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  1. #1
    webmaster9's Avatar
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    MW2 lobby edit Flash, Long-knife & AC130 Carepackage Hacks

    hey guys ive got someting for u! hacked lobby!

    how to? :

    [1] Open up the HDD slot on your PS3
    [2] Take out your HDD from the PS3
    [3] Plug the HDD into a SATA cable and connect it to a SATA port on your PC.
    [4] Run PS3 HDD Studio v2.08
    [5] Decrypt your PS3's HDD so you can access & read files on it (using PS3 HDD Studio)
    [6] Input your codes into a file called "server.cfg" using C++ as your language.
    [7] Save your changes and close PS3 HDD Studio.
    [8] Unplug your HDD from your PC.
    [9] Plug your HDD back into your PS3 (re-mount it).
    [10] Use the hacks in a private match.


    here somes codes



    DVARS
    Code:
    xbl_privatematch            0                 //Xbox LIVE Private Match Ture/False
    jump_height                999                 //The maximum height of a player's jump
    bg_fallDamageMaxHeight            9999                 //The height that a player will take maximum damage when falling
    bg_fallDamageMinHeight            9998                //The height that a player will start to take minimum damage if they fall
    player_sprintUnlimited            1                 //Whether players can sprint forever or not
    perk_weapRateMultiplier            0.001                //Percentage of weapon firing rate to use
    player_burstFireCooldown        0                //Seconds after a burst fire before weapons can be fired again
    perk_weapReloadMultiplier        0.001                //Percentage of weapon reload time to use
    perk_weapSpreadMultiplier        0.00001                //Percentage of weapon spread to use
    player_meleeRange            999                //The maximum range of the player's mellee attack
    onlinegame                1                //Current game is an online game with stats, custom classes, unlocks
    scr_airdrop_mega_nuke            5                //Chances in getting a %i in a %i
    scr_airdrop_mega_ammo            0
    scr_airdrop_mega_uav            0
    scr_airdrop_mega_counter_uav        0
    scr_airdrop_mega_sentry            0
    scr_airdrop_mega_predator_missile    0
    scr_airdrop_mega_precision_airstrike    0
    scr_airdrop_mega_harrier_airstrike    0
    scr_airdrop_mega_helicopter        0
    scr_airdrop_mega_helicopter_flares    0
    scr_airdrop_mega_stealth_airstrike    0
    scr_airdrop_mega_helicopter_minigun    1
    scr_airdrop_mega_ac130            1
    scr_airdrop_ammo            0
    scr_airdrop_uav                0
    scr_airdrop_counter_uav            0
    scr_airdrop_sentry            0
    scr_airdrop_predator_missile        0
    scr_airdrop_precision_airstrike        0
    scr_airdrop_harrier_airstrike        0
    scr_airdrop_helicopter            0
    scr_airdrop_helicopter_flares        0
    scr_airdrop_stealth_airstrike        0
    scr_airdrop_helicopter_minigun        1
    scr_airdrop_ac130            1
    scr_airdrop_nuke            5
    g_gametype                "gtnw"                //Current gametype
    ui_gametype                "gtnw"                //Gametype in menus
    xblive_playEvenIfDown            1                //Allow people to play online even if Live is down
    con_minicon                1                //Display the mini console on screen
    scr_nukeTimer                150                //Time for the nuke counter to start counting down at
    perk_grenadeDeath            "remotemissile_projectile_mp"    //Name of the grenade weapon to drop
    cg_drawfps                1                //Draw frames per second
    cg_scoreboardPingText            1                //Whether to show numeric ping value
    aim_autoaim_enabled            1                 //Turn on auto aim
    aim_autoaim_lerp            100                //The rate in degrees per second that the auto aim will converge to its target
    aim_autoaim_region_height        480                //The height of the auto aim region in virtual screen coordinates (0 - 480)
    aim_autoaim_region_width        640                //The width of the auto aim region in virtual screen coordinates (0 - 640)
    aim_autoAimRangeScale            2                //Scales the weapon's auto aim range
    aim_lockon_debug            1                //Turn on debugging info for aim lock on
    aim_lockon_enabled            1                //Aim lock on helps the player to stay on target
    aim_lockon_region_height        0                 //The height of the auto aim region in virtual screen coordinates(0-480)
    aim_lockon_region_width            5000                //The width of the auto aim region in virtual screen coordinates(0-640)
    aim_lockon_strength            1                //The amount of aim assistance given by the target lock on
    aim_lockon_deflection            0.05                //The amount of stick deflection for the lockon to activate
    aim_input_graph_debug            0                //Debug the view input graphs
    aim_input_graph_enabled            1                //Use graph for adjusting view input
    r_zfar                    0                //Change the distance at which culling fog reaches 100% opacity; 0 is off
    r_znear                    57                //Things closer than this aren't drawn.
    r_znear_depthhack            2                //Viewmodel near clip plane
    g_speed                    700                //Player speed
    timescale                0.65                //Scale time of each frame
    cg_drawThroughWalls            1                //Whether to draw friendly names through walls or not
    cg_enemyNameFadeOut            900000                //Time in milliseconds to fade out enemy names
    cg_enemyNameFadeIn            0                //Time in milliseconds to fade in enemy names
    party_connectToOthers            0                //If false, we will just start our own lobby rather than connect to another lobby, even if others exist
    party_hostmigration            0                //Whether to use host migration in lobbies
    laserForceOn                1                //Force laser sights on in all possible places (for debug purposes)
    cg_drawHealth                1                //Draw health bar
    g_gravity                100                //Gravity in inches per second per second
    clanName                "IW"                //Player clan name
    perk_bulletDamage            -1                //Stopping power perk multiplier
    perk_explosiveDamage            -1                //??? perk multiplier
    ui_mapname                mp_shipment            //Map name in menus (THIS ONE IS FUN TO f*** WITH YOUR FRIENDS!!LOL)
    cg_fov                    85                //The field of view angle in degrees
    cg_drawShellshock            0                //Draw shellshock & flashbang screen effects

    WALLHACK ON
    Code:
    self ThermalVisionFOFOverlayOn();
    WALLHACK OFF
    Code:
    self ThermalVisionFOFOverlayOff();

    10th Spinning Emblem
    Code:
    self SetcardIcon( "cardicon_prestige10_02" );
    self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );

    Class Mods
    Code:
    for (i = 0; i < 10; i++)
    {
        self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
        self setPlayerData( "customClasses", i, "weaponSetups",  0, "weapon", "itemName" ); //Primary Gun
        self setPlayerData( "customClasses", i, "weaponSetups",  0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
        self setPlayerData( "customClasses", i, "weaponSetups",  0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
        self setPlayerData( "customClasses", i, "weaponSetups",  0, "camo", "itemName" ); //Primary Camo
        self setPlayerData( "customClasses", i, "weaponSetups",  1, "weapon", "itemName" ); //Secondary Gun
        self setPlayerData( "customClasses", i, "weaponSetups",  1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
        self setPlayerData( "customClasses", i, "weaponSetups",  1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
        self setPlayerData( "customClasses", i, "weaponSetups",  1, "camo", "itemName" ); //Secondary Camo
        self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
        self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
        self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
        self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
        self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
        self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
    }
    God Mode
    Code:
    doGod()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        self.maxhealth = 90000;
        self.health = self.maxhealth;
    
        while ( 1 )
        {
            wait .4;
            if ( self.health < self.maxhealth )
                self.health = self.maxhealth;
        }
    }
    infinity ammo
    Code:
    doAmmo()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
    
        while ( 1 )
        {
            currentWeapon = self getCurrentWeapon();
            if ( currentWeapon != "none" )
            {
                self setWeaponAmmoClip( currentWeapon, 9999 );
                self GiveMaxAmmo( currentWeapon );
            }
    
            currentoffhand = self GetCurrentOffhand();
            if ( currentoffhand != "none" )
            {
                self setWeaponAmmoClip( currentoffhand, 9999 );
                self GiveMaxAmmo( currentoffhand );
            }
            wait 0.05;
        }
    }
    ac-130

    Code:
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
    UFO Mode
    You can't go through everything, but some things you can.

    Code:
    doUfo()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
        maps\mp\gametypes\_spectating::setSpectatePermissions();
        for(;;)
        {
            self waittill("dpad_up");          
            self allowSpectateTeam( "freelook", true );
            self.sessionstate = "spectator";
            self setContents( 0 );
            self waittill("dpad_up");
            self.sessionstate = "playing";
            self allowSpectateTeam( "freelook", false );
            self setContents( 100 );
        }
    }
    hope you enjoy

  2. The Following 4 Users Say Thank You to webmaster9 For This Useful Post:

    ANARCH1ST (06-14-2010),crazygamer53 (08-30-2010),NTAPRO (06-28-2010),WOLFPACK X69X (06-07-2010)

  3. #2
    tuve2's Avatar
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    Nice tutorial. Shall look at it more soon :P

  4. #3
    Justin's Avatar
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    It's Unfortunate that I've seen this somewhere else, but Good job on the release to MPGH

    Minion Statistics

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  5. #4
    skulhead's Avatar
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    what is HDD slot -.-

    I am new at the ps3 hacking.

  6. #5
    Justin's Avatar
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    Quote Originally Posted by skulhead View Post
    what is HDD slot -.-

    I am new at the ps3 hacking.
    The HDD (Hard Disk Drive Expansion Bay) can be easily located on the 1st, 2nd and 3rd generation PS3's (These are the Fat Version, with the spiderman font)

    I am almost certain that this guide is intended for those who own either the 1st, 2nd and 3rd Generation PS3's, as removing the HDD is easy.

    If you do own a PS3 upto the 3rd generation then the Expansion Bay is located on the left side of you PS3 (or the on the bottom if you are standing it up)

    Minion Statistics

    Ex-Console Minion: 13/01/2011 ~ 19/04/2011
    Console Re-Minion: 14/06/2012 ~ 27/02/2013
    AVA Minion: 22/06/2012 ~ 12/11/2012
    Battlefield Minion: 04/02/2013 ~ 27/02/2013

  7. #6
    webmaster9's Avatar
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    Quote Originally Posted by Xion7200 View Post
    The HDD (Hard Disk Drive Expansion Bay) can be easily located on the 1st, 2nd and 3rd generation PS3's (These are the Fat Version, with the spiderman font)

    I am almost certain that this guide is intended for those who own either the 1st, 2nd and 3rd Generation PS3's, as removing the HDD is easy.

    If you do own a PS3 upto the 3rd generation then the Expansion Bay is located on the left side of you PS3 (or the on the bottom if you are standing it up)
    awsomly yup

  8. #7
    CoderNever's Avatar
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    Okay...so I was going to do this...but where would i find a "sata port" on my pc? Or..Will i have to buy a convert cable for it..?

  9. #8
    itsaparty's Avatar
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    2 weeeks late and u dont explain anythin and make it sound easy, decrypt ur hard drive? c ++ ? good luck to everyone w that hahaha and u dont even have the right codes those are for xbox this is ps3 section

  10. #9
    Justin's Avatar
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    Quote Originally Posted by itsaparty View Post
    2 weeeks late and u dont explain anythin and make it sound easy, decrypt ur hard drive? c ++ ? good luck to everyone w that hahaha and u dont even have the right codes those are for xbox this is ps3 section
    If you didn't think about this already, the only difference between the Xbox and PS3 is the Hardware, The source code for the game shouldn't/wouldn't change when burning it onto the Disc's.

    The only real difference is the graphics, the button's used to control the in-game functions, Also people don't need to Physically Decrypt the HDD, that's what PS3 HDD Studio is designed to do and this thread has only been open for 2 days, not 2 weeks!

    Quote Originally Posted by CoderNever View Post
    Okay...so I was going to do this...but where would i find a "sata port" on my pc? Or..Will i have to buy a convert cable for it..?
    This is what a Sata Cable look's like ( You should have a spare hanging around from when your PC was built, this is assuming that you PC was built after 2008)


    This is what Sata Cable look like, all you need to is take your PS3 Hard drive and plug in one of the sata cable's and an extra power connection and your set to go.

    This is what a Sata Port look's like (Depending on the make and model of your Motherboard, the Sata port's may be different colors, but look pretty much the same)


    Hope I helped!
    Last edited by Justin; 06-07-2010 at 07:17 PM.

    Minion Statistics

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    Console Re-Minion: 14/06/2012 ~ 27/02/2013
    AVA Minion: 22/06/2012 ~ 12/11/2012
    Battlefield Minion: 04/02/2013 ~ 27/02/2013

  11. #10
    frozenasasin's Avatar
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    holy... this works but only in private match..... Its AWESOME but only works in private match...
    SOTW 44 Entry

  12. #11
    itsaparty's Avatar
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    i meant the giltch came out 2 weeks ago and im prettty sure theyr are diffrent source ccodes

  13. #12
    Justin's Avatar
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    Quote Originally Posted by frozenasasin View Post
    holy... this works but only in private match..... Its AWESOME but only works in private match...
    There is a method that can be used to allow your Private match Online, the only problem with this is, that to many people can be added to your game mode sometimes and the lobby will close automatically

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  14. #13
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    Hi!!
    I'm impressed. I want to do, but for this I have to be hacker? hahaha
    Some questions.
    can be modified to go nuclear bombs in packages?
    I have a USB-SATA/IDE converted, will it work?
    How to activate the hack in the game?

    Please help!

    Thx and greetings.
    Last edited by albertopsp; 06-09-2010 at 08:53 AM.

  15. #14
    webmaster9's Avatar
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    Quote Originally Posted by albertopsp View Post
    Hi!!
    I'm impressed. I want to do, but for this I have to be hacker? hahaha
    Some questions.
    can be modified to go nuclear bombs in packages?yes
    I have a USB-SATA/IDE converted, will it work?no it wont
    How to activate the hack in the game?activate otomatically

    Please help!

    Thx and greetings.
    responded in the quote

  16. #15
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    Ohhh, thats how people do it.

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