MadHackv5.0

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MadHackv5.0
Decided to release my gmod hack. Btw, this is my first ever gmod hack, and it uses a lot of scripts from old hacks (some not even working anymore) that i edited, so don't expect a totally original piece of artwork when you read my source. The menu is 100%
original although im not the first to use that style so it may seem like i copied it.

You can find it on pastebin just type " MadHackv5.0 "



Features:

*Precision Aimbot

*Aim On Key Aimbot

*Entity ESP

*Player ESP

*Name ESP

*Skeleton Cham

*Spectator Mode

*Laser Sight

*Mad Vision

*Third Person

*and a fancy menu

Known Issues:

*The skeleton cham will not work, and the key aimbot will not work if it aims at a nil playermodel(i.e. those players who are giant glowing error signs).

*The entity ESP may cause some lag if there are a lot of entitys on the map you are on.

ENJOY AND LEAVE YOUR REVIEW!!!
i tried to find something in your cheat non copy and pasted

didn't work out so well
dude you can post the pastebin link

Pastebin link: http://pastebin.com/GAWTdKUv
Source code:
Code:
--[[
    M   M         A     D D      H   H     A       C C   K   K
   M M M M       A A    D  D     H   H    A A     C   C  K  K
  M   M   M     A A A   D   D    H H H   A A A   C       KK
 M         M   A     A  D  D     H   H  A     A   C   C  K  K
M           M A       A D D      H   H A       A   C C   K   K
--]]

local SkelOptn = 0
local PrOptn = 0
local KyOptn = 0
local EntOptn = 0
local plyrBxOptn = 0 
local PlyrOptn = 0
local SPOptn = 0
local MDOptn = 0 
local SSCOptn = 0
local CROptn = 0

function MadMenu ( )
local DermaPanel = vgui.Create( "DFrame" )
   DermaPanel:SetPos( 50,50 )
   DermaPanel:SetSize( 200, 250 )
   DermaPanel:SetTitle( "MadHack Menu" )
   DermaPanel:SetVisible( true )
   DermaPanel:SetDraggable( true )
   DermaPanel:ShowCloseButton( true )
   DermaPanel:MakePopup()

local PropertySheet = vgui.Create( "DPropertySheet" )
PropertySheet:SetParent( DermaPanel )
PropertySheet:SetPos( 5, 30 )
PropertySheet:SetSize( 180, 210 )

local SheetItemPanel = vgui.Create( "DPanel", DermaPanel )
SheetItemPanel:SetPos( 25, 50 )
SheetItemPanel:SizeToContents()
SheetItemPanel.Paint = function() 
    surface.SetDrawColor( 50, 50, 50, 255 ) 
    surface.DrawRect( 0, 0, SheetItemPanel:GetWide(), SheetItemPanel:GetTall() ) 
end

local AIMKBTN = vgui.Create( "DButton", SheetItemPanel ) 
local PRECBTN = vgui.Create( "DButton", SheetItemPanel )
local SheetItemone = vgui.Create( "DButton", SheetItemPanel )
   SheetItemone:SetText( "Turn Off" )
   SheetItemone:SetPos( 20, 20 )
   SheetItemone:SetSize( 120, 20 )
   SheetItemone.DoClick = function ()
    RunConsoleCommand( "-KeyAimbot" )
	KyOptn = (0)
	AIMKBTN:SetText( "Aim On Key : Off" )
	RunConsoleCommand( "-PrecisionAimbot" )
	PrOptn = (0)
	PRECBTN:SetText( "Precision : Off" )
  end
    
//local PRECBTN = vgui.Create( "DButton", SheetItemPanel )
   if ( PrOptn == 0 ) then
    PRECBTN:SetText( "Precision : Off" )
   else
    PRECBTN:SetText( "Precision : On" )
   end
   PRECBTN:SetPos( 20, 50 )
   PRECBTN:SetSize( 120, 20 )
   PRECBTN.DoClick = function ()
   if ( PrOptn == 0 ) then
	RunConsoleCommand( "+PrecisionAimbot" ) 
	PRECBTN:SetText( "Precision : On" )
	else
	RunConsoleCommand( "-PrecisionAimbot" ) 
	PRECBTN:SetText( "Precision : Off" )
	end
  end
  
//local AIMKBTN = vgui.Create( "DButton", SheetItemPanel )   
   if ( KyOptn == 0 ) then
   AIMKBTN:SetText( "Aim On Key : Off" )
   else
   AIMKBTN:SetText( "Aim On Key : On" )
   end
   AIMKBTN:SetPos( 20, 80 )
   AIMKBTN:SetSize( 120, 20 )
   AIMKBTN.DoClick = function ()
   if ( KyOptn == 0 ) then
	RunConsoleCommand( "+KeyAimbot" )  
    AIMKBTN:SetText( "Aim On Key : On" )
	else
	RunConsoleCommand( "-KeyAimbot" ) 
	AIMKBTN:SetText( "Aim On Key : Off" )
	end
  end 
  
local SheetItemPaneltwo = vgui.Create( "DPanel", DermaPanel )
SheetItemPaneltwo:SetPos( 25, 50 )
SheetItemPaneltwo:SizeToContents()
SheetItemPaneltwo.Paint = function() 
    surface.SetDrawColor( 50, 50, 50, 255 ) 
    surface.DrawRect( 0, 0, SheetItemPaneltwo:GetWide(), SheetItemPaneltwo:GetTall() ) 
end
 
local EntityBtn = vgui.Create( "DButton", SheetItemPaneltwo )
local PlyrBtn = vgui.Create( "DButton", SheetItemPaneltwo )
local PlyrNmBtn = vgui.Create( "DButton", SheetItemPaneltwo )
local SkelBtn = vgui.Create( "DButton", SheetItemPaneltwo )
local SheetItemtwo = vgui.Create( "DButton", SheetItemPaneltwo ) 
   SheetItemtwo:SetText( "Turn Off" )
   SheetItemtwo:SetPos( 20, 20 )
   SheetItemtwo:SetSize( 120, 20 )
   SheetItemtwo.DoClick = function ()
    RunConsoleCommand( "-EntityESP" )
	EntityBtn:SetText( "Show Entitys : Off" )
	EntOptn = 0
	RunConsoleCommand( "-NameESP" )
	PlyrOptn = 0
	PlyrNmBtn:SetText( "Show Names : Off" )
	RunConsoleCommand( "-PlayerBoxESP" ) 
	plyrBxOptn = 0
	PlyrBtn:SetText( "Show Players : Off" )
	RunConsoleCommand( "-SkESP" )
	SkelOptn = 0
	SkelBtn:SetText( "Skeleton Cham : Off" )
  end
   
   if ( EntOptn == 0 ) then
   EntityBtn:SetText( "Show Entitys : Off" )
   else
   EntityBtn:SetText( "Show Entitys : On" )
   end
   EntityBtn:SetPos( 20, 50 )
   EntityBtn:SetSize( 120, 20 )
   EntityBtn.DoClick = function ()
     if ( EntOptn == 0 ) then
	RunConsoleCommand( "+EntityESP" )
   	EntityBtn:SetText( "Show Entitys : On" )
	else
	RunConsoleCommand( "-EntityESP" ) 
   	EntityBtn:SetText( "Show Entitys : Off" )
	end
  end
   
   if ( plyrBxOptn == 0 ) then
   PlyrBtn:SetText( "Show Players : Off" )
   else
   PlyrBtn:SetText( "Show Players : On" )
   end
   PlyrBtn:SetPos( 20, 80 )
   PlyrBtn:SetSize( 120, 20 )
   PlyrBtn.DoClick = function ()
     if ( plyrBxOptn == 0 ) then
	RunConsoleCommand( "+PlayerBoxESP" ) 
    PlyrBtn:SetText( "Show Players : On" )
	else
	RunConsoleCommand( "-PlayerBoxESP" ) 
   	PlyrBtn:SetText( "Show Players : Off" )
	end
  end
     
   if ( PlyrOptn == 0 ) then
   PlyrNmBtn:SetText( "Show Names : Off" )
   else
   PlyrNmBtn:SetText( "Show Names : On" )
   end
   PlyrNmBtn:SetPos( 20, 110 )
   PlyrNmBtn:SetSize( 120, 20 )
   PlyrNmBtn.DoClick = function ()
    if ( PlyrOptn == 0 ) then
	RunConsoleCommand( "+NameESP" ) 
    PlyrNmBtn:SetText( "Show Names : On" )
	else
	RunConsoleCommand( "-NameESP" ) 
    PlyrNmBtn:SetText( "Show Names : Off" )	
	end
  end
   
   if ( SkelOptn == 0 ) then
   SkelBtn:SetText( "Skeleton Cham : Off" )
   else
   SkelBtn:SetText( "Skeleton Cham : On" )
   end
   SkelBtn:SetPos( 20, 140 )
   SkelBtn:SetSize( 120, 20 )
   SkelBtn.DoClick = function ()
    if ( SkelOptn == 0 ) then
	RunConsoleCommand( "+SkESP" ) 
	SkelBtn:SetText( "Skeleton Cham : On" )
	else
	RunConsoleCommand( "-SkESP" ) 
	SkelBtn:SetText( "Skeleton Cham : Off" )
	end
  end
  
local SheetItemPanelthree = vgui.Create( "DPanel", DermaPanel )
SheetItemPanelthree:SetPos( 25, 50 )
SheetItemPanelthree:SizeToContents()
SheetItemPanelthree.Paint = function() 
    surface.SetDrawColor( 50, 50, 50, 255 ) 
    surface.DrawRect( 0, 0, SheetItemPanelthree:GetWide(), SheetItemPanelthree:GetTall() ) 
end
 
 local SheetItemthree = vgui.Create( "DButton", SheetItemPanelthree ) 
   if ( SPOptn == 0 ) then
   SheetItemthree:SetText( "Spectate : Off" )
   else
   SheetItemthree:SetText( "Spectate : On" )
   end
   SheetItemthree:SetPos( 20, 20 )
   SheetItemthree:SetSize( 120, 20 )
   SheetItemthree.DoClick = function ()
   if ( SPOptn == 0 ) then
	RunConsoleCommand( "SM_toggle" )
    SheetItemthree:SetText( "Spectate : On" )
	else
	RunConsoleCommand( "SM_toggle" )
   	SheetItemthree:SetText( "Spectate : Off" )
	end
  end

 local CRBtn = vgui.Create( "DButton", SheetItemPanelthree ) 
   if ( CROptn == 0 ) then
   CRBtn:SetText( "Laser Sight : Off" )
   else
   CRBtn:SetText( "Laser Sight : On" )
   end
   CRBtn:SetPos( 20, 50 )
   CRBtn:SetSize( 120, 20 )
   CRBtn.DoClick = function ()
     if ( CROptn == 0 ) then
	RunConsoleCommand( "+laser" )  
	CRBtn:SetText( "Laser Sight : On" )
	else
	RunConsoleCommand( "-laser" )  
	CRBtn:SetText( "Laser Sight : Off" )
	end
  end 
   
local TBtn = vgui.Create( "DButton", SheetItemPanelthree ) 
   if ( MDOptn == 0 ) then
   TBtn:SetText( "Mad Vision : Off" )
   else
   TBtn:SetText( "Mad Vision : On" )
   end
   TBtn:SetPos( 20, 80 )
   TBtn:SetSize( 120, 20 )
   TBtn.DoClick = function ()
    if ( MDOptn == 0 ) then
	RunConsoleCommand( "toggle_madvision" )  
	TBtn:SetText( "Mad Vision : On" )
	else
	RunConsoleCommand( "toggle_madvision" )  
	TBtn:SetText( "Mad Vision : Off" )
	end
  end
  
  local SSCBtn = vgui.Create( "DButton", SheetItemPanelthree ) 
   if ( SSCOptn == 0 ) then
   SSCBtn:SetText( "Third Person : Off" )
   else
   SSCBtn:SetText( "Third Person : On" )
   end
   SSCBtn:SetPos( 20, 110 )  
   SSCBtn:SetSize( 120, 20 )
   SSCBtn.DoClick = function ()
     if ( SSCOptn == 0 ) then
	RunConsoleCommand( "+ThirdPerson" )  
	SSCBtn:SetText( "Third Person : On" )
	else
	RunConsoleCommand( "-ThirdPerson" )  
	SSCBtn:SetText( "Third Person : Off" )
	end
  end 
      
PropertySheet:AddSheet( "Aimbot", SheetItemPanel, "gui/silkicons/user", false, false, "Aimbot" )
PropertySheet:AddSheet( "ESP", SheetItemPaneltwo, "gui/silkicons/user", false, false, "ESP" ) 
PropertySheet:AddSheet( "MISC", SheetItemPanelthree, "gui/silkicons/user", false, false, "MISC" )
end

concommand.Add( "Mad_Menu", MadMenu)

local ply = LocalPlayer()

function Visible( ply )
        if (!IsValid( ply )) then return false end
       
        local vecPos, _ = ply:GetBonePosition( ply:LookupBone( "ValveBiped.Bip01_Head1" ) or 12 );
        local trace = { start = LocalPlayer():EyePos(), endpos = vecPos, filter = LocalPlayer(), mask = MASK_SHOT };
        local traceRes = util.TraceLine( trace );
       
        TraceRes = traceRes;
       
        if (traceRes.HitWorld || traceRes.Entity != ply) then return false end;
       
        return true;
end

function KeyAimBot ()
                KyOptn = (1)
                hook.Remove("Think", "Precision_Aim", function()
                hook.Add("Think", "KeyAimBot", function()
                        for k,v in pairs(player.GetAll()) do
                                local position  = (v:GetPos():ToScreen())
                                if v != ply and Visible(v) and IsValid(v) and input.IsKeyDown(KEY_F) then
                                        local head = v:LookupBone("ValveBiped.Bip01_Head1")
                                        local headpos,headang = v:GetBonePosition(head)
                                        ply:SetEyeAngles((headpos+Vector(0,0,1) - ply:GetShootPos()):Angle())
									end	
                                end
                        end)
                end	)
		end

concommand.Add( "+KeyAimbot", KeyAimBot )

function KeyAimBotStop ()
        KyOptn = (0)
        hook.Remove("Think", "KeyAimBot", function()
		end)
	end	

concommand.Add( "-KeyAimbot", KeyAimBotStop )

function PrecisionAimbot ()
  PrOptn = (1)
  hook.Remove("Think", "KeyAimBot", function()
  hook.Add("Think", "Precision_Aim", function()
        local trace = util.GetPlayerTrace( ply )
        local traceRes = util.TraceLine( trace )
        if traceRes.HitNonWorld then
                local target = traceRes.Entity
                if target:IsPlayer() then
                        local targethead = target:LookupBone("ValveBiped.Bip01_Head1")
                        local targetheadpos,targetheadang = target:GetBonePosition(targethead)
                        ply:SetEyeAngles((targetheadpos - ply:GetShootPos()):Angle())
					end
                 end
				end) 
            end)
			
     end

concommand.Add( "+PrecisionAimbot", PrecisionAimbot )

function PrecisionAimbotStop ()
PrOptn = (0)
hook.Remove("Think", "Precision_Aim", function()
  end)
end

concommand.Add( "-PrecisionAimbot", PrecisionAimbotStop )

function EntityESP ()
  EntOptn = (1)
  local g=table.Copy(_G)
  local r,iss,isn,ist,isf,isn,isp,ise=debug.getregistry(),function(...) local ags={...} return g.type(ags[1])=="string" end,function(...) local ags={...} return g.type(ags[1])=="number" end,function(...) local ags={...} return g.type(ags[1])=="table" end,function(...) local ags={...} return g.type(ags[1])=="function" end,function(...) local ags={...} if(ags[1]==nil) then return true end local d=ags[2] and ags[2].."/"..ags[1] or ags[1] return g.type(ags[1])=="nil", frn.Delete(d) end,function(...) local ags={...} local d=ags[1] and ags[1].."\47\42" or "\42" return {frn.Find(d,"\68\65\84\65")},g.type(ags[1])=="Player" end, function(...) local ags={...} return g.type(ags[1])=="Entity" end; frn=g['input']; fm=g['hook']; frn = g['file']; frc=g['cvars'];
  surface.CreateFont("DefaultSmallDropShadow",{font="Tahoma",size=16,weight=500,shadow=true}) local callerFunc
  local boxcolor_PL=Color(0,255,0,255)
  local boxcolor_ENT=Color(255,255,0,255)
  local function gameESP(self,plys,entts,data)
  data = data or nil
  for i,ent in pairs(entts) do
  if iss(ent) then
  ent=data!=nil and data.."/"..ent or ent // bad entity !
  local ispl = isp(ent);
  if( ispl ) then
  self(self,ispl[1],ispl[2],ent)
  end
  continue;
  end
  if ent and IsValid(ent) and ent:GetMoveType()!=0 and ent:IsPlayer()==false then
  nom=ent:GetPos()
  mon=nom+Vector(0,0,ent:OBBMaxs().z)
  bot=nom:ToScreen()
  top=mon:ToScreen()
  h=(bot.y-top.y)
  w=h
  surface.SetDrawColor(boxcolor_ENT)
  surface.DrawOutlinedRect(top.x-w/2,top.y,w,h)
  draw.DrawText(ent:GetClass(),"DefaultSmallDropShadow",top.x,top.y-20,boxcolor_ENT,TEXT_ALIGN_CENTER)
  end
  end
  end
  callerFunc=function(p,e) return true, gameESP(gameESP,p,e,nil) end
  local function testesp()
  if( callerFunc(isp()[1],isp()[2]) ) then
  return true;
  end
  return false;
  end
  local EspShouldDraw=testesp();
  local function espfunc()
  if(EspShouldDraw==false) then return end
  callerFunc(player.GetAll(),ents.GetAll())
  end
  hook.Add("HUDPaint","EspHax",espfunc)
  end
  
  concommand.Add( "+EntityESP", EntityESP )
  
  function EntityESPStop ()
        EntOptn = (0)
        hook.Remove("HUDPaint","EspHax",espfunc)
		end

concommand.Add( "-EntityESP", EntityESPStop )

function PlayerNameESP ()
PlyrOptn = (1)

hook.Add( "HUDPaint", "NameESP", function()
 
	for k,v in pairs ( player.GetAll() ) do
 
		local Position = ( v:GetPos() + Vector( 0,0,80 ) ):ToScreen()
		local Name = ""
 
		if v == LocalPlayer() then Name = "" else Name = v:Name() end
 
		draw.DrawText( Name, "Default", Position.x, Position.y, Color( 255, 255, 255, 255 ), 1 )
		

	  end 
    end )
  end 

concommand.Add( "+NameESP", PlayerNameESP )

function StopPlayerNameESP ()
PlyrOptn = (0)

  hook.Remove( "HUDPaint", "NameESP", function()

  end)
end  

concommand.Add( "-NameESP", StopPlayerNameESP )

local skeleton = {
        { S = "ValveBiped.Bip01_Head1", E = "ValveBiped.Bip01_Neck1" },
        { S = "ValveBiped.Bip01_Neck1", E = "ValveBiped.Bip01_Spine4" },
        { S = "ValveBiped.Bip01_Spine4", E = "ValveBiped.Bip01_Spine2" },
        { S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_Spine1" },
        { S = "ValveBiped.Bip01_Spine1", E = "ValveBiped.Bip01_Spine" },
        { S = "ValveBiped.Bip01_Spine", E = "ValveBiped.Bip01_Pelvis" },
 
        { S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_L_UpperArm" },
        { S = "ValveBiped.Bip01_L_UpperArm", E = "ValveBiped.Bip01_L_Forearm" },
        { S = "ValveBiped.Bip01_L_Forearm", E = "ValveBiped.Bip01_L_Hand" },
 
        { S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_R_UpperArm" },
        { S = "ValveBiped.Bip01_R_UpperArm", E = "ValveBiped.Bip01_R_Forearm" },
        { S = "ValveBiped.Bip01_R_Forearm", E = "ValveBiped.Bip01_R_Hand" },
 
        { S = "ValveBiped.Bip01_Pelvis", E = "ValveBiped.Bip01_L_Thigh" },
        { S = "ValveBiped.Bip01_L_Thigh", E = "ValveBiped.Bip01_L_Calf" },
        { S = "ValveBiped.Bip01_L_Calf", E = "ValveBiped.Bip01_L_Foot" },
        { S = "ValveBiped.Bip01_L_Foot", E = "ValveBiped.Bip01_L_Toe0" },
       
        { S = "ValveBiped.Bip01_Pelvis", E = "ValveBiped.Bip01_R_Thigh" },
        { S = "ValveBiped.Bip01_R_Thigh", E = "ValveBiped.Bip01_R_Calf" },
        { S = "ValveBiped.Bip01_R_Calf", E = "ValveBiped.Bip01_R_Foot" },
        { S = "ValveBiped.Bip01_R_Foot", E = "ValveBiped.Bip01_R_Toe0" },
}
   
function Skeleton(ply)
SkelOptn = (1)
     if !ply:Alive() then return end
     for k, v in pairs( skeleton ) do
                local sPos, ePos = ply:GetBonePosition( ply:LookupBone( v.S ) ):ToScreen(), ply:GetBonePosition( ply:LookupBone( v.E ) ):ToScreen()             
                surface.SetDrawColor( team.GetColor( ply:Team() ) )
                surface.DrawLine( sPos.x, sPos.y, ePos.x, ePos.y )
                end
hook.Add("HUDPaint", "SkeletonESP", function()
        for k,v in pairs(player.GetAll()) do
            if v != LocalPlayer() and !IsValid(v) and !Visible(v) then
                       Skeleton(v)
            end
		 end	
      end )
   end

concommand.Add( "+SkESP", Skeleton)

function SkeletonStop ()
SkelOptn = (0)
hook.Remove ("HUDPaint", "SkeletonESP", function()
  end)
end  

concommand.Add( "-SkESP", SkeletonStop)

local rotation_vectors =
{
        Vector( 1,      1,      1 ),
        Vector( -1, 1,  1 ),
        Vector( 1,      -1, 1 ),
        Vector( -1, -1, 1 )
}
function PlayerBoxESP ()
plyrBxOptn = (1)
hook.Add( 'HUDPaint', 'PlayerBoxESP', function()
        surface.SetDrawColor( team.GetColor( ply:Team() ) )
       
        local w, h = ScrW(), ScrH()
       
        for _, e in next, player.GetAll() do
                if e != LocalPlayer() then
               
                local p = e:GetPos()
                local a = e:GetAngles()
               
                local mins = e:OBBMins()
                local maxs = e:OBBMaxs()
               
                local left, top         = w, h
                local right, bot        = 0, 0
               
                for _, v in next, rotation_vectors do
                        local mins, maxs = mins, maxs
                       
                        mins:Rotate( a )
                        maxs:Rotate( a )
                       
                        local s_mins = ( p + mins * v ):ToScreen()
                        local s_maxs = ( p + maxs * v ):ToScreen()
                       
                        left    = math.min( left, math.min( s_mins.x, s_maxs.x ) )
                        top             = math.min( top, math.min( s_mins.y, s_maxs.y ) )
                        right   = math.max( right, math.max( s_mins.x, s_maxs.x ) )
                        bot             = math.max( bot, math.max( s_mins.y, s_maxs.y ) )
                end
               
                surface.DrawOutlinedRect( left, top, right - left, bot - top )
        end
end 

end )

end

concommand.Add( "+playerBoxESP", PlayerBoxESP )

function StopPlayerBoxESP ()
plyrBxOptn = (0)
hook.Remove( 'HUDPaint', 'PlayerBoxESP', function()
  end )
end

concommand.Add( "-playerBoxESP", StopPlayerBoxESP )

local SM = {}
 
SM.Enabled = false
SM.ViewOrigin = Vector( 0, 0, 0 )
SM.ViewAngle = Angle( 0, 0, 0 )
SM.Velocity = Vector( 0, 0, 0 )
 
function SM.CalcView( ply, origin, angles, fov )
        if ( !SM.Enabled ) then return end
        if ( SM.SetView ) then
                SM.ViewOrigin = origin
                SM.ViewAngle = angles
               
                SM.SetView = false
        end
        return { origin = SM.ViewOrigin, angles = SM.ViewAngle }
end
hook.Add( "CalcView", "Spectator Mode", SM.CalcView )
 
function SM.CreateMove( cmd )
        if ( !SM.Enabled ) then return end
       
        local time = FrameTime()
        SM.ViewOrigin = SM.ViewOrigin + ( SM.Velocity * time )
        SM.Velocity = SM.Velocity * 0.95
       
        local sensitivity = 0.022
        SM.ViewAngle.p = math.Clamp( SM.ViewAngle.p + ( cmd:GetMouseY() * sensitivity ), -89, 89 )
        SM.ViewAngle.y = SM.ViewAngle.y + ( cmd:GetMouseX() * -1 * sensitivity )
       
        local add = Vector( 0, 0, 0 )
        local ang = SM.ViewAngle
        if ( cmd:KeyDown( IN_FORWARD ) ) then add = add + ang:Forward() end
        if ( cmd:KeyDown( IN_BACK ) ) then add = add - ang:Forward() end
        if ( cmd:KeyDown( IN_MOVERIGHT ) ) then add = add + ang:Right() end
        if ( cmd:KeyDown( IN_MOVELEFT ) ) then add = add - ang:Right() end
        if ( cmd:KeyDown( IN_JUMP ) ) then add = add + ang:Up() end
        if ( cmd:KeyDown( IN_DUCK ) ) then add = add - ang:Up() end
       
        add = add:GetNormal() * time * 500
        if ( cmd:KeyDown( IN_SPEED ) ) then add = add * 2 end
       
        SM.Velocity = SM.Velocity + add
       
        if ( SM.LockView == true ) then
                SM.LockView = cmd:GetViewAngles()
        end
        if ( SM.LockView ) then
                cmd:SetViewAngles( SM.LockView )
        end
       
        cmd:SetForwardMove( 0 )
        cmd:SetSideMove( 0 )
        cmd:SetUpMove( 0 )
end
hook.Add( "CreateMove", "Spectator Mode", SM.CreateMove )
 
function SM.Toggle()
        if ( SPOptn == 0 ) then
		  SPOptn = (1)
		  else
		  SPOptn = (0)
		  end
        SM.Enabled = !SM.Enabled
        SM.LockView = SM.Enabled
        SM.SetView = true
       
        local status = { [ true ] = "ON", [ false ] = "OFF" }
end
concommand.Add( "SM_toggle", SM.Toggle )
 
concommand.Add( "SM_pos", function() print( SM.ViewOrigin ) end )

function lasersight()  
        CROptn = (1)
      local vm = ply:GetViewModel()
          for k,v in pairs(player.GetAll()) do
            if v == ply	then	
                if ply:GetViewModel() then
                        local attachmentIndex = vm:LookupAttachment("1")
 
                        if attachmentIndex == 0 then attachmentIndex = vm:LookupAttachment("muzzle") end
 
                        local t = util.GetPlayerTrace(ply)
                        local tr = util.TraceLine(t)
                        if vm:GetAttachment(attachmentIndex) then
                                cam.Start3D(EyePos(), EyeAngles())
                                        render.SetMaterial(Material("sprites/bluelaser1"))
                                        render.DrawBeam(vm:GetAttachment(attachmentIndex).Pos, tr.HitPos, 6, 0, 12.5, Color(255, 0, 0, 255))                           
                                        local Size = math.random() * 10
                                cam.End3D()
                        end
                end
			hook.Add("HUDPaint","lasersight", lasersight)	
        end
	end
end	

concommand.Add( "+laser", lasersight )

function lasersightstop ()
CROptn = (0)
hook.Remove("HUDPaint","lasersight", lasersight)
end

concommand.Add( "-laser", lasersightstop )

local AdjustCoefficient = 0.02 
 

local Color_Brightness          = 0.8
local Color_Contrast            = 1.1
local Color_AddRed            = -0.37
local Color_MultiplyRed       = 0.028
 
local AlphaAdd_Alpha                    = 1
local AlphaAdd_Passes                   = 1 
                                                                                                                                            
local Bloom_Multiply            = 3.6
local Bloom_Darken                      = 0
local Bloom_Blur                        = 0.1
local Bloom_ColorMul            = 0.5
local Bloom_Passes                      = 1 
 
local matNightVision = Material("effects/nightvision") 
matNightVision:SetFloat( "$alpha", AlphaAdd_Alpha )
 
local Color_Tab =
{
        [ "$pp_colour_addr" ]           = -1,
        [ "$pp_colour_addg" ]           = Color_AddRed,
        [ "$pp_colour_addb" ]           = -1,
        [ "$pp_colour_brightness" ] = Color_Brightness,
        [ "$pp_colour_contrast" ]       = Color_Contrast,
        [ "$pp_colour_colour" ]         = 0,
        [ "$pp_colour_mulr" ]           = 0 ,
        [ "$pp_colour_mulg" ]           = Color_MultiplyRed,
        [ "$pp_colour_mulb" ]           = 0
}
 
local sndOn = Sound( "items/nvg_on.wav" )
local sndOff = Sound( "items/nvg_off.wav" )
 
if render.GetDXLevel() < 80 then 
        AlphaAdd_Passes                 = 1
        AlphaAdd_Alpha                  = 0.6 
end
 
local DoNightVision = false
local CurScale = 0.5
 
local render = render
 
local function NightVisionFX()
 
        if CurScale < 0.995 then
                CurScale = CurScale + AdjustCoefficient * (1 - CurScale)
        end
                       
        for i=1,AlphaAdd_Passes do
       
                render.UpdateScreenEffectTexture()
                render.SetMaterial( matNightVision )
                render.DrawScreenQuad()
               
        end
       
        Color_Tab[ "$pp_colour_brightness" ] = CurScale * Color_Brightness
        Color_Tab[ "$pp_colour_contrast" ] = CurScale * Color_Contrast
       
        DrawColorModify( Color_Tab )
       
        DrawBloom(      Bloom_Darken,                            
                                CurScale * Bloom_Multiply,         
                                Bloom_Blur,                                 
                                Bloom_Blur,                                     
                                Bloom_Passes,                               
                                CurScale * Bloom_ColorMul,              
                                1,                                                              
                                0,                                                              
                                0 )                                                     
end
 
 
local function ToggleMadVision()
 
    if DoNightVision then
	
                MDOptn = (0)
                DoNightVision = false
                surface.PlaySound( sndOff )
       
                hook.Remove( "RenderScreenspaceEffects", "NV_Render" )
               
        else
		
                MDOptn = (1)
                DoNightVision = true
                CurScale = 0.5 
                surface.PlaySound( sndOn )
       
                hook.Add( "RenderScreenspaceEffects", "NV_Render", NightVisionFX )
               
        end
       
end
concommand.Add( "toggle_madvision", ToggleMadVision )

local function ThirdPerson()
SSCOptn = (1)
    hook.Add("CalcView", "ThirdPerson", function(ply, pos, angles, fov)
        if ply:Alive() then
                local view = {}
                view.origin = pos-(angles:Forward()*100)
                view.angles = angles
                view.fov = fov
 
                return view
        end
   end )
end
concommand.Add( "+ThirdPerson", ThirdPerson )

local function StopThirdPerson()
SSCOptn = (0)
   hook.Remove("CalcView", "ThirdPerson", function(ply, pos, angles, fov)
   end)
end
concommand.Add( "-ThirdPerson", StopThirdPerson )


MsgC(Color(255,255,0),"[MadHack] ")
MsgC(Color(255,255,255),"MadHack Loaded!\n")
it's fun looking for syntax changes like not using ; to end lines or putting spaces before/after paranthesis, makes it really easy to spot the pasting
this was entertaining to look over
your indentation is horrid
direct c+p of spirit walk nice
c+p of that lasersight bs
c+p of skeleton drawing
at line 354 the fuck am i looking at even, looks like it came straight out of ginject
i can go on for a while but fuck this
Quote Originally Posted by Melted Bu11et View Post
it's fun looking for syntax changes like not using ; to end lines or putting spaces before/after paranthesis, makes it really easy to spot the pasting
this was entertaining to look over
your indentation is horrid
direct c+p of spirit walk nice
c+p of that lasersight bs
c+p of skeleton drawing
at line 354 the fuck am i looking at even, looks like it came straight out of ginject
i can go on for a while but fuck this
Actually, at line 354 that closterfuck of code came from here. http://pastebin.com/S9THD7Xu It was posted on a different more than a year ago. C+P confirmed.
the menu is stolen from bluebot, the aimbot is probably bluebots too your entity finder shows everything.

0/10 would use again

Even a leacher doesn't want to use this
Quote Originally Posted by Dunkeri View Post
the menu is stolen from bluebot, the aimbot is probably bluebots too your entity finder shows everything.

0/10 would use again

Even a leacher doesn't want to use this
if it shows everything wouldnt that just crash you trying ti display really stupid shit in the map
yeah it freezes your gmod for like a minute (if you are on a big server)
Who cares if it's copy and pasted, we only care if it's good, GG.
Quote Originally Posted by z346etn56jzd7egth View Post
Not only is it pasted but it's also not good.
REKT the hack is crap C+P
bad .. really bad c+p
How to open?
How do you open the mad hack?
Quote Originally Posted by warmanreaper View Post
How do you open the mad hack?
type "quit madmenu" in console
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