Just some addies/offsets

Posts 112 of 12 · Page 1 of 1
Just some addies/offsets
Code:
WeaponMgr              B37294
BasicPlayerInfo        AD01FC
TextureType            B37314 (4f4)
FOR PTC                3A3E7C

ChangeWeaponAnimRatio  2C2
ReloadAnimRatio        3928
ZoomAction             3918,3910,390C,3908,3904,3900
AmmoPerMagazine        814
MaxAmmo                812
AmmoDamage             B04
MoveSpeedPenalty       828
DamageFactorByDistance 82C
C4PlantTime            7C, IMUL 0A8
C4DefuseTime           80, IMUL 0A8
MaxCanDefuseDistance   84, IMUL 0A8
CharacterHiddenAlpha   88
CharacterHiddenWalkAlpha   8C
CharacterHiddenRunAlpha    90
MovementHiddenRate         94,98,9C,A0,A4
DistFallDamageStartFrom    2C
EdgeShotEnabled            4E8
WallShotEnabled            4Ec
PerfectWallShotEnabled     4F0
ShotReactYaw               3520,3524,3528
ShotReactPitch             36F4,36F8,36FC
LowerAniRate               39F8,3A64,3A68,3A6C
Knockback                  3C58
vertexlockfailed           ACFDA8
Nice !! can you do it better like DaRk
@JusCaus
what crossfire for this offset?
What string for IMUL 0x0A8
Good job
This is for NA right?

EDIT:
Just checked cshell

#define weaponmgr 0xB3732C

^ thats what i found and is working. Obviously i added in the define to make it easier for you guys :/
Code:
#define PLAYER_DAMAGES_WP		0x00B3732C //
Wrong => B37294 ?
Quote Originally Posted by ***** View Post
Code:
#define PLAYER_DAMAGES_WP		0x00B3732C //
Wrong => B37294 ?
HI ***** can u update your CF NA HACK pls ?
yeah sorry everyone, most of them are wrong/backwards, ill re update them all in just a little bit. Thanks for pointing that out. No wonder my hack wasnt working,lol
Posts 112 of 12 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?