ah yes. we use this code to make it.
Code:
int Magnet = 0;
if(Magnet == 0){
DWORD MagnetNew = (DWORD)GetModuleHandleA("i3FrameWorkDx.dll")+0x00000; // offset Middlez Freeze
writeASM((void*)(MagnetNew),(void*)(PBYTE)"\x30",1);//Off
}
if(Magnet == 1){
DWORD MagnetNew = (DWORD)GetModuleHandleA("i3FrameWorkDx.dll")+0x00000; // offset Middlez Freeze
writeASM((void *)(MagnetNew),(void*)(PBYTE)"\x63",1);// On
and it only works for SOME point blank, and it doesnt work for project blackout anymore. they updated their bugtrap system
![Quote](mpghv2/misc/quote_icon.png)
Originally Posted by
FroZeNeYe
this is what we called ONE POSITION KILL but this screenshot is for WarRock, its forcing your + opponents position to a certan value for example 0
![](https://img13.imageshack.us/img13/1592/screenshot038kl.jpg)
---------- Post added at 03:27 PM ---------- Previous post was at 03:24 PM ----------
@Qmo woops didnt realize that you already answered it.