Thread: Addy Logger

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  1. #1
    gaerGAERHGaerherh's Avatar
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    Thumbs up Addy Logger

    Code:
    //|---------------------------------| Player Client & Offset|---------------------------------|
    #define MenuPtr //removed
    #define GameStatus 0x12D8068
    #define BasicPlayerInfo 0x1760260 //PlayerMgr
    #define aCLTPlayerClient 0x1294950
    #define CLTPlayerClientOffset 0x78
    #define FlyHack 0xA40
    #define FlyHackZM 0x948
    #define LessRecoil 0x60C
    #define LessRecoilZM 0x51C
    #define NoSpread 0x5EC
    #define NoSpreadZM 0x4FC
    #define SuperJump 0x644
    #define SuperJumpZM 0x558
    //|---------------------------------| Bug Damage |---------------------------------|
    #define aNoBug //removed
    //|---------------------------------| Fall Damage |---------------------------------|
    #define FallDamage 0x18FB418
    #define FallDamageOffset 0x4
    //|---------------------------------| ESP & Aimbot |---------------------------------|
    #define aLTClientShell 0x1268EEC
    #define aLTModel 0x12648CC
    #define dwCPlayerStart 0x1E8
    #define dwCPlayerSize 0xD78
    #define MEOffset 0x1F4
    //|---------------------------------| WeaponManager & ModelNode |---------------------------------|
    #define WeaponMgr 0x18FB438
    #define ModelNode 0x18FB364
    //|---------------------------------| Weapon |---------------------------------|
    #define WeaponStructOffset //removed
    #define Bypass28_3 //removed
    #define MaxWeapons //removed
    #define KnifeNormalAniRate 0x10E8
    #define KnifeNormalAniRate1 0x1148
    #define KnifeBigshotAniRate 0x10F8
    #define Knockback 0x39A0
    #define MoveSpeedPenalty 0x124C
    #define Range 0xEA8
    #define AmmoDamage 0xEB8
    #define KnifeNormalAngle 0x10D8
    #define KnifeBigshotAngle 0x1108
    #define WallShotDamageRatio 0x2878
    #define KnifeNormalRange 0x10C8
    #define KnifeBigshotRange 0x10F8
    #define BoomDurationDamage 0x3811
    #define ReloadAnimRatio 0x13B4
    #define ChangeWeaponAnimRatio 0x13B8
    #define Recoil1 0xBD8
    #define Recoil2 0xD40
    #define Recoil3 0x33F0
    #define Recoil4 0x1674
    #define Recoil5 0x17DC
    #define Recoil6 0x1944
    //|---------------------------------| Dissconnected From Server |---------------------------------|
    #define aDC_JMP //removed
    #define aDC_CALL //removed
    #define aDC_NOP //removed
    //|---------------------------------| Shot Through Walls |---------------------------------|
    #define WallPointer 0x18FB420
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    #define TextureType 0x594
    #define Bypass 18_0 //removed
    #define Bypass 18_1 //removed
    //|---------------------------------| Unlock All Mutants |---------------------------------|
    #define oGameUi //removed
    #define oNanoPVScreen //removed
    #define aOpenMutantScreen //removed
    #define oMutant //removed
    //|---------------------------------| Invisible & Anti Invisible |---------------------------------|
    #define aLTClient 0x1268EE0
    #define invisibleoffset 0xA0
    Last edited by gaerGAERHGaerherh; 12-02-2018 at 01:35 AM.

  2. #2
    iknowitsfake26's Avatar
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    are you using 6 offset for perfect no recoil?

    - - - Updated - - -

    and are you using no bug damage with 1 address too?

  3. #3
    gaerGAERHGaerherh's Avatar
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    Quote Originally Posted by iknowitsfake26 View Post
    are you using 6 offset for perfect no recoil?

    - - - Updated - - -

    and are you using no bug damage with 1 address too?
    yep
    //msg2short

  4. #4
    iknowitsfake26's Avatar
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    Quote Originally Posted by progamerr47 View Post
    yep
    //msg2short
    so your perfect no recoil will work in shotgun? i think not i using 54 offset for PNR

    - - - Updated - - -

    btw your no bug damage will work in mexico?

  5. #5
    gaerGAERHGaerherh's Avatar
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    Quote Originally Posted by iknowitsfake26 View Post
    so your perfect no recoil will work in shotgun? i think not i using 54 offset for PNR

    - - - Updated - - -

    btw your no bug damage will work in mexico?
    yes all maps

  6. #6
    iknowitsfake26's Avatar
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    Quote Originally Posted by progamerr47 View Post
    yes all maps
    can you give me a clue where can i find that address?
    and there is string of that or no string

  7. #7
    [K]akashi's Avatar
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    Nice troll
    hehehehe
    To become a successful coder you should become a leecher first
    .CHROME -DeV HACK.





  8. #8
    gaerGAERHGaerherh's Avatar
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    Quote Originally Posted by [K]akashi View Post
    Nice troll
    hehehehe
    what troll ? that all adresses work xD

    - - - Updated - - -

    Quote Originally Posted by iknowitsfake26 View Post
    can you give me a clue where can i find that address?
    and there is string of that or no string
    that isnt string just one addr and i make it nothing

  9. #9
    iknowitsfake26's Avatar
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    Quote Originally Posted by progamerr47 View Post
    what troll ? that all adresses work xD

    - - - Updated - - -



    that isnt string just one addr and i make it nothing
    i mean that no bug damage there is a string of that or nothing

  10. #10
    gaerGAERHGaerherh's Avatar
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    Quote Originally Posted by iknowitsfake26 View Post
    i mean that no bug damage there is a string of that or nothing
    nothing...

  11. #11
    iknowitsfake26's Avatar
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    Quote Originally Posted by progamerr47 View Post
    Code:
    //|---------------------------------| Player Client & Offset|---------------------------------|
    #define MenuPtr //removed
    #define GameStatus 0x12D8068
    #define BasicPlayerInfo 0x1760260 //PlayerMgr
    #define aCLTPlayerClient 0x1294950
    #define CLTPlayerClientOffset 0x78
    #define FlyHack 0xA40
    #define FlyHackZM 0x948
    #define LessRecoil 0x60C
    #define LessRecoilZM 0x51C
    #define NoSpread 0x5EC
    #define NoSpreadZM 0x4FC
    #define SuperJump 0x644
    #define SuperJumpZM 0x558
    //|---------------------------------| Bug Damage |---------------------------------|
    #define aNoBug //removed
    //|---------------------------------| Fall Damage |---------------------------------|
    #define FallDamage 0x18FB418
    #define FallDamageOffset 0x4
    //|---------------------------------| ESP & Aimbot |---------------------------------|
    #define aLTClientShell 0x1268EEC
    #define aLTModel 0x12648CC
    #define dwCPlayerStart 0x1E8
    #define dwCPlayerSize 0xD78
    #define MEOffset 0x1F4
    //|---------------------------------| WeaponManager & ModelNode |---------------------------------|
    #define WeaponMgr 0x18FB438
    #define ModelNode 0x18FB364
    //|---------------------------------| Weapon |---------------------------------|
    #define WeaponStructOffset //removed
    #define Bypass28_3 //removed
    #define MaxWeapons //removed
    #define KnifeNormalAniRate 0x10E8
    #define KnifeNormalAniRate1 0x1148
    #define KnifeBigshotAniRate 0x10F8
    #define Knockback 0x39A0
    #define MoveSpeedPenalty 0x124C
    #define Range 0xEA8
    #define AmmoDamage 0xEB8
    #define KnifeNormalAngle 0x10D8
    #define KnifeBigshotAngle 0x1108
    #define WallShotDamageRatio 0x2878
    #define KnifeNormalRange 0x10C8
    #define KnifeBigshotRange 0x10F8
    #define BoomDurationDamage 0x3811
    #define ReloadAnimRatio 0x13B4
    #define ChangeWeaponAnimRatio 0x13B8
    #define Recoil1 0xBD8
    #define Recoil2 0xD40
    #define Recoil3 0x33F0
    #define Recoil4 0x1674
    #define Recoil5 0x17DC
    #define Recoil6 0x1944
    //|---------------------------------| Dissconnected From Server |---------------------------------|
    #define aDC_JMP //removed
    #define aDC_CALL //removed
    #define aDC_NOP //removed
    //|---------------------------------| Shot Through Walls |---------------------------------|
    #define WallPointer 0x18FB420
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    #define TextureType 0x594
    #define Bypass 18_0 //removed
    #define Bypass 18_1 //removed
    //|---------------------------------| Unlock All Mutants |---------------------------------|
    #define oGameUi //removed
    #define oNanoPVScreen //removed
    #define aOpenMutantScreen //removed
    #define oMutant //removed
    //|---------------------------------| Invisible & Anti Invisible |---------------------------------|
    #define aLTClient 0x1268EE0
    #define invisibleoffset 0xA0
    isdead and isalive?

  12. #12
    IrineuMito's Avatar
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    Do you have CFBR?

  13. #13
    gaerGAERHGaerherh's Avatar
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    Quote Originally Posted by iknowitsfake26 View Post
    isdead and isalive?
    removed find it by your skills

  14. #14
    vaisefud3's Avatar
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    Quote Originally Posted by IrineuMito View Post
    Do you have CFBR?
    Check the BR section, I just posted my logger there
    Press thanks if I helped

    Xigncode Security:


  15. #15
    CaiozinhoFC1's Avatar
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    Code:
    #define Bypass 18_0 //removed
    #define Bypass 18_1 //removed
    I'm waiting for the real proof that you said you own
    One Position Kill CFBR

  16. The Following User Says Thank You to CaiozinhoFC1 For This Useful Post:

    boyka74 (12-02-2018)

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