Code:
***********************************************
* Combat Arms Endreços Logger v1 *
* Criador - Coder.Dias *
* 23/07/14 *
***********************************************
Engine .Entry Point: 0x460000
Engine .code Size: 0x2A7000
Engine .code Offset: 0x1000
CShell .Entry Point: 0x37100000
CShell .code Size: 0x68CC00
CShell .code Offset: 0x1000
ClientFX .Entry Point: 0xB370000
ClientFX .code Size: 0x59200
ClientFX .code Offset: 0x1000
EHsvc .Entry Point: 0x8241000
EHsvc .code Size: 0x131000
EHsvc .code Offset: 0x1000
=> Engine.EXE...
#define DeviceGame 0x0081BFD8
#define LTClientEXE 0x00492A40
#define WorldToScreen 0x0049EBA0
#define CursorCenter 0x0079BABC
#define SendToServer 0x0047D270
#define IntersectSegment 0x00479C77
#define DrawPrimitive 0x0079536C
#define Present 0x00630E14
#define Reset 0x00584A43
#define Endscene 0x00583D25
#define BeginScene 0x005851EE
#define PresetInterface 0x00630DC7
#define EndSceneInterface 0x00583CF7
#define Start3DEngine 0x0054985F
#define StartOptimized2d 0x00549C30
#define DipEngine 0x00633EBD
#define DipEngine2 0x00633E9E
#define WireFrame 0x00591B09
#define GlassWall 0x00583439
#define RemoveTexture 0x0058344C
#define LightInTheRoom 0x005835D2
#define RemoveEffects 0x0058344C
#define Bypass 0x00535289
=> CShell.DLL...
#define GameStatus 0x37A3EB68
#define LTClientDLL 0x37A26138
#define MTBWCRET 0x3739AD69
#define UnlAmmo 0x374AC157
#define PlayerStatus 0x37A43F48
#define WeaponMGR 0x37A957DC
#define GCS 0x37A651E0
#define PlayerByIndex 0x371AF1D0
#define PlayerMgr 0x37A652C4
#define ClientInfoMgr 0x37A21894
#define LocalPlayer 0x371AFC50
#define CameraUpdate 0x373A4BAF
#define LTCommon 0x37A98DB0
#define GetFontHandle 0x373BBD20
#define GetConsoleInt 0x373FACD0
#define BuildFont 0x3762D7C0
#define FillFont 0x3762E470
#define FontECX 0x37A8EB4C
#define LTCSBase 0x37A26120
#define LocalPtr 0x37A96E78
#define ForceFPS 0x37A261C8
#define CVar 0x373FAEA0
#define CrossHair 0x37A082F0
#define WeaponSet 0x37A951C0
#define BypassMenu 0x3763E680
#define BypassChat 0x3763E6F0
=> Push To Console...
#define ShowFPS 0x37A08410
#define Statitics 0x37A08434
#define PlayerGravity 0x37A0D5E8
#define BaseMoveAccel 0x37A0D678
#define StartAccel 0x37A0D69C
#define MaxAccel 0x37A0D6C0
#define AccelInc 0x37A0D6E4
#define WalkVel 0x37A0D708
#define FRunVel 0x37A0D72C
#define BRunVel 0x37A0D750
#define SRunVel 0x37A0D774
#define SuperJump 0x37A0D798
#define DuckVel 0x37A0D7BC
#define ActivationDistance 0x37A155DC
#define ShowFirePath 0x37A18D74
=> ClientFx.fxd...
#define ClientFx 0x6CF34
=> Escaneamento Finalizado.