if (Chams) DrawShadowText(5, 125, d3dColorWhite, "Chams - On", 0); else DrawShadowText(5, 125, d3dColorGrey, "Chams - Off", 0); if (NoFog) DrawShadowText(5, 140, d3dColorWhite, "No Fog - On", 0); else DrawShadowText(5, 140, d3dColorGrey, "No Fog - Off", 0); if (Wireframe) DrawShadowText(5, 155, d3dColorWhite, "Wireframe - On", 0); else DrawShadowText(5, 155, d3dColorGrey, "Wireframe - Off", 0); if (Crosshair) DrawShadowText(5, 170, d3dColorWhite, "Crosshair - On", 0); else DrawShadowText(5, 170, d3dColorGrey, "Crosshair - Off", 0); if (Fullbright) DrawShadowText(5, 185, d3dColorWhite, "Fullbright - On", 0); else DrawShadowText(5, 185, d3dColorGrey, "Fullbright - Off", 0);


