Common... its easy to visually change value as that is all you can do now, but there are somethings u can do like enable /admin remove the cheat handler and stuff like that which its been forever since i hacked anything so i currently cannot do this. but as far as CE, editing thats like 3 year old shit. In all honesty
---------- Post added at 07:45 AM ---------- Previous post was at 07:36 AM ----------
Double post Ftw. * sorry *
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Now what if as it was said
Code:
<Object type="0xb40" id="Admin Sword">
<Class>Equipment</Class>
<Item/>
<Texture><File>lofiObj5</File><Index>0x30</Index></Texture>
<SlotType>1</SlotType>
<Description>The sacred blade of the Cult of Admin. Not to be trifled with.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/fire_dagger</Sound>
<Projectile>
<ObjectId>Blade</ObjectId>
<Speed>120</Speed>
<MinDamage>2000</MinDamage>
<MaxDamage>2000</MaxDamage>
<LifetimeMS>600</LifetimeMS>
</Projectile>
<BagType>4</BagType>
<FameBonus>0</FameBonus>
</Object>
What if we were to change this from the admin sword to say, Energy staff
Code:
<Object type="0xa97" id="Energy Staff">
<Class>Equipment</Class>
<Item/>
<Texture><File>lofiObj5</File><Index>0x30</Index></Texture>
<SlotType>1</SlotType>
<Description>The sacred blade of the Cult of Admin. Not to be trifled with.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/fire_dagger</Sound>
<Projectile>
<ObjectId>Blade</ObjectId>
<Speed>120</Speed>
<MinDamage>2000</MinDamage>
<MaxDamage>2000</MaxDamage>
<LifetimeMS>600</LifetimeMS>
</Projectile>
<BagType>4</BagType>
<FameBonus>0</FameBonus>
</Object>
0xa97 being the code ID for Energy Staff maybe it might change the stats of the item? if said cheat detection's were disabled?