Anyone has newest offsets of dw_sensivity? The dumper i use failes to find it.
Anyone has newest offsets of dw_sensivity? The dumper i use failes to find it.
Offsets for 5th August Update
Code:DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E94F4C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003414 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005BB2C4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0xE984E598 EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4 RadarBase -> m_dwRadarBase: ____________________ 0x04E8BA5C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3943C EntityList -> m_dwEntityList: __________________ 0x04A56D04 WeaponTable -> m_dwWeaponTable: ________________ 0x04E9DE6C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04EA17C0 Extra -> m_dwGlobalVars: _______________________ 0x004D4838 Extra -> m_dwGlowObject: _______________________ 0x04F6C8E4 Extra -> m_dwForceJump: ________________________ 0x04EEC178 Extra -> m_dwForceAttack: ______________________ 0x02E96CF4 Extra -> m_dwSensitivity: ______________________ 0x00000000 Extra -> m_dwMouseEnable: ______________________ 0x00000000
Ajnz (08-07-2016)
viewmatrix offset broken again? mine doesn't seem to be pulling right info. the one posted here doesn't work so i dumped my offsets and got a different address.
->0xE7CDE598. Can anyone confirm?
- - - Updated - - -
Ok new viewmatrix - 0x4A488A4.
Had to find this shit manually in cheat engine...what a PAIN in the ass.
Can confirm viewmatrix is broken in the dumper, AGAIN.
dwLocal =
dwJump =
dwHealth =
dwFlags =
help im a noob please and thanks
New offsets ?
SAME OFFSETS (5 August)?
KMWTW (08-15-2016)
Could anyone give me the onGround offset?
thx alot
DATE: 16/08/2016
Offsets Dumped and correct:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E94F4C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005BB2C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4
RadarBase -> m_dwRadarBase: ____________________ 0x04E8BA5C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3943C
EntityList -> m_dwEntityList: __________________ 0x04A56D04
WeaponTable -> m_dwWeaponTable: ________________ 0x04E9DE6C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EA17C0
Extra -> m_dwGlobalVars: _______________________ 0x004D4838
Extra -> m_dwGlowObject: _______________________ 0x04F6C8E4
Extra -> m_dwForceJump: ________________________ 0x04EEC178
Extra -> m_dwForceAttack: ______________________ 0x02E96CF4
EngineRender -> m_dwViewMatrix: ________________ 0x04A489B4