCommand( "+PlayerBoxESP" ) 
        PlyrBtn:SetText( "Show Players : On" )
    	else
    	RunConsoleCommand( "-PlayerBoxESP" ) 
       	PlyrBtn:SetText( "Show Players : Off" )
    	end
      end
         
       if ( PlyrOptn == 0 ) then
       PlyrNmBtn:SetText( "Show Names : Off" )
       else
       PlyrNmBtn:SetText( "Show Names : On" )
       end
       PlyrNmBtn:SetPos( 20, 110 )
       PlyrNmBtn:SetSize( 120, 20 )
       PlyrNmBtn.DoClick = function ()
        if ( PlyrOptn == 0 ) then
    	RunConsoleCommand( "+NameESP" ) 
        PlyrNmBtn:SetText( "Show Names : On" )
    	else
    	RunConsoleCommand( "-NameESP" ) 
        PlyrNmBtn:SetText( "Show Names : Off" )	
    	end
      end
       
       if ( SkelOptn == 0 ) then
       SkelBtn:SetText( "Skeleton Cham : Off" )
       else
       SkelBtn:SetText( "Skeleton Cham : On" )
       end
       SkelBtn:SetPos( 20, 140 )
       SkelBtn:SetSize( 120, 20 )
       SkelBtn.DoClick = function ()
        if ( SkelOptn == 0 ) then
    	RunConsoleCommand( "+SkESP" ) 
    	SkelBtn:SetText( "Skeleton Cham : On" )
    	else
    	RunConsoleCommand( "-SkESP" ) 
    	SkelBtn:SetText( "Skeleton Cham : Off" )
    	end
      end
      
    local SheetItemPanelthree = vgui.Create( "DPanel", DermaPanel )
    SheetItemPanelthree:SetPos( 25, 50 )
    SheetItemPanelthree:SizeToContents()
    SheetItemPanelthree.Paint = function() 
        surface.SetDrawColor( 50, 50, 50, 255 ) 
        surface.DrawRect( 0, 0, SheetItemPanelthree:GetWide(), SheetItemPanelthree:GetTall() ) 
    end
     
     local SheetItemthree = vgui.Create( "DButton", SheetItemPanelthree ) 
       if ( SPOptn == 0 ) then
       SheetItemthree:SetText( "Spectate : Off" )
       else
       SheetItemthree:SetText( "Spectate : On" )
       end
       SheetItemthree:SetPos( 20, 20 )
       SheetItemthree:SetSize( 120, 20 )
       SheetItemthree.DoClick = function ()
       if ( SPOptn == 0 ) then
    	RunConsoleCommand( "SM_toggle" )
        SheetItemthree:SetText( "Spectate : On" )
    	else
    	RunConsoleCommand( "SM_toggle" )
       	SheetItemthree:SetText( "Spectate : Off" )
    	end
      end
    
     local CRBtn = vgui.Create( "DButton", SheetItemPanelthree ) 
       if ( CROptn == 0 ) then
       CRBtn:SetText( "Laser Sight : Off" )
       else
       CRBtn:SetText( "Laser Sight : On" )
       end
       CRBtn:SetPos( 20, 50 )
       CRBtn:SetSize( 120, 20 )
       CRBtn.DoClick = function ()
         if ( CROptn == 0 ) then
    	RunConsoleCommand( "+laser" )  
    	CRBtn:SetText( "Laser Sight : On" )
    	else
    	RunConsoleCommand( "-laser" )  
    	CRBtn:SetText( "Laser Sight : Off" )
    	end
      end 
       
    local TBtn = vgui.Create( "DButton", SheetItemPanelthree ) 
       if ( MDOptn == 0 ) then
       TBtn:SetText( "Mad Vision : Off" )
       else
       TBtn:SetText( "Mad Vision : On" )
       end
       TBtn:SetPos( 20, 80 )
       TBtn:SetSize( 120, 20 )
       TBtn.DoClick = function ()
        if ( MDOptn == 0 ) then
    	RunConsoleCommand( "toggle_madvision" )  
    	TBtn:SetText( "Mad Vision : On" )
    	else
    	RunConsoleCommand( "toggle_madvision" )  
    	TBtn:SetText( "Mad Vision : Off" )
    	end
      end
      
      local SSCBtn = vgui.Create( "DButton", SheetItemPanelthree ) 
       if ( SSCOptn == 0 ) then
       SSCBtn:SetText( "Third Person : Off" )
       else
       SSCBtn:SetText( "Third Person : On" )
       end
       SSCBtn:SetPos( 20, 110 )  
       SSCBtn:SetSize( 120, 20 )
       SSCBtn.DoClick = function ()
         if ( SSCOptn == 0 ) then
    	RunConsoleCommand( "+ThirdPerson" )  
    	SSCBtn:SetText( "Third Person : On" )
    	else
    	RunConsoleCommand( "-ThirdPerson" )  
    	SSCBtn:SetText( "Third Person : Off" )
    	end
      end 
          
    PropertySheet:AddSheet( "Aimbot", SheetItemPanel, "gui/silkicons/user", false, false, "Aimbot" )
    PropertySheet:AddSheet( "ESP", SheetItemPaneltwo, "gui/silkicons/user", false, false, "ESP" ) 
    PropertySheet:AddSheet( "MISC", SheetItemPanelthree, "gui/silkicons/user", false, false, "MISC" )
    end
    
    concommand.Add( "Mad_Menu", MadMenu)
    
    local ply = LocalPlayer()
    
    function Visible( ply )
            if (!IsValid( ply )) then return false end
           
            local vecPos, _ = ply:GetBonePosition( ply:LookupBone( "ValveBiped.Bip01_Head1" ) or 12 );
            local trace = { start = LocalPlayer():EyePos(), endpos = vecPos, filter = LocalPlayer(), mask = MASK_SHOT };
            local traceRes = util.TraceLine( trace );
           
            TraceRes = traceRes;
           
            if (traceRes.HitWorld || traceRes.Entity != ply) then return false end;
           
            return true;
    end
    
    function KeyAimBot ()
                    KyOptn = (1)
                    hook.Remove("Think", "Precision_Aim", function()
                    hook.Add("Think", "KeyAimBot", function()
                            for k,v in pairs(player.GetAll()) do
                                    local position  = (v:GetPos():ToScreen())
                                    if v != ply and Visible(v) and IsValid(v) and input.IsKeyDown(KEY_F) then
                                            local head = v:LookupBone("ValveBiped.Bip01_Head1")
                                            local headpos,headang = v:GetBonePosition(head)
                                            ply:SetEyeAngles((headpos+Vector(0,0,1) - ply:GetShootPos()):Angle())
    									end	
                                    end
                            end)
                    end	)
    		end
    
    concommand.Add( "+KeyAimbot", KeyAimBot )
    
    function KeyAimBotStop ()
            KyOptn = (0)
            hook.Remove("Think", "KeyAimBot", function()
    		end)
    	end	
    
    concommand.Add( "-KeyAimbot", KeyAimBotStop )
    
    function PrecisionAimbot ()
      PrOptn = (1)
      hook.Remove("Think", "KeyAimBot", function()
      hook.Add("Think", "Precision_Aim", function()
            local trace = util.GetPlayerTrace( ply )
            local traceRes = util.TraceLine( trace )
            if traceRes.HitNonWorld then
                    local target = traceRes.Entity
                    if target:IsPlayer() then
                            local targethead = target:LookupBone("ValveBiped.Bip01_Head1")
                            local targetheadpos,targetheadang = target:GetBonePosition(targethead)
                            ply:SetEyeAngles((targetheadpos - ply:GetShootPos()):Angle())
    					end
                     end
    				end) 
                end)
    			
         end
    
    concommand.Add( "+PrecisionAimbot", PrecisionAimbot )
    
    function PrecisionAimbotStop ()
    PrOptn = (0)
    hook.Remove("Think", "Precision_Aim", function()
      end)
    end
    
    concommand.Add( "-PrecisionAimbot", PrecisionAimbotStop )
    
    function EntityESP ()
      EntOptn = (1)
      local g=table.Copy(_G)
      local r,iss,isn,ist,isf,isn,isp,ise=debug.getregistry(),function(...) local ags={...} return g.type(ags[1])=="string" end,function(...) local ags={...} return g.type(ags[1])=="number" end,function(...) local ags={...} return g.type(ags[1])=="table" end,function(...) local ags={...} return g.type(ags[1])=="function" end,function(...) local ags={...} if(ags[1]==nil) then return true end local d=ags[2] and ags[2].."/"..ags[1] or ags[1] return g.type(ags[1])=="nil", frn.Delete(d) end,function(...) local ags={...} local d=ags[1] and ags[1].."\47\42" or "\42" return {frn.Find(d,"\68\65\84\65")},g.type(ags[1])=="Player" end, function(...) local ags={...} return g.type(ags[1])=="Entity" end; frn=g['input']; fm=g['hook']; frn = g['file']; frc=g['cvars'];
      surface.CreateFont("DefaultSmallDropShadow",{font="Tahoma",size=16,weight=500,shadow=true}) local callerFunc
      local boxcolor_PL=Color(0,255,0,255)
      local boxcolor_ENT=Color(255,255,0,255)
      local function gameESP(self,plys,entts,data)
      data = data or nil
      for i,ent in pairs(entts) do
      if iss(ent) then
      ent=data!=nil and data.."/"..ent or ent // bad entity !
      local ispl = isp(ent);
      if( ispl ) then
      self(self,ispl[1],ispl[2],ent)
      end
      continue;
      end
      if ent and IsValid(ent) and ent:GetMoveType()!=0 and ent:IsPlayer()==false then
      nom=ent:GetPos()
      mon=nom+Vector(0,0,ent:OBBMaxs().z)
      bot=nom:ToScreen()
      top=mon:ToScreen()
      h=(bot.y-top.y)
      w=h
      surface.SetDrawColor(boxcolor_ENT)
      surface.DrawOutlinedRect(top.x-w/2,top.y,w,h)
      draw.DrawText(ent:GetClass(),"DefaultSmallDropShadow",top.x,top.y-20,boxcolor_ENT,TEXT_ALIGN_CENTER)
      end
      end
      end
      callerFunc=function(p,e) return true, gameESP(gameESP,p,e,nil) end
      local function testesp()
      if( callerFunc(isp()[1],isp()[2]) ) then
      return true;
      end
      return false;
      end
      local EspShouldDraw=testesp();
      local function espfunc()
      if(EspShouldDraw==false) then return end
      callerFunc(player.GetAll(),ents.GetAll())
      end
      hook.Add("HUDPaint","EspHax",espfunc)
      end
      
      concommand.Add( "+EntityESP", EntityESP )
      
      function EntityESPStop ()
            EntOptn = (0)
            hook.Remove("HUDPaint","EspHax",espfunc)
    		end
    
    concommand.Add( "-EntityESP", EntityESPStop )
    
    function PlayerNameESP ()
    PlyrOptn = (1)
    
    hook.Add( "HUDPaint", "NameESP", function()
     
    	for k,v in pairs ( player.GetAll() ) do
     
    		local Position = ( v:GetPos() + Vector( 0,0,80 ) ):ToScreen()
    		local Name = ""
     
    		if v == LocalPlayer() then Name = "" else Name = v:Name() end
     
    		draw.DrawText( Name, "Default", Position.x, Position.y, Color( 255, 255, 255, 255 ), 1 )
    		
    
    	  end 
        end )
      end 
    
    concommand.Add( "+NameESP", PlayerNameESP )
    
    function StopPlayerNameESP ()
    PlyrOptn = (0)
    
      hook.Remove( "HUDPaint", "NameESP", function()
    
      end)
    end  
    
    concommand.Add( "-NameESP", StopPlayerNameESP )
    
    local skeleton = {
            { S = "ValveBiped.Bip01_Head1", E = "ValveBiped.Bip01_Neck1" },
            { S = "ValveBiped.Bip01_Neck1", E = "ValveBiped.Bip01_Spine4" },
            { S = "ValveBiped.Bip01_Spine4", E = "ValveBiped.Bip01_Spine2" },
            { S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_Spine1" },
            { S = "ValveBiped.Bip01_Spine1", E = "ValveBiped.Bip01_Spine" },
            { S = "ValveBiped.Bip01_Spine", E = "ValveBiped.Bip01_Pelvis" },
     
            { S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_L_UpperArm" },
            { S = "ValveBiped.Bip01_L_UpperArm", E = "ValveBiped.Bip01_L_Forearm" },
            { S = "ValveBiped.Bip01_L_Forearm", E = "ValveBiped.Bip01_L_Hand" },
     
            { S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_R_UpperArm" },
            { S = "ValveBiped.Bip01_R_UpperArm", E = "ValveBiped.Bip01_R_Forearm" },
            { S = "ValveBiped.Bip01_R_Forearm", E = "ValveBiped.Bip01_R_Hand" },
     
            { S = "ValveBiped.Bip01_Pelvis", E = "ValveBiped.Bip01_L_Thigh" },
            { S = "ValveBiped.Bip01_L_Thigh", E = "ValveBiped.Bip01_L_Calf" },
            { S = "ValveBiped.Bip01_L_Calf", E = "ValveBiped.Bip01_L_Foot" },
            { S = "ValveBiped.Bip01_L_Foot", E = "ValveBiped.Bip01_L_Toe0" },
           
            { S = "ValveBiped.Bip01_Pelvis", E = "ValveBiped.Bip01_R_Thigh" },
            { S = "ValveBiped.Bip01_R_Thigh", E = "ValveBiped.Bip01_R_Calf" },
            { S = "ValveBiped.Bip01_R_Calf", E = "ValveBiped.Bip01_R_Foot" },
            { S = "ValveBiped.Bip01_R_Foot", E = "ValveBiped.Bip01_R_Toe0" },
    }
       
    function Skeleton(ply)
    SkelOptn = (1)
         if !ply:Alive() then return end
         for k, v in pairs( skeleton ) do
                    local sPos, ePos = ply:GetBonePosition( ply:LookupBone( v.S ) ):ToScreen(), ply:GetBonePosition( ply:LookupBone( v.E ) ):ToScreen()             
                    surface.SetDrawColor( team.GetColor( ply:Team() ) )
                    surface.DrawLine( sPos.x, sPos.y, ePos.x, ePos.y )
                    end
    hook.Add("HUDPaint", "SkeletonESP", function()
            for k,v in pairs(player.GetAll()) do
                if v != LocalPlayer() and !IsValid(v) and !Visible(v) then
                           Skeleton(v)
                end
    		 end	
          end )
       end
    
    concommand.Add( "+SkESP", Skeleton)
    
    function SkeletonStop ()
    SkelOptn = (0)
    hook.Remove ("HUDPaint", "SkeletonESP", function()
      end)
    end  
    
    concommand.Add( "-SkESP", SkeletonStop)
    
    local rotation_vectors =
    {
            Vector( 1,      1,      1 ),
            Vector( -1, 1,  1 ),
            Vector( 1,      -1, 1 ),
            Vector( -1, -1, 1 )
    }
    function PlayerBoxESP ()
    plyrBxOptn = (1)
    hook.Add( 'HUDPaint', 'PlayerBoxESP', function()
            surface.SetDrawColor( team.GetColor( ply:Team() ) )
           
            local w, h = ScrW(), ScrH()
           
            for _, e in next, player.GetAll() do
                    if e != LocalPlayer() then
                   
                    local p = e:GetPos()
                    local a = e:GetAngles()
                   
                    local mins = e:OBBMins()
                    local maxs = e:OBBMaxs()
                   
                    local left, top         = w, h
                    local right, bot        = 0, 0
                   
                    for _, v in next, rotation_vectors do
                            local mins, maxs = mins, maxs
                           
                            mins:Rotate( a )
                            maxs:Rotate( a )
                           
                            local s_mins = ( p + mins * v ):ToScreen()
                            local s_maxs = ( p + maxs * v ):ToScreen()
                           
                            left    = math.min( left, math.min( s_mins.x, s_maxs.x ) )
                            top             = math.min( top, math.min( s_mins.y, s_maxs.y ) )
                            right   = math.max( right, math.max( s_mins.x, s_maxs.x ) )
                            bot             = math.max( bot, math.max( s_mins.y, s_maxs.y ) )
                    end
                   
                    surface.DrawOutlinedRect( left, top, right - left, bot - top )
            end
    end 
    
    end )
    
    end
    
    concommand.Add( "+playerBoxESP", PlayerBoxESP )
    
    function StopPlayerBoxESP ()
    plyrBxOptn = (0)
    hook.Remove( 'HUDPaint', 'PlayerBoxESP', function()
      end )
    end
    
    concommand.Add( "-playerBoxESP", StopPlayerBoxESP )
    
    local SM = {}
     
    SM.Enabled = false
    SM.ViewOrigin = Vector( 0, 0, 0 )
    SM.ViewAngle = Angle( 0, 0, 0 )
    SM.Velocity = Vector( 0, 0, 0 )
     
    function SM.CalcView( ply, origin, angles, fov )
            if ( !SM.Enabled ) then return end
            if ( SM.SetView ) then
                    SM.ViewOrigin = origin
                    SM.ViewAngle = angles
                   
                    SM.SetView = false
            end
            return { origin = SM.ViewOrigin, angles = SM.ViewAngle }
    end
    hook.Add( "CalcView", "Spectator Mode", SM.CalcView )
     
    function SM.CreateMove( cmd )
            if ( !SM.Enabled ) then return end
           
            local time = FrameTime()
            SM.ViewOrigin = SM.ViewOrigin + ( SM.Velocity * time )
            SM.Velocity = SM.Velocity * 0.95
           
            local sensitivity = 0.022
            SM.ViewAngle.p = math.Clamp( SM.ViewAngle.p + ( cmd:GetMouseY() * sensitivity ), -89, 89 )
            SM.ViewAngle.y = SM.ViewAngle.y + ( cmd:GetMouseX() * -1 * sensitivity )
           
            local add = Vector( 0, 0, 0 )
            local ang = SM.ViewAngle
            if ( cmd:KeyDown( IN_FORWARD ) ) then add = add + ang:Forward() end
            if ( cmd:KeyDown( IN_BACK ) ) then add = add - ang:Forward() end
            if ( cmd:KeyDown( IN_MOVERIGHT ) ) then add = add + ang:Right() end
            if ( cmd:KeyDown( IN_MOVELEFT ) ) then add = add - ang:Right() end
            if ( cmd:KeyDown( IN_JUMP ) ) then add = add + ang:Up() end
            if ( cmd:KeyDown( IN_DUCK ) ) then add = add - ang:Up() end
           
            add = add:GetNormal() * time * 500
            if ( cmd:KeyDown( IN_SPEED ) ) then add = add * 2 end
           
            SM.Velocity = SM.Velocity + add
           
            if ( SM.LockView == true ) then
                    SM.LockView = cmd:GetViewAngles()
            end
            if ( SM.LockView ) then
                    cmd:SetViewAngles( SM.LockView )
            end
           
            cmd:SetForwardMove( 0 )
            cmd:SetSideMove( 0 )
            cmd:SetUpMove( 0 )
    end
    hook.Add( "CreateMove", "Spectator Mode", SM.CreateMove )
     
    function SM.Toggle()
            if ( SPOptn == 0 ) then
    		  SPOptn = (1)
    		  else
    		  SPOptn = (0)
    		  end
            SM.Enabled = !SM.Enabled
            SM.LockView = SM.Enabled
            SM.SetView = true
           
            local status = { [ true ] = "ON", [ false ] = "OFF" }
    end
    concommand.Add( "SM_toggle", SM.Toggle )
     
    concommand.Add( "SM_pos", function() print( SM.ViewOrigin ) end )
    
    function lasersight()  
            CROptn = (1)
          local vm = ply:GetViewModel()
              for k,v in pairs(player.GetAll()) do
                if v == ply	then	
                    if ply:GetViewModel() then
                            local attachmentIndex = vm:LookupAttachment("1")
     
                            if attachmentIndex == 0 then attachmentIndex = vm:LookupAttachment("muzzle") end
     
                            local t = util.GetPlayerTrace(ply)
                            local tr = util.TraceLine(t)
                            if vm:GetAttachment(attachmentIndex) then
                                    cam.Start3D(EyePos(), EyeAngles())
                                            render.SetMaterial(Material("sprites/bluelaser1"))
                                            render.DrawBeam(vm:GetAttachment(attachmentIndex).Pos, tr.HitPos, 6, 0, 12.5, Color(255, 0, 0, 255))                           
                                            local Size = math.random() * 10
                                    cam.End3D()
                            end
                    end
    			hook.Add("HUDPaint","lasersight", lasersight)	
            end
    	end
    end	
    
    concommand.Add( "+laser", lasersight )
    
    function lasersightstop ()
    CROptn = (0)
    hook.Remove("HUDPaint","lasersight", lasersight)
    end
    
    concommand.Add( "-laser", lasersightstop )
    
    local AdjustCoefficient = 0.02 
     
    
    local Color_Brightness          = 0.8
    local Color_Contrast            = 1.1
    local Color_AddRed            = -0.37
    local Color_MultiplyRed       = 0.028
     
    local AlphaAdd_Alpha                    = 1
    local AlphaAdd_Passes                   = 1 
                                                                                                                                                
    local Bloom_Multiply            = 3.6
    local Bloom_Darken                      = 0
    local Bloom_Blur                        = 0.1
    local Bloom_ColorMul            = 0.5
    local Bloom_Passes                      = 1 
     
    local matNightVision = Material("effects/nightvision") 
    matNightVision:SetFloat( "$alpha", AlphaAdd_Alpha )
     
    local Color_Tab =
    {
            [ "$pp_colour_addr" ]           = -1,
            [ "$pp_colour_addg" ]           = Color_AddRed,
            [ "$pp_colour_addb" ]           = -1,
            [ "$pp_colour_brightness" ] = Color_Brightness,
            [ "$pp_colour_contrast" ]       = Color_Contrast,
            [ "$pp_colour_colour" ]         = 0,
            [ "$pp_colour_mulr" ]           = 0 ,
            [ "$pp_colour_mulg" ]           = Color_MultiplyRed,
            [ "$pp_colour_mulb" ]           = 0
    }
     
    local sndOn = Sound( "items/nvg_on.wav" )
    local sndOff = Sound( "items/nvg_off.wav" )
     
    if render.GetDXLevel() < 80 then 
            AlphaAdd_Passes                 = 1
            AlphaAdd_Alpha                  = 0.6 
    end
     
    local DoNightVision = false
    local CurScale = 0.5
     
    local render = render
     
    local function NightVisionFX()
     
            if CurScale < 0.995 then
                    CurScale = CurScale + AdjustCoefficient * (1 - CurScale)
            end
                           
            for i=1,AlphaAdd_Passes do
           
                    render.UpdateScreenEffectTexture()
                    render.SetMaterial( matNightVision )
                    render.DrawScreenQuad()
                   
            end
           
            Color_Tab[ "$pp_colour_brightness" ] = CurScale * Color_Brightness
            Color_Tab[ "$pp_colour_contrast" ] = CurScale * Color_Contrast
           
            DrawColorModify( Color_Tab )
           
            DrawBloom(      Bloom_Darken,                            
                                    CurScale * Bloom_Multiply,         
                                    Bloom_Blur,                                 
                                    Bloom_Blur,                                     
                                    Bloom_Passes,                               
                                    CurScale * Bloom_ColorMul,              
                                    1,                                                              
                                    0,                                                              
                                    0 )                                                     
    end
     
     
    local function ToggleMadVision()
     
        if DoNightVision then
    	
                    MDOptn = (0)
                    DoNightVision = false
                    surface.PlaySound( sndOff )
           
                    hook.Remove( "RenderScreenspaceEffects", "NV_Render" )
                   
            else
    		
                    MDOptn = (1)
                    DoNightVision = true
                    CurScale = 0.5 
                    surface.PlaySound( sndOn )
           
                    hook.Add( "RenderScreenspaceEffects", "NV_Render", NightVisionFX )
                   
            end
           
    end
    concommand.Add( "toggle_madvision", ToggleMadVision )
    
    local function ThirdPerson()
    SSCOptn = (1)
        hook.Add("CalcView", "ThirdPerson", function(ply, pos, angles, fov)
            if ply:Alive() then
                    local view = {}
                    view.origin = pos-(angles:Forward()*100)
                    view.angles = angles
                    view.fov = fov
     
                    return view
            end
       end )
    end
    concommand.Add( "+ThirdPerson", ThirdPerson )
    
    local function StopThirdPerson()
    SSCOptn = (0)
       hook.Remove("CalcView", "ThirdPerson", function(ply, pos, angles, fov)
       end)
    end
    concommand.Add( "-ThirdPerson", StopThirdPerson )
    
    
    MsgC(Color(255,255,0),"[MadHack] ")
    MsgC(Color(255,255,255),"MadHack Loaded!\n")

  5. #4
    Melted Bu11et's Avatar
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    it's fun looking for syntax changes like not using ; to end lines or putting spaces before/after paranthesis, makes it really easy to spot the pasting
    this was entertaining to look over
    your indentation is horrid
    direct c+p of spirit walk nice
    c+p of that lasersight bs
    c+p of skeleton drawing
    at line 354 the fuck am i looking at even, looks like it came straight out of ginject
    i can go on for a while but fuck this
    Last edited by Melted Bu11et; 11-17-2014 at 10:07 PM.

  6. #5
    Dunkeri's Avatar
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    the menu is stolen from bluebot, the aimbot is probably bluebots too your entity finder shows everything.

    0/10 would use again

    Even a leacher doesn't want to use this

  7. #6
    max1612's Avatar
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    Quote Originally Posted by Dunkeri View Post
    the menu is stolen from bluebot, the aimbot is probably bluebots too your entity finder shows everything.

    0/10 would use again

    Even a leacher doesn't want to use this
    if it shows everything wouldnt that just crash you trying ti display really stupid shit in the map
    Empty for now

  8. #7
    melonsmelons's Avatar
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    Who cares if it's copy and pasted, we only care if it's good, GG.

  9. #8
    max1612's Avatar
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    Quote Originally Posted by kokomika View Post
    Not only is it pasted but it's also not good.
    REKT the hack is crap C+P
    Empty for now

  10. #9
    Dunkeri's Avatar
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    yeah it freezes your gmod for like a minute (if you are on a big server)

  11. #10
    dakilla345's Avatar
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    bad .. really bad c+p

  12. #11
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    Unhappy How to open?

    How do you open the mad hack?

  13. #12
    Im Friendly's Avatar
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    Quote Originally Posted by warmanreaper View Post
    How do you open the mad hack?
    type "quit madmenu" in console

  14. #13
    xxflamesx's Avatar
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    Quote Originally Posted by Melted Bu11et View Post
    it's fun looking for syntax changes like not using ; to end lines or putting spaces before/after paranthesis, makes it really easy to spot the pasting
    this was entertaining to look over
    your indentation is horrid
    direct c+p of spirit walk nice
    c+p of that lasersight bs
    c+p of skeleton drawing
    at line 354 the fuck am i looking at even, looks like it came straight out of ginject
    i can go on for a while but fuck this
    Actually, at line 354 that closterfuck of code came from here. https://pastebin.com/S9THD7Xu It was posted on a different more than a year ago. C+P confirmed.

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