CoolHitless 1.0.0

Posts 1626 of 26 · Page 2 of 2
What's the discord link?
unfourtunately all links to the discord i could find seem to be dead.
This mod seems to be partially working for me - blue health bar shows up so it's getting loaded, but I still take damage from hits however somehow the "out of combat" status never changes (as if I never got hit in the first place) which means I get full healing throughout a fight. I'm not sure where I'm going wrong, when it comes to making the no damage part work.
Thanks for the mod.
It only prevents client side hits. The server will reconcile and you will take damage. It does reduce the size of your player collider by approx 30% and it seems like you take less incoming damage, but that part I am not sure of. This does not prevent you from taking damage entirely.
Got it. I severely misunderstood the description.
Apologies and thanks for the explanation.
all thsi does is make ur hp bar blue, nothing else
feel free to think that. have you tried standing in regular bullets? 90% of them just don't do anytihng to you.
yes, some things still hit you. yes AOE damage hits you with all its might. but other than that: there's so much just being ignored.
i see, but hp bar stil goes down to 0, i can get hit while blinking but then ill never know when or if ill die, i dont get the concept, it dodges but hp bar visually goes down but in reality it doesnt?
hmmm apart from a few instances where autonexus nexused me on high hp, claiming i was degening/bleeding hp, i can't say that i've experienced what you report. RS autonexus being broken in combination with hitless is a known issue it seems.
my hp bar goes down conciderably less often. i barely look at what specifically made it go down.
Doesn't work - wrote a similar program and it confirmed even though it drops client side collision responses, that's actually not what the server uses to determine hits. The server determines the location of your character, location of projectile, etc. and then calculates if you've been hit. From all I can tell client reporting hits is legacy code that still is there, because removing, changing, anything in transit does not actually affect anything.

The only exception is AOEACK, which is the server trusting the client if you were in an aoe attack, which if you just don't send back an AOEACK, the server assumes you were not hit.

I tried Hitless and the client doesn't update (because it's suppressing the hit) but the server does since it tracks it independently, and when it reports back the HP, the HP of the char was lowered. Basically it just doesn't update client hp until server authoritatively states new hp which it then updates on the client. So in reality you're just getting delayed updates on HP (which usually is after pet heal from what I've seen, so it seems like it kind of works when that's just post VIT/healing/pet heal).

Feel free to correct me if I'm wrong, but from my testing I confirmed all HP values still changed server-side despite the client reporting nothing or incorrectly.
Posts 1626 of 26 · Page 2 of 2

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