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  1. #1
    jokong105's Avatar
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    Some basic Source Code hacks For WarRock PH

    Some basic Source Code hacks For WarRock PH
    Enjoy This Source Codes



    Superjump

    Code:

    int x = 1000; //beliebige Höhe
    void Superjump()
    {
    *(float*)(ADR_PLAYERPOINTER + OFFSET_Z) = x;
    }No Falldamage

    Code:

    void NFD()
    {
    *(int*)ADR_NFD = -25000;
    }Speedhack

    Code:

    void Speedhack()
    {
    //speed x2
    if(GetAsyncKeyState(VK_NUMPAD1)
    {
    *(float*)ADR_SPEED = (97.0 * 2);
    }
    /speedhack off
    if(GetAsyncKeyState(VK_NUMPAD0)
    {
    *(float*)ADR_SPEED = 97.0;
    }
    }

    Quick Ladderup by Red_L!n3

    Code:

    ADR_Ladderquickly 0x00858200

    if (LadderQuickly==1)
    {
    *(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
    }
    else
    {
    *(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
    }

    GM Warning by .Crasy

    Code:

    if(CH_GMW==1) // Was an sein Muss
    {
    #define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0)
    char *gmname=(char *) (GM_Warning);
    if (strlen(gmname)>2) {
    char gmwarn[333];
    sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning);
    }
    }

    Wallclimb by xflick13

    Code:

    #define WallClimb_Int 0x8AC784
    #define WallClimb_Phi 0x816FAC

    -> international : flt_8AC784 dd 5.0e1
    -> Philippines : flt_816FAC dd 5.0e1

    NoMenu just convert to menu if you have a base for it!

    void WallClimb()
    {
    if(GetAsyncKeyState(VK_NUMPAD1)&1)
    {
    *(float*)(WallClimb_Int) = 999;
    }
    if(GetAsyncKeyState(VK_NUMPAD2)&1)
    {
    *(float*)(WallClimb_Int) = 5.0e1;
    }}

    GM Warning by Cαlιgσ

    Code:

    void gmwarning()
    {
    char *gmname=(char*)(ADR_ADMIN_WARNING);
    if (strlen(gmname)>2)
    {
    ExitProcess(0);
    }
    }

    Deadspinner by AeroMan

    Code:

    if ( Deadspinner )
    {
    *(float*)(MEM_DEADSPINNER) = 400.0f;
    }else{
    *(float*)(MEM_DEADSPINNER) = 2.0e-2;
    }

    Fog Color by .Crasy

    Code:

    if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL);
    if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE);
    if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED);
    if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE);
    if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK);
    if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW);
    if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);Anwendungsbe ispiel:

    #define FARBE D3DCOLOR_ARGB(255,255,255,255)
    #define FARBE2 D3DCOLOR_ARGB(255,100,60,60)
    if(Funktion==1)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE)
    if(Funktion==2)pDevice->SetRenderState(D3DRS_FOGCOLOR, FARBE2)

    Asus Wallhack by .Crasy

    Code:

    #define Stride1 36
    #define Stride2 32

    if(WallHack==1)
    {
    if(m_Stride == Stride1 && Stride2 )
    {
    pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
    pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
    pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
    pDevice->SetRenderState( D3DRS_ZENABLE,false);
    }
    }

    Nofog by .Crasy

    Code:

    if(NoFog==1)
    {
    pDevice->SetRenderState(D3DRS_FOGENABLE,false);
    }

    Level hack(Visual) by CyberPasci™ & CyberRazzer

    Code:

    void Level()
    #define OFS_LEVEL *Level Addy*


    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr + OFS_LEVEL)=37.500.000;//irgendwas bei 99/100
    }
    }

    Virtual Jump(ON/OFF) by HackTec

    Code:

    void VirtualJumpon()
    {
    if(GetAsyncKeyState(VK_UP) &1)
    {
    posiX = *(float*)(dwPlayerPtr + OFS_X);
    posiY = *(float*)(dwPlayerPtr + OFS_Y);
    posiZ = *(float*)(dwPlayerPtr + OFS_Z);
    *(float*)(ADR_VIRTUALJUMP) = 1000;
    }
    }

    void VirtualJumpoff()
    {
    if(GetAsyncKeyState(VK_DOWN) &1)
    {
    *(float*)(dwPlayerPtr + OFS_X) = posiX;
    *(float*)(dwPlayerPtr + OFS_Y) = posiY;
    *(float*)(dwPlayerPtr + OFS_Z) = posiZ;
    *(float*)(ADR_VIRTUALJUMP) = 43;
    }
    }

    Glasswalls by Nice~Man

    Code:

    void Glasswalls ()
    {
    *(int*)ADR_GLASSWALLS = 4;
    }

    Glasswalls D3D by .Crasy


    Code:

    #define Stride5 40

    if(GlassWall)
    {
    if(m_Stride==Stride5)
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    }
    }

    Wallhack mit Khali Bug by CyberRazzer

    Code:
    Code:

    if(CH_WallHack==1)
    {
    if(m_Stride == 36 && 32)
    {
    pDevice->SetRenderState(D3DRS_ZENABLE,false);
    }
    }

    SuperExplosion by AeroMan

    Code:

    if( SuperExplosion == 1 )
    {
    *(float*)(ADR_SuperExplosion) = 400.0f;
    }else{
    *(float*)(ADR_SuperExplosion) = 3.7e-1;
    }

    Memory Boneshot by CyberRazzer, IDK, Trademark

    Code:
    Code:

    if( BoneShot )
    {
    if(IsPlayerShooting())
    {
    *(double*)(MEM_BONESHOT) = 1235;
    }
    else
    {
    *(double*)(MEM_BONESHOT) = 1.237e3;
    }
    }

    Platin Prem by xxfabbelxx

    Code:

    void Platin()
    {
    *(int*)(Server+OFS_PREMIUM) = 4;
    }

    Menü Prem by .Crasy

    Code:

    if(premium==1) // Bronze
    *(int*)(Server+OFS_PREMIUM) = 1;

    if(premium==2) // Silber
    *(int*)(Server+OFS_PREMIUM) = 2;

    if(premium==3) // Gold
    *(int*)(Server+OFS_PREMIUM) = 3;

    if(premium==4) // Platin
    *(int*)(Server+OFS_PREMIUM) = 4;

    Scalare Jump(Smooth) by .Crasy

    Code:

    {
    if(GetAsyncKeyState(VK_CONTROL) &0x8000)
    {
    *(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
    }
    }

    Zombie Freeze by CyberPasci™

    Code:

    void speedon0 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
    {
    *(float*)(ADR_SPEED) = 0.0f;
    }

    }

    void speedon1 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
    {
    *(float*)(ADR_SPEED) = 97.0f;
    }
    }

    NoSpawnWait by _-Jimmy-_

    Code:

    void Spawn()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
    VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
    VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
    VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
    }

    NoFog(no Menue) by _-Jimmy-_

    Code:

    void nofog()
    {
    *(float*)ADR_FARFOG = 116612500;
    *(float*)ADR_NEARFOG = 0;
    }

    Exit Warrock by _-Jimmy-_

    Code:
    Code:

    void exit()
    {
    if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
    {
    ExitProcess(0);
    }
    }

    CrossHair by CyberRazzer

    Code:

    if (CH_cross==1)
    {
    int x = ( GetSystemMetrics( 0 ) / 2);
    int y = ( GetSystemMetrics( 1 ) / 2);
    D3DRECT rec = { x - 10, y, x + 10, y + 1};
    D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
    pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
    pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
    }

    Fullbright by CyberRazzer

    Code:

    if (CH_FullBright==1)
    {
    pDevice->SetRenderState(D3DRS_LIGHTING, false);
    pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
    }

    NoFog by CyberRazzer

    Code:

    if(CH_NoFog==1)
    {
    pDevice->SetRenderState(D3DRS_FOGENABLE,false);
    }

    Wallhack by CyberRazzer

    Code:

    if(CH_WallHack==1)
    {
    if(m_Stride == 36)
    {
    pDevice->SetRenderState(D3DRS_ZENABLE,false);
    }
    }

    Wireframe by CyberRazzer

    Code:

    if(CH_WireFrame==1)
    {
    if(m_Stride == 36)
    {
    pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
    }
    }

    PointFrame by CyberRazzer

    Code:

    if(CH_PointMode==1)
    {
    if(m_Stride == 36)
    {
    pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT);
    }
    }

    Glasswalls by CyberRazzer

    Code:

    if(CH_GlassWalls==1)
    {
    if(m_Stride == 40)
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    }
    }

    Chams(ohne Khali Bug) by CyberRazzer

    Code:

    pDevice->SetRenderState(D3DRS_ZENABLE,false);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE,true);
    pDevice->SetTexture(0, Green);
    Chams(mit Khali Bug) by CyberRazzer

    pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);
    pDevice->SetRenderState(D3DRS_ZENABLE,false);

    Wall Color by CyberRazzer

    Code:

    if(WallColor==1)
    {
    if(m_Stride == 40)
    {
    pDevice->SetRenderState(D3DRS_ZENABLE,true);
    pDevice->SetTexture( 0, Red);
    }
    }

    Nobounds by Eragon5555

    Code:

    void nobounds ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
    VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
    VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
    }

    Scope Hack(menü) by *fabirulez*

    Code:

    if(CH_SCOPE==1)
    {
    *(int*)(ADR_SCOPE) = (int)1;
    }
    else
    {
    *(int*)(ADR_SCOPE) = (int)0;
    }
    }

    I'm Drunk by BlackLegend

    Code:
    Code:

    if(CH_DRUNK == 1)
    {
    *(DWORD*)ADR_IMDRUNK = 1;
    }
    if(CH_DRUNK == 0)
    {
    *(DWORD*)ADR_IMDRUNK = 0;
    }
    @Credits
    Mayion
    Jhem
    DaneCoder
    Last edited by jokong105; 07-04-2014 at 11:35 PM.

  2. #2
    noisyboymax's Avatar
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    Please give credits. These codes came from another forum. Which I will not mention as I will receive infractions if I do.

  3. #3
    DaneCoder's Avatar
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    Original thread https://www.mpgh.net/forum/262-warroc...-work-you.html , We've got another leecher over here.
    FUCK YOU

  4. #4
    jokong105's Avatar
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    sorry im just sharing

  5. #5
    noisyboymax's Avatar
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    Still give credits

  6. #6
    I love myself
    나도 너를 사랑해

    Former Staff
    Premium Member
    Jhem's Avatar
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    We don't need useless thread here.
    And give some credits. @Mayion

  7. #7
    sakimocuis1's Avatar
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    Why Field 1 ? Please help me

  8. #8
    mine2512's Avatar
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    can someone tell me where i can get warrock hacks please !

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