nop ^^ wuts good d3d stride logger u got there, any ****** or source link ?
theres also much better way in my opinion to make d3d detour by just allocating memory to process with execute, read and bla bla flags and then just detour ID3D11DeviceContext to ur function, yey and done, no createremotethread or unsupported loadlibrary action detection. buut after that u have to fix kernel32, user32 or any other dll calls if u have any there