Simps0ns (06-14-2012)
Code:WeaponMgr B37294 BasicPlayerInfo AD01FC TextureType B37314 (4f4) FOR PTC 3A3E7C ChangeWeaponAnimRatio 2C2 ReloadAnimRatio 3928 ZoomAction 3918,3910,390C,3908,3904,3900 AmmoPerMagazine 814 MaxAmmo 812 AmmoDamage B04 MoveSpeedPenalty 828 DamageFactorByDistance 82C C4PlantTime 7C, IMUL 0A8 C4DefuseTime 80, IMUL 0A8 MaxCanDefuseDistance 84, IMUL 0A8 CharacterHiddenAlpha 88 CharacterHiddenWalkAlpha 8C CharacterHiddenRunAlpha 90 MovementHiddenRate 94,98,9C,A0,A4 DistFallDamageStartFrom 2C EdgeShotEnabled 4E8 WallShotEnabled 4Ec PerfectWallShotEnabled 4F0 ShotReactYaw 3520,3524,3528 ShotReactPitch 36F4,36F8,36FC LowerAniRate 39F8,3A64,3A68,3A6C Knockback 3C58 vertexlockfailed ACFDA8
[IMG]https://i1132.photobucke*****m/albums/m571/JusCausGraphix.jpg[/IMG]
Simps0ns (06-14-2012)
Nice !! can you do it better like DaRk
@JusCaus
what crossfire for this offset?
Coming Soon,
What string for IMUL 0x0A8
This is for NA right?
EDIT:
Just checked cshell
#define weaponmgr 0xB3732C
^ thats what i found and is working. Obviously i added in the define to make it easier for you guys :/
Last edited by desertflame; 06-14-2012 at 09:25 PM.
Wrong => B37294 ?Code:#define PLAYER_DAMAGES_WP 0x00B3732C //
It's finally Over!
how i put source code in a cross fire?
@HILBOT is right.. weapon pointer is 0xB3732C
[img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]
yeah sorry everyone, most of them are wrong/backwards, ill re update them all in just a little bit. Thanks for pointing that out. No wonder my hack wasnt working,lol
[IMG]https://i1132.photobucke*****m/albums/m571/JusCausGraphix.jpg[/IMG]