Obrigado pelos créditos, mas o FlyZM tá errado...Primeiramente gostaria de deixar umas AOB's para vocês...
Code:GAMESTATUS - D9 ?? ?? FF D2 50 A1 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? FF ?? 83 C4 ?? 85 mapmgr - 20 00 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? F0 D4 ?? 09 34 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? A8 ?? bypass 31_0 - 83 ?? ?? ?? FF ?? 81 ?? ?? ?? ?? ?? 56 8D ?? ?? ?? ?? ?? ?? FF 15 ?? ?? ?? ?? 68 ?? ?? ?? ?? 8D 8C DRAWTEXTENGINE1 - 85 61 ?? 0C ?? 61 ?? 0C ?? CC CC CC CC CC CC CC ?? EC ?? 53 drawtextengine 2 - D8 ?? ?? 0A ?? ?? ?? ?? ?? 0F ?? ?? ?? 0A ?? ?? ?? ?? ?? 3C ?? 0F ?? 3F E0 ?? 65 ?? DB ?? 49 3F ALTSERVER CF.EXE - 58 78 ?? ?? ?? 78 ?? ?? ?? ?? ?? ?? ?? ?? 17 01 ?? 0F ?? 3F E0 ?? 65 ?? STRINGS : killzone (todos que aparecer é do nobug damage) enum eGameStatus { LOGINSCREEN = 1, SERVERLIST = 17, CHANNELLIST = 3, ROOMLIST = 8, BLACKMARKET = 22, Inventory = 4, STORE = 18, ParallelMarket = 31, ROOM = 13, INGAME = 11 };
Agora segue o logger desse mês
Creditos ?Code:#Crossfire logger - By Crackiller and ForeverMarshall #define o_aLTModel 0x011F0B24 #define o_bypass28_3_JMP 0x0074834D #define o_bypass28_3_CALL 0x00748355 #define o_weaponMgr 0x0190DDB8 #define o_AmmoDamage 0x00000ECC #define o_VisibleZoneIndex 0x00DF7448 #define o_DamageZone 0x00DF7500 #define o_DamagePerSec 0x00DF74F0 #define o_Eatman 0x00DF748C #define o_EatmanName 0x00DF7480 #define o_versioncode 0x00DF7518 #define o_Zoneman 0x00DF7494 #define o_ZoneName 0x00DF745C #define o_ZonemanName 0x00DF7468 #define o_FloorNameMsgIndex 0x00DF749C #define o_Floor 0x00DF74B0 #define o_PointIndex 0x00DF74C0 #define o_EditPoly 0x00DF74CC #define o_PolyList 0x00DF74D8 #define o_PointList 0x00DF74E4 #define o_MaxDepth 0x00DF750C #define o_PlayerMgr 0x01772BD8 #define o_aILTClient 0x011F3C50 #define o_PTCOffset 0x0000021C #define o_BagMgr 0x0192D658 #define o_WallPointer 0x0190DDA0 #define o_Offset_Yaw 0x000004E4 #define o_Offset_Pitch 0x000004E8 #define o_DamagePerMeter 0x0190DD98 #define o_ModelNode 0x0190DCE4 #define o_CharacterMgr 0x01772BF0 #define o_CharacterViewMgr_Size 0x00000C50 #define o_CharacterViewMgr 0x01772BF8 #define o_aCLTPlayerClient 0x0123DC30 #define o_LTClientShell 0x011F3C5C #define o_EndSceneEngine 0x0045F1DF #define o_MidFuncEngine 0x004DFFF2 #define o_IntersectSegment 0x00677080 #define o_dwCPlayerStart 0x000001E8 #define o_MEOffset 0x000001F4 #define o_dwCPlayerSize 0x00000D78 #define p_WallArray 0x011A20E8 #define p_EndScene 0x0045F1DF #define p_DIPEngine 0x004DFFF2 #define o_MSGBOX_BASE 0x00183780 #define MSG_PUSH_1 0x00 #define MSG_PUSH_2 0x77 #define MSG_PUSH_3 0x2E #define MSG_ESP_4 0x14 #define gamestatus 0xABFD9 //---------------- OFFSETS LOG ------------------- #define GameType 0x92C #define PCLTObject 0x4D8 #define FlyOffset 0xA38 #define FlyOffsetZM 0x940 #define NoSpread 0x5E4 #define NoSpreadZM 0x4F4 #define NoRecoil 0x604 #define NoRecoilZM 0x514 #define CurrentWeaponOffset 0x13A0 #define InfiniteAmmo 0x2BC #define Pitch 0x4E4 #define Yaw 0x4E8 #define SuperJump 0x62C #define SuperJumpZM 0x550 //-------------------------------------------------
Me, Darkratos (as offsets do playerclient, a pattern é dele) e também meu amigo crackiller
até.