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  1. #46
    ActualCheats's Avatar
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    Quote Originally Posted by Hacker Fail View Post
    If someone's interested..

    Code:
    #define m_RespawnPos         0x338C


    Loop distance is 0x10
    Oh yeah, I got mixed up. Just woke up. Sorry.
    "The only wrong questions are the ones you don't ask" - My Father.

  2. #47
    antep2727's Avatar
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    Anyone has newest offsets of dw_sensivity? The dumper i use failes to find it.

  3. #48
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    Offsets for 5th August Update
    Code:
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E94F4C
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
    DT_Local -> m_vecPunch: ________________________ 0x00003018
    DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    ClientState -> m_dwClientState: ________________ 0x005BB2C4
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0xE984E598
    EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4
    RadarBase -> m_dwRadarBase: ____________________ 0x04E8BA5C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3943C
    EntityList -> m_dwEntityList: __________________ 0x04A56D04
    WeaponTable -> m_dwWeaponTable: ________________ 0x04E9DE6C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
    Extra -> m_dwInput: ____________________________ 0x04EA17C0
    Extra -> m_dwGlobalVars: _______________________ 0x004D4838
    Extra -> m_dwGlowObject: _______________________ 0x04F6C8E4
    Extra -> m_dwForceJump: ________________________ 0x04EEC178
    Extra -> m_dwForceAttack: ______________________ 0x02E96CF4
    Extra -> m_dwSensitivity: ______________________ 0x00000000
    Extra -> m_dwMouseEnable: ______________________ 0x00000000

  4. #49
    qwenzynnan1's Avatar
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    new offsets anyone?

  5. #50

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  7. #51
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    tell update m_dwSensitivity ?

  8. #52
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    viewmatrix offset broken again? mine doesn't seem to be pulling right info. the one posted here doesn't work so i dumped my offsets and got a different address.
    ->0xE7CDE598. Can anyone confirm?


    - - - Updated - - -

    Ok new viewmatrix - 0x4A488A4.
    Had to find this shit manually in cheat engine...what a PAIN in the ass.
    Can confirm viewmatrix is broken in the dumper, AGAIN.

  9. #53
    Hacker Fail's Avatar
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    Quote Originally Posted by HexMurder View Post
    viewmatrix offset broken again? mine doesn't seem to be pulling right info. the one posted here doesn't work so i dumped my offsets and got a different address.
    ->0xE7CDE598. Can anyone confirm?


    - - - Updated - - -

    Ok new viewmatrix - 0x4A488A4.
    Had to find this shit manually in cheat engine...what a PAIN in the ass.
    Can confirm viewmatrix is broken in the dumper, AGAIN.
    View matrix is easy to find..

    Code:
    0x04A489B4
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

  10. #54
    HexMurder's Avatar
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    Quote Originally Posted by Hacker Fail View Post
    View matrix is easy to find..

    Code:
    0x04A489B4
    Well you obviously know a method i don't. Feel free to share the knowledge instead of boasting.

  11. #55
    searatray's Avatar
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    dwLocal =
    dwJump =
    dwHealth =
    dwFlags =

    help im a noob please and thanks

  12. #56
    HexMurder's Avatar
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    Quote Originally Posted by searatray View Post
    dwLocal =
    dwJump =
    dwHealth =
    dwFlags =

    help im a noob please and thanks
    dwLocal = m_dwLocalPlayer;
    dwJump = m_dwForceJump;

    Just look at the code posted for august 5th update and you will find the addresses.

  13. #57
    KMWTW's Avatar
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    New offsets ?
    SAME OFFSETS (5 August)?

  14. #58
    lelo's Avatar
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    Quote Originally Posted by MaGicSuR View Post
    New offsets ?
    SAME OFFSETS (5 August)?
    The offsets listed still work

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  16. #59
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    Could anyone give me the onGround offset?
    thx alot

  17. #60
    keke08160's Avatar
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    DATE: 16/08/2016
    Offsets Dumped and correct:

    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E94F4C
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
    DT_Local -> m_vecPunch: ________________________ 0x00003018
    DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    ClientState -> m_dwClientState: ________________ 0x005BB2C4
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4
    RadarBase -> m_dwRadarBase: ____________________ 0x04E8BA5C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3943C
    EntityList -> m_dwEntityList: __________________ 0x04A56D04
    WeaponTable -> m_dwWeaponTable: ________________ 0x04E9DE6C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
    Extra -> m_dwInput: ____________________________ 0x04EA17C0
    Extra -> m_dwGlobalVars: _______________________ 0x004D4838
    Extra -> m_dwGlowObject: _______________________ 0x04F6C8E4
    Extra -> m_dwForceJump: ________________________ 0x04EEC178
    Extra -> m_dwForceAttack: ______________________ 0x02E96CF4
    EngineRender -> m_dwViewMatrix: ________________ 0x04A489B4

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