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  1. #1
    AeroMan's Avatar
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    Help / Bytes / Masks

    Hey,
    Im coding with GamerNuub on a addy logger.
    But im stuck, it logges the wrong things, (for warrock)
    Current items:
    Code:
    //DWORD dwPlayerPointer = FindPattern((PBYTE)"\0x39\0x1D\0x30\0x10\0xA7\0x00};","xx???x", 1, true); //xx???x
    DWORD dwPlayerPointer = FindPattern((PBYTE)"\xA1\x30\x10\xA7\x00}","x???x",1,true);
    DWORD dwServerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x89\x4C\x24\x58\x8B\x88};", "x????x?x???x", 1, true);
    //DWORD FullBright1     = FindPattern((PBYTE)"\x68\xBC\x83\x8B\x00;}","x??xx",1,true);
    DWORD FullBright1     = FindPattern((PBYTE)"\x68\xBC\x83\x8B\x00","x??xx",1,true);
    DWORD FullBright2     = FindPattern((PBYTE)"\x68\xB8\x83\x8B\x00","x??xx",1,true);
    DWORD Extra1          = FindPattern((PBYTE)"\x80\x3D\x48\x25\x8B\x00\x00","xx???xx",1,true);

    Whats is logged:
    Code:
    //---[D3D]---//
    #define FullBright1            0x008B0A2C
    #define FullBright2            0x008B0A2C
     
    //---[Pointers]---//
    #define Addr_Playerpointer     0x000
    #define Addr_Serverpointer     0x000
     
    //---[Ammo]---//
    #define ExtraAmmo1             0x0092AFF43D
     
    //---[Credit]---//
    Coded by GamerNuub & AeroMan
    Who can help get credits

  2. #2
    therofl's Avatar
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    Are you testing the returned addresses to see if they're working or are you comparing them with some already working ones?

  3. #3
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    AeroMan's Avatar
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    Quote Originally Posted by therofl View Post
    Are you testing the returned addresses to see if they're working or are you comparing them with some already working ones?
    im comparing them with the working ones.
    & i get always same adresses

  4. #4
    therofl's Avatar
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    Quote Originally Posted by AeroMan View Post
    im comparing them with the working ones.
    & i get always same adresses
    Then I guess the masking is wrong. |:

    I'm not sure how to create masks like that so, I can't be of much help, but I'm almost sure that's the problem.

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