Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Latin America / Brazil Hacks › CrossFire Latin America / Brazil Hack Source Code › Logger Setembro - 2018 [BONUS]

Logger Setembro - 2018 [BONUS]

Posts 1–12 of 12 · Page 1 of 1
M4
M4Z3
Logger Setembro - 2018 [BONUS]
Primeiramente gostaria de deixar umas AOB's para vocês...

Code:
GAMESTATUS - D9 ?? ?? FF D2 50 A1 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? FF ?? 83 C4 ?? 85

mapmgr - 20  00 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? F0 D4 ?? 09 34 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? A8 ??

bypass 31_0 - 83 ?? ?? ?? FF ?? 81 ?? ?? ?? ?? ?? 56 8D ?? ?? ?? ?? ?? ?? FF 15 ?? ?? ?? ?? 68 ?? ?? ?? ?? 8D 8C

DRAWTEXTENGINE1 - 85 61 ?? 0C ?? 61 ?? 0C ?? CC CC CC CC CC CC CC ?? EC ?? 53

drawtextengine 2 - D8 ?? ?? 0A ?? ?? ?? ?? ?? 0F ?? ?? ?? 0A ?? ?? ?? ?? ?? 3C ?? 0F ?? 3F E0 ?? 65 ?? DB ?? 49 3F

ALTSERVER CF.EXE - 58 78 ?? ?? ?? 78 ?? ?? ?? ?? ?? ?? ?? ?? 17 01 ?? 0F ?? 3F E0 ?? 65 ??

STRINGS : killzone (todos que aparecer é do nobug damage)


enum eGameStatus
{
    LOGINSCREEN = 1,
    SERVERLIST = 17,
    CHANNELLIST = 3,
    ROOMLIST = 8,
    BLACKMARKET = 22,
    Inventory = 4,
    STORE = 18,
    ParallelMarket = 31,
    ROOM = 13,
    INGAME = 11
};

Agora segue o logger desse mês

Code:
#Crossfire logger - By Crackiller and ForeverMarshall

#define o_aLTModel				0x011F0B24
#define o_bypass28_3_JMP			0x0074834D
#define o_bypass28_3_CALL			0x00748355
#define o_weaponMgr				0x0190DDB8
#define o_AmmoDamage				0x00000ECC
#define o_VisibleZoneIndex			0x00DF7448
#define o_DamageZone				0x00DF7500
#define o_DamagePerSec				0x00DF74F0
#define o_Eatman				0x00DF748C
#define o_EatmanName				0x00DF7480
#define o_versioncode				0x00DF7518
#define o_Zoneman				0x00DF7494
#define o_ZoneName				0x00DF745C
#define o_ZonemanName				0x00DF7468
#define o_FloorNameMsgIndex			0x00DF749C
#define o_Floor					0x00DF74B0
#define o_PointIndex				0x00DF74C0
#define o_EditPoly				0x00DF74CC
#define o_PolyList				0x00DF74D8
#define o_PointList				0x00DF74E4
#define o_MaxDepth				0x00DF750C
#define o_PlayerMgr				0x01772BD8
#define o_aILTClient				0x011F3C50
#define o_PTCOffset				0x0000021C
#define o_BagMgr				0x0192D658
#define o_WallPointer				0x0190DDA0
#define o_Offset_Yaw				0x000004E4
#define o_Offset_Pitch				0x000004E8
#define o_DamagePerMeter			0x0190DD98
#define o_ModelNode				0x0190DCE4
#define o_CharacterMgr				0x01772BF0
#define o_CharacterViewMgr_Size			0x00000C50
#define o_CharacterViewMgr			0x01772BF8
#define o_aCLTPlayerClient			0x0123DC30
#define o_LTClientShell				0x011F3C5C
#define o_EndSceneEngine			0x0045F1DF
#define o_MidFuncEngine				0x004DFFF2
#define o_IntersectSegment			0x00677080
#define o_dwCPlayerStart			0x000001E8
#define o_MEOffset				0x000001F4
#define o_dwCPlayerSize				0x00000D78
#define p_WallArray				0x011A20E8
#define p_EndScene				0x0045F1DF
#define p_DIPEngine				0x004DFFF2
#define o_MSGBOX_BASE				0x00183780
#define MSG_PUSH_1				0x00
#define MSG_PUSH_2				0x77
#define MSG_PUSH_3				0x2E
#define MSG_ESP_4				0x14
#define gamestatus 0xABFD9
//---------------- OFFSETS LOG -------------------
#define GameType               0x92C
#define PCLTObject             0x4D8
#define FlyOffset              0xA38
#define FlyOffsetZM            0x940
#define NoSpread               0x5E4
#define NoSpreadZM             0x4F4
#define NoRecoil               0x604
#define NoRecoilZM             0x514
#define CurrentWeaponOffset    0x13A0
#define InfiniteAmmo           0x2BC
#define Pitch                  0x4E4
#define Yaw                    0x4E8
#define SuperJump              0x62C
#define SuperJumpZM            0x550
//-------------------------------------------------
Creditos ?

Me, Darkratos (as offsets do playerclient, a pattern é dele) e também meu amigo crackiller
até.
#1 · 7y ago
VA
vaisefud3
Quote Originally Posted by M4Z3 View Post
Primeiramente gostaria de deixar umas AOB's para vocês...

Code:
GAMESTATUS - D9 ?? ?? FF D2 50 A1 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? FF ?? 83 C4 ?? 85

mapmgr - 20  00 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? F0 D4 ?? 09 34 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? A8 ??

bypass 31_0 - 83 ?? ?? ?? FF ?? 81 ?? ?? ?? ?? ?? 56 8D ?? ?? ?? ?? ?? ?? FF 15 ?? ?? ?? ?? 68 ?? ?? ?? ?? 8D 8C

DRAWTEXTENGINE1 - 85 61 ?? 0C ?? 61 ?? 0C ?? CC CC CC CC CC CC CC ?? EC ?? 53

drawtextengine 2 - D8 ?? ?? 0A ?? ?? ?? ?? ?? 0F ?? ?? ?? 0A ?? ?? ?? ?? ?? 3C ?? 0F ?? 3F E0 ?? 65 ?? DB ?? 49 3F

ALTSERVER CF.EXE - 58 78 ?? ?? ?? 78 ?? ?? ?? ?? ?? ?? ?? ?? 17 01 ?? 0F ?? 3F E0 ?? 65 ??

STRINGS : killzone (todos que aparecer é do nobug damage)


enum eGameStatus
{
    LOGINSCREEN = 1,
    SERVERLIST = 17,
    CHANNELLIST = 3,
    ROOMLIST = 8,
    BLACKMARKET = 22,
    Inventory = 4,
    STORE = 18,
    ParallelMarket = 31,
    ROOM = 13,
    INGAME = 11
};

Agora segue o logger desse mês

Code:
#Crossfire logger - By Crackiller and ForeverMarshall

#define o_aLTModel				0x011F0B24
#define o_bypass28_3_JMP			0x0074834D
#define o_bypass28_3_CALL			0x00748355
#define o_weaponMgr				0x0190DDB8
#define o_AmmoDamage				0x00000ECC
#define o_VisibleZoneIndex			0x00DF7448
#define o_DamageZone				0x00DF7500
#define o_DamagePerSec				0x00DF74F0
#define o_Eatman				0x00DF748C
#define o_EatmanName				0x00DF7480
#define o_versioncode				0x00DF7518
#define o_Zoneman				0x00DF7494
#define o_ZoneName				0x00DF745C
#define o_ZonemanName				0x00DF7468
#define o_FloorNameMsgIndex			0x00DF749C
#define o_Floor					0x00DF74B0
#define o_PointIndex				0x00DF74C0
#define o_EditPoly				0x00DF74CC
#define o_PolyList				0x00DF74D8
#define o_PointList				0x00DF74E4
#define o_MaxDepth				0x00DF750C
#define o_PlayerMgr				0x01772BD8
#define o_aILTClient				0x011F3C50
#define o_PTCOffset				0x0000021C
#define o_BagMgr				0x0192D658
#define o_WallPointer				0x0190DDA0
#define o_Offset_Yaw				0x000004E4
#define o_Offset_Pitch				0x000004E8
#define o_DamagePerMeter			0x0190DD98
#define o_ModelNode				0x0190DCE4
#define o_CharacterMgr				0x01772BF0
#define o_CharacterViewMgr_Size			0x00000C50
#define o_CharacterViewMgr			0x01772BF8
#define o_aCLTPlayerClient			0x0123DC30
#define o_LTClientShell				0x011F3C5C
#define o_EndSceneEngine			0x0045F1DF
#define o_MidFuncEngine				0x004DFFF2
#define o_IntersectSegment			0x00677080
#define o_dwCPlayerStart			0x000001E8
#define o_MEOffset				0x000001F4
#define o_dwCPlayerSize				0x00000D78
#define p_WallArray				0x011A20E8
#define p_EndScene				0x0045F1DF
#define p_DIPEngine				0x004DFFF2
#define o_MSGBOX_BASE				0x00183780
#define MSG_PUSH_1				0x00
#define MSG_PUSH_2				0x77
#define MSG_PUSH_3				0x2E
#define MSG_ESP_4				0x14
#define gamestatus 0xABFD9
//---------------- OFFSETS LOG -------------------
#define GameType               0x92C
#define PCLTObject             0x4D8
#define FlyOffset              0xA38
#define FlyOffsetZM            0x940
#define NoSpread               0x5E4
#define NoSpreadZM             0x4F4
#define NoRecoil               0x604
#define NoRecoilZM             0x514
#define CurrentWeaponOffset    0x13A0
#define InfiniteAmmo           0x2BC
#define Pitch                  0x4E4
#define Yaw                    0x4E8
#define SuperJump              0x62C
#define SuperJumpZM            0x550
//-------------------------------------------------
Creditos ?

Me, Darkratos (as offsets do playerclient, a pattern é dele) e também meu amigo crackiller
até.
Obrigado pelos créditos, mas o FlyZM tá errado...
#2 · 7y ago
M4
M4Z3
Quote Originally Posted by vaisefud3 View Post
Obrigado pelos créditos, mas o FlyZM tá errado...
Coisa de alguns bytes, quem realmente for utilizar vai saber corrigir (ou então vai usar outro jeito, afinal, esse não é o unico modo de fazer o fly)
Valeu pelo FeedBack.
#3 · 7y ago
VA
vaisefud3
Quote Originally Posted by M4Z3 View Post
Coisa de alguns bytes, quem realmente for utilizar vai saber corrigir (ou então vai usar outro jeito, afinal, esse não é o unico modo de fazer o fly)
Valeu pelo FeedBack.
Corajoso de postar novo bypass pro 31_0, a não ser que você tenha outro jeito de fazê-lo...
#4 · 7y ago
[K]akashi
[K]akashi
#define InfiniteAmmo 0x2BC
Is this offset works really of visual ?
can you tell me the value on / off for it ? if possible
#5 · 7y ago
VA
vaisefud3
Quote Originally Posted by [K]akashi View Post

Is this offset works really of visual ?
can you tell me the value on / off for it ? if possible
It only works for knife limit, for weapons it is useless...
#6 · 7y ago
JA
jayjay153
Quote Originally Posted by [K]akashi View Post

Is this offset works really of visual ?
can you tell me the value on / off for it ? if possible
2000 is the default. Just look at the CPlayerIntBase
#7 · 7y ago
M4
M4Z3
Quote Originally Posted by jayjay153 View Post
2000 is the default. Just look at the CPlayerIntBase
Fala português desgraça, na sua área nós tomamos punição de falarmos outro idioma...
#8 · 7y ago
JA
jayjay153
Code:
enum GameStatusCode
{
	LOGIN = 1,
	SERVER = 17,
	CHANNEL = 3,
	ROOM = 8,
	MEGA_LOTTO = 22,
	STORAGE = 4,
	ITEM_SHOP = 18,
	MILE_AGE = 33,
	CLAN = 28,
	TOURNAMENT = 30,
	ROOM_SELECTED = 13,
	LOADING_85 = 0,
	INGAME = 11,
	AFTER_INGAME_RECORD_LIST = 14
};
#9 · 7y ago
Fєηix
Fєηix
#10 · 7y ago
ER
ErrorIndex
Boa logger
#11 · 7y ago
alisonbbzz
alisonbbzz
Nice Logger Foreva
#12 · 7y ago
Posts 1–12 of 12 · Page 1 of 1

Post a Reply

Similar Threads

  • Logger Julho 2018By vaisefud3 in CrossFire Latin America / Brazil Hack Source Code
    26Last post 8y ago
  • Logger Agosto 2018By vaisefud3 in CrossFire Latin America / Brazil Hack Source Code
    17Last post 7y ago
  • Logger após atualização 23/01/2018By vaisefud3 in CrossFire Latin America / Brazil Hack Source Code
    0Last post 8y ago
  • [CFNA 11/05/2018]TheOrder Addy LoggerBy gaerGAERHGaerherh in CrossFire Hack Coding / Programming / Source Code
    16Last post 8y ago
  • Addy Logger [05/04/2018]By M4Z3 in CrossFire Hack Coding / Programming / Source Code
    8Last post 8y ago

Tags for this Thread

None