Logger Setembro - 2018 [BONUS]
Primeiramente gostaria de deixar umas AOB's para vocês...
Code:
GAMESTATUS - D9 ?? ?? FF D2 50 A1 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? FF ?? 83 C4 ?? 85
mapmgr - 20 00 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? F0 D4 ?? 09 34 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? A8 ??
bypass 31_0 - 83 ?? ?? ?? FF ?? 81 ?? ?? ?? ?? ?? 56 8D ?? ?? ?? ?? ?? ?? FF 15 ?? ?? ?? ?? 68 ?? ?? ?? ?? 8D 8C
DRAWTEXTENGINE1 - 85 61 ?? 0C ?? 61 ?? 0C ?? CC CC CC CC CC CC CC ?? EC ?? 53
drawtextengine 2 - D8 ?? ?? 0A ?? ?? ?? ?? ?? 0F ?? ?? ?? 0A ?? ?? ?? ?? ?? 3C ?? 0F ?? 3F E0 ?? 65 ?? DB ?? 49 3F
ALTSERVER CF.EXE - 58 78 ?? ?? ?? 78 ?? ?? ?? ?? ?? ?? ?? ?? 17 01 ?? 0F ?? 3F E0 ?? 65 ??
STRINGS : killzone (todos que aparecer é do nobug damage)
enum eGameStatus
{
LOGINSCREEN = 1,
SERVERLIST = 17,
CHANNELLIST = 3,
ROOMLIST = 8,
BLACKMARKET = 22,
Inventory = 4,
STORE = 18,
ParallelMarket = 31,
ROOM = 13,
INGAME = 11
};
Agora segue o logger desse mês
Code:
#Crossfire logger - By Crackiller and ForeverMarshall
#define o_aLTModel 0x011F0B24
#define o_bypass28_3_JMP 0x0074834D
#define o_bypass28_3_CALL 0x00748355
#define o_weaponMgr 0x0190DDB8
#define o_AmmoDamage 0x00000ECC
#define o_VisibleZoneIndex 0x00DF7448
#define o_DamageZone 0x00DF7500
#define o_DamagePerSec 0x00DF74F0
#define o_Eatman 0x00DF748C
#define o_EatmanName 0x00DF7480
#define o_versioncode 0x00DF7518
#define o_Zoneman 0x00DF7494
#define o_ZoneName 0x00DF745C
#define o_ZonemanName 0x00DF7468
#define o_FloorNameMsgIndex 0x00DF749C
#define o_Floor 0x00DF74B0
#define o_PointIndex 0x00DF74C0
#define o_EditPoly 0x00DF74CC
#define o_PolyList 0x00DF74D8
#define o_PointList 0x00DF74E4
#define o_MaxDepth 0x00DF750C
#define o_PlayerMgr 0x01772BD8
#define o_aILTClient 0x011F3C50
#define o_PTCOffset 0x0000021C
#define o_BagMgr 0x0192D658
#define o_WallPointer 0x0190DDA0
#define o_Offset_Yaw 0x000004E4
#define o_Offset_Pitch 0x000004E8
#define o_DamagePerMeter 0x0190DD98
#define o_ModelNode 0x0190DCE4
#define o_CharacterMgr 0x01772BF0
#define o_CharacterViewMgr_Size 0x00000C50
#define o_CharacterViewMgr 0x01772BF8
#define o_aCLTPlayerClient 0x0123DC30
#define o_LTClientShell 0x011F3C5C
#define o_EndSceneEngine 0x0045F1DF
#define o_MidFuncEngine 0x004DFFF2
#define o_IntersectSegment 0x00677080
#define o_dwCPlayerStart 0x000001E8
#define o_MEOffset 0x000001F4
#define o_dwCPlayerSize 0x00000D78
#define p_WallArray 0x011A20E8
#define p_EndScene 0x0045F1DF
#define p_DIPEngine 0x004DFFF2
#define o_MSGBOX_BASE 0x00183780
#define MSG_PUSH_1 0x00
#define MSG_PUSH_2 0x77
#define MSG_PUSH_3 0x2E
#define MSG_ESP_4 0x14
#define gamestatus 0xABFD9
//---------------- OFFSETS LOG -------------------
#define GameType 0x92C
#define PCLTObject 0x4D8
#define FlyOffset 0xA38
#define FlyOffsetZM 0x940
#define NoSpread 0x5E4
#define NoSpreadZM 0x4F4
#define NoRecoil 0x604
#define NoRecoilZM 0x514
#define CurrentWeaponOffset 0x13A0
#define InfiniteAmmo 0x2BC
#define Pitch 0x4E4
#define Yaw 0x4E8
#define SuperJump 0x62C
#define SuperJumpZM 0x550
//-------------------------------------------------
Creditos ?
Me, Darkratos (as offsets do playerclient, a pattern é dele) e também meu amigo crackiller
até.