Originally Posted by
tHeDoCtOr46
dBased say
The core of MAT Automaton is indeed written in C++. It took me some time to develop and is many many thousands of lines of code. There are many components, the most important of which is of course Pyreal. This is something I developed to bind Unreal Engine to the Python interpreter. However, this is not the only complicated component in MAT Automaton. There is also a relatively complicated loader which resolves imports for static builds of Unreal Engine. As well, there is a defence system which deals with the various anti-cheat systems in multiple regions. In any case, it would be a mistake to think you could easily reproduce the core. It is not a simple project at all.