Nothing to say just download the file from the attachments below
Example of a decrypted attribute (CLIENTBUTES.TXT)
Code:
[SpecialFX]
FireSmokeTex = "FX\Test\Smoke1.dtx"
FireTex = "SFX\Test\Fire1Test\Fire1.spr"
FireTex2 = "SFX\Test\Fire1Test\Fire2.spr"
FireSnd = "Snd\Amb\smfire.wav"
SearchBeam = "FX\Beams\SpotlightBeam.ltb"
SearchSkin0 = "FX\Beams\SpotlightBeam.dtx"
SearchSkin1 = "TexFX\Cubic\Falloff1.dtx"
SearchRenderStyle0 = "RS\SpotlightFalloffSaturate.ltb"
ChatFX = "PlayerChat"
[BreathFX]
Sprite = "FX\Test\Breath.spr"
MinVel = <0.0, 5.0, 0.0>
MaxVel = <5.0, 10.0, 5.0>
ForwardVel = 6.0
Volume = 2.0
Radius = 1000.0
MinPStartScale = 0.5
MaxPStartScale = 2.0
MinPEndScale = 5.0
MaxPEndScale = 7.0
MinPLife = 1.0
MaxPLife = 3.0
PStartAlpha = 0.5
PEndAlpha = 0.0
NumParticles = 3
[PickupItemFX]
WeaponThrowBaseVel = 16.0f
WeaponThrowCurVel = 13.0f
PitchRotVel = 12.0f
YawRotVel = 10.0f
RollRotVel = 10.0f
[Weather]
RainVelLight = -3500.0
RainVelNormal = -3500.0
RainVelHeavy = -3500.0
RainNumLightDrops = 100.0
RainNumNormalDrops = 750.0
RainNumHeavyDrops = 2000.0
RainSplashSprite = "Sfx\Rain\Spr\RnSpl.spr"
RainRingSprite = "Sfx\Rain\Spr\RnRng.spr"
ThunderSound = "Snd\Amb\Thunder.wav"
SnowVelLight = -450.0
SnowVelNormal = -450.0
SnowVelHeavy = -450.0
SnowNumLightFlakes = 100.0
SnowNumNormalFlakes = 300.0
SnowNumHeavyFlakes = 700.0
SnowParticle = "SFX\Snow\SprTex\Snow1.dtx"
SnowParticleRadius = 1000.0
[Cheats]
Cheat0 = "mpsanta"
[Camera]
LetterBoxPercent = 0.70
[Reverb]
DefaultLevel = 1.0
UpdatePeriod = 0.33
PlayerMoveDist = 100.0
IntersectSegmentLen = 2000.0
PipeSpace = 100.0
PipeReflectTime = 0.005
PipeDecayTime = 1.493
PipeVolume = 0.1
PipeDamping = 1.0
PlainSpace = 500.0
PlainReflectTime = 0.005
PlainDecayTime = 1.493
PlainVolume = 0.2
PlainDamping = 1.0
ArenaSpace = 1000.0
ArenaReflectTime = 0.01
ArenaDecayTime = 4.236
ArenaVolume = 0.1
ArenaDamping = 1.0
MountainsSpace = 2000.0 // Ignored. Is the same as IntersectSegmentLen
MountainsReflectTime = 0.0
MountainsDecayTime = 3.0
MountainsVolume = 0.1
MountainsDamping = 1.0
StoneRoomSpace = 100.0
StoneRoomReflectTime = 0.005
StoneRoomDecayTime = 0.6
StoneRoomVolume = 0.3
StoneRoomDamping = 1.0
HallwaySpace = 500.0
HallwayReflectTime = 0.01
HallwayDecayTime = 1.3
HallwayVolume = 0.3
HallwayDamping = 1.0
ConcertHallSpace = 1500.0
ConcertHallReflectTime = 0.02
ConcertHallDecayTime = 2.2
ConcertHallVolume = 0.1
ConcertHallDamping = 1.0
AuditoriumSpace = 2000.0 // Ignored. Is the same as IntersectSegmentLen
AuditoriumReflectTime = 0.02
AuditoriumDecayTime = 3.5
AuditoriumVolume = 0.1
AuditoriumDamping = 1.0
[Guns]
DamageFXSound1 = "GUNS_SND_IMPACTS\MultiDing1.wav"
DamageFXSound2 = "GUNS_SND_IMPACTS\MultiDing2.wav"
[Interface]
SelectSound = "UI_SND\select.wav"
SelectChangeSound = "UI_SND\selectchange.wav"
PageChangeSound = ""
UnselectableSound = "UI_SND\unselectable.wav"
ActivationDistance = 100.0
ReviveDistance = 200.0
TargetDistance = 1000.0
PickupDistance = 100.0
BasicUIBGM = "Game\BGM\BGM_LOOP.mp3"
WaitingRoomBGM = "Game\BGM\BGM_LOOP.mp3"
LoadingScreenBGM = "Game\BGM\Map_Loading.mp3"
QuarantineModeBGM = "Game\BGM\Zombie_Ambience.mp3"
QuarantineModeEndBGM= "Game\BGM\QRT_Count_BGM.mp3"
HQMOccupyProgressBGM = "Game\BGM\HQM_Count_BGM.mp3"
CF2CinematicEndingBGM = "Game\BGM\SnowStorm_Ending.mp3"
UserAllReadySound = "UI_SND\ALLREADY_LOOP.wav"
RoundStartSound = "UI_SND\RoundStart.wav"
RoundAlphaTeamWinSound = "UI_SND\AlphaWin.wav"
RoundBravoTeamWinSound = "UI_SND\BravoWin.wav"
QRTHumanWinSound = "UI_SND\Quarantine\human_win.wav"
QRTInfectorWinSound = "UI_SND\Quarantine\infected_win.wav"
RoundDrawSound = "UI_SND\Draw.wav"
MessageBoxSound = "UI_SND\Message.wav"
WhisperMsgSound = "UI_SND\Whisper.wav"
EquipClothesSound = "UI_SND\Clothes.wav"
RadarOnOffSound = "UI_SND\radar.wav"
ScoreWndOnOffSound = "UI_SND\Score.wav"
TaticalMapOnOffSound = "UI_SND\Minimap.wav"
RespawnCountSound = "UI_SND\RESPWANCOUNT.wav"
SuccessToBuyAmmoSound = "UI_SND\BULLET.wav"
DefusingBombSound = "GUNS_SND_ETC\T9\DEFUSING.WAV"
BombDefusedSound = "GUNS_SND_ETC\T9\DEFUSED.WAV"
HeatShotKillSound = "UI_SND\headshot.wav"
FirstKillSound = "UI_SND\FirstKill.wav"
FirstSpawnSound = "UI_SND\FirstSpawn.wav"
DoubleKillSound = "UI_SND\doublekill.wav"
MultiKillSound = "UI_SND\multikill.wav"
UltraKillSound = "UI_SND\ultrakill.wav"
FantasticKillSound = "UI_SND\fantastic.wav"
UnbelievableSound = "UI_SND\Unbelievable.wav"
UnbelievablePlusSound = "UI_SND\Unbelievable.wav"
IceCrushSound = "UI_SND\SnowBallFight\IceCrush.wav"
NutShotMaleKillSound = "UI_SND\NutShot_Male.wav"
NutShotFeMaleKillSound = "UI_SND\NutShot_Female.wav"
VipKillSount = "UI_SND\VIP_kill.wav"
LevelUpSound = "UI_SND\LevelUp.wav"
NoticeErrorSound = "UI_SND\Notice_Error.wav"
InBoxTwinkleSound = "UI_SND\Inbox_twinkle.wav"
MessengerTwinkleSound = "UI_SND\Messenger_twinkle.wav"
ResultWinSound = "UI_SND\Win.wav"
ResultLoseSound = "UI_SND\Lose.wav"
SelectItemSound = "UI_SND\ItemSelect.wav"
ShopItem_EquipSound = "UI_SND\ShopItemEquip.wav"
ShopItem_UnEquipSound = "UI_SND\ShopItemUnEquip.wav"
Silencer_EquipSound = "UI_SND\SilencerEquip.wav"
Silencer_UnEquipSound = "UI_SND\SilencerUnEquip.wav"
Scope_EquipSound = "UI_SND\ScopeEquip.wav"
Scope_UnEquipSound = "UI_SND\ScopeUnEquip.wav"
Magazin_EquipSound = "UI_SND\MagazinEquip.wav"
Magazin_UnEquipSound = "UI_SND\MagazinUnEquip.wav"
Bullet_EquipSound = "UI_SND\Bullet_Equip.wav"
Bullet_UnEquipSound = "UI_SND\Bullet_UnEquip.wav"
MechSight_EquipSound = "UI_SND\MechSight_Equip.wav"
MechSight_UnEquipSound = "UI_SND\MechSight_UnEquip.wav"
GearMod_EquipSound = "UI_SND\Gear_Mod_Equip.wav"
GearMod_UnEquipSound = "UI_SND\Gear_Mod_UnEquip.wav"
StartCountSound = "UI_SND\StartCount.wav"
NavigationSelectSound = "UI_SND\NavigationSelect.wav"
NavigationChangeSound = "UI_SND\NavigationChange.wav"
MapLoadingSound = "UI_SND\Loading.wav"
MiniMissionStartSound = "UI_SND\MiniMission\Mission_Start.wav"
MiniMissionCompleteSound = "UI_SND\MiniMission\Mission_Success.wav"
MiniMissionFailSound = "UI_SND\MiniMission\Mission_Failed.wav"
ForgeSuccessSound = "UI_SND\success.wav"
ForgeClapSound = "UI_SND\clap.wav"
ForgeStep1Sound = "GUNSMITH_NPC\Step1.wav"
ForgeStep2Sound = "GUNSMITH_NPC\Step2.wav"
ForgeStep3Sound = "GUNSMITH_NPC\Step3.wav"
ForgeKnockSound = "GUNSMITH_NPC\Knock.wav"
ConvertFail = "UI_SND\failed.wav"
RouletteFailPopup = "UI_SND\failed.wav"
RouletteRotating = "UI_SND\roulette_action.wav"
RouletteFire = "UI_SND\roulette_select.wav"
RouletteStartSound = "UI_SND\roulette_start.wav"
RouletteRareGet = "UI_SND\HiSec\Get.wav"
TimeBombPlantedSound = "UI_SND\BombPlanted.wav"
TimeBombDefusedSound = "UI_SND\BombDefused.wav"
BombTimerSound1 = "UI_SND\T9COUNT1.wav"
BombTimerSound2 = "UI_SND\T9COUNT2.wav"
BombTimerSound3 = "UI_SND\T9COUNT3.wav"
BombTimerSound4 = "UI_SND\T9COUNT4.wav"
BombTimerSound5 = "UI_SND\T9COUNT5.wav"
BombTimerSoundTime1 = 30.0
BombTimerSoundTime2 = 20.0
BombTimerSoundTime3 = 10.0
BombTimerSoundTime4 = 5.0
BombTimerSoundTime5 = 0.0
CaptureFlag_MeSnd = "UI_SND\CTF_SND\CaptureFlag_Me.wav"
CaptureFlag_GoodSnd = "UI_SND\CTF_SND\CaptureFlag_Good.wav"
CaptureFlag_BadSnd = "UI_SND\CTF_SND\CaptureFlag_Bad.wav"
RecoverFlag_GoodSnd = "UI_SND\CTF_SND\RecoverFlag_Good.wav"
RecoverFlag_BadSnd = "UI_SND\CTF_SND\RecoverFlag_Bad.wav"
CaptureFlag_SuccessSnd = "UI_SND\CTF_SND\CaptureFlag_Success.wav"
CaptureFlag_FailSnd = "UI_SND\CTF_SND\CaptureFlag_Fail.wav"
CaptureFlag_ImpossibleSnd = "UI_SND\CTF_SND\CaptureFlag_Impossible.wav"
CoopMode_Message = "UI_SND\Coop_SND\Message.wav"
CoopMode_Medikit = "UI_SND\Coop_SND\Medikit.wav"
CoopMode_Magazine = "UI_SND\Coop_SND\Magazine.wav"
CoopMode_Bulletbox = "UI_SND\Coop_SND\Bulletbox.wav"
CoopMode_RoundStart = "UI_SND\Coop_SND\Round_Start.wav"
CoopMode_Serum = "UI_SND\Coop_SND\Sample.wav"
CoopMode_Money = "UI_SND\Coop_SND\Money.wav"
CoopMode_Mission_Item_Get_Me = "UI_SND\HiSec\Get_Me.wav"
CoopMode_TecCoin_Get_Me = "UI_SND\Coop_SND\Coin.wav"
CoopMode_TecCoin_Get_Other = "UI_SND\Coop_SND\Coin_All.wav"
CoopMode_TecCoin_Drop = "UI_SND\Coop_SND\Coin_Drop.wav"
CoopMode_Mission_Complete_Snd = "SND\SnowStorm\SubMission_Success.wav"
BountyHunter_IntelDropSnd = "UI_SND\BountyHunter\Intel_Drop.wav"
BountyHunter_IntelGetSnd = "UI_SND\BountyHunter\Intel_Get.wav"
BountyHunter_IntelGetAllSnd = "UI_SND\BountyHunter\Intel_GetAll.wav"
//Quarantine Mode
QRTCountDown = "UI_SND\Quarantine\countdown\%d.wav"
QRTIntroSound = "UI_SND\Quarantine\intro.wav"
Hisec_DropSnd = "UI_SND\HiSec\drop.wav"
Hisec_TimerRunningOutSnd = "UI_SND\HiSec\timer_running_out.wav"
Hisec_PickedUpSnd = "UI_SND\HiSec\Get.wav"
Hisec_PickedUpByMeSnd = "UI_SND\HiSec\Get_Me.wav"
SabotageBomb_PickupBomb = "UI_SND\Sabotage\Me_Get.wav"
SabotageBomb_TeamPickupBomb = "UI_SND\Sabotage\Ourforces_GET.wav"
SabotageBomb_EnemyPickupBomb = "UI_SND\Sabotage\Enemy_Get.wav"
//Mutation
MutationBoxPickup = "FX\mutation\SND\Get.wav"
MutationBoxUse = "FX\mutation\SND\Fire.wav"
//HeadQuaters
HQMOccupyBeginGood = "UI_SND\HeadQuaters\flag_hang_our.wav"
HQMOccupyBeginBad = "UI_SND\HeadQuaters\flag_hang_enemy.wav"
HQMOccupyBeginMe = "UI_SND\HeadQuaters\flag_hang_me.wav"
AllOccupyBeginGood = "SND\Death_Row\good2.wav"
AllOccupyBeginBad = "SND\Death_Row\bad2.wav"
// SquadMatch
BullionStatus_2 = "UI_SND\SquadMatch\gold_get.wav" // pickup
BullionStatus_3 = "UI_SND\SquadMatch\bagget.wav" // save
BullionStatus_5 = "UI_SND\SquadMatch\gold_Saving.wav" // save
ShowOrder = "UI_SND\SquadMatch\message_menu.wav"
Order1_Female = "UI_SND\SquadMatch\Female_Holdyouposition.wav"
Order2_Female = "UI_SND\SquadMatch\Female_gogogo.wav"
Order3_Female = "UI_SND\SquadMatch\Female_ follow me.wav"
Order1_Male = "UI_SND\SquadMatch\Male_Holdyou position.wav"
Order2_Male = "UI_SND\SquadMatch\Male_gogogo.wav"
Order3_Male = "UI_SND\SquadMatch\Male_ follow me.wav"
NPCBuy_Female = "UI_SND\SquadMatch\Female_YesSir.wav"
NPCBuy_Male = "UI_SND\SquadMatch\Male_YesSir.wav"
Ally_Bullion_Save = "UI_SND\CTF_SND\CaptureFlag_success.wav"
Enemy_Bullion_Save = "UI_SND\CTF_SND\CaptureFlag_Fail.wav"
//Weapon Race
weapon_change_sound = "UI_SND\VWRM\weaponrace_change.wav"
last_stage_sound = "UI_SND\VWRM\weaponrace_lastchange.wav"
last_stage_bgm = "Game\BGM\ModeBGM\weaponrace_last.mp3"
// Bingo
BingoRolling = "UI_SND\bingo.wav"
AmmoSupplyStationGauge = "UI_SND\perk\AmmoSupplyStation\ammosupply_gauge.wav"
AmmoSupplyStationSuccess = "UI_SND\perk\AmmoSupplyStation\ammosupply_success.wav"
//vip
ChoiceVIPSoundFile = "UI_SND\CTF_SND\CaptureFlag_Good.wav" //vip 선정되면 나오는 음향
KILLVIPSoundFile = "UI_SND\CTF_SND\CaptureFlag_success.wav" //호위팀이든 제거팀이든 임무 성공시
VictimVIPSoundFile = "UI_SND\CTF_SND\CaptureFlag_Fail.wav" //호위팀이든 제거팀이든 임무 실패시
EZone_able_sound = "UI_SND\ESC_SND\helicopter.wav"
// Season Ranking (순위변동 팝업 사운드)
//Rank_UpSnd = "UI_SND\Rank\up_st1.wav"
//Rank_DownSnd = "UI_SND\Rank\down_st1.wav"
//Dead Water
BuyItemsSound = "UI_SND\select.wav"
//Mutagen Select UI
NoticeErrorSound = "UI_SND\Notice_Error.wav"
MutagenSelectSound = "UI_SND\Coop_SND\Sample.wav"
// MYST_Choice UI Sound
MystChoiceItemBoxOver = "UI_SND\on_mouse.wav"
MystChoiceRareChange = "UI_SND\Special_Points.wav"
MystChoiceReset = "UI_SND\reset.wav"
MystChoiceShuffle = "UI_SND\Shuffle.wav"
MystChoiceItemBoxClick = "UI_SND\select_box.wav"
[World]
SinglePath0 = "Worlds"
SinglePath1 = "Worlds\ArtPrototype"
SinglePath2 = "Worlds\ArtReference"
SinglePath3 = "Worlds\LayoutPrototype"
SinglePath4 = "Worlds\LayoutReference"
SinglePath5 = "Worlds\PrefabPrototype"
SinglePath6 = "Worlds\PropPrototype"
SinglePath7 = "Worlds\RetailMultiplayer"
SinglePath8 = "Worlds\RetailSingleplayer"
SinglePath9 = "Worlds\EngineeringReference"
SinglePath10 = "Worlds\DemoLevels"
SinglePath11 = "Worlds\QATestLevels"
SinglePath12 = "Worlds\Cinematics"
MultiPath0 = "Worlds"
MultiPath1 = "Worlds\MultiplayerPrototype"
MultiPath2 = "Worlds\RetailMultiplayer"
[GlowRSMap]
GlowNoGlowRS = "rs\black.ltb"
[DebugKey0]
Name = "AILineSystems"
Key = 122 // VK_F11
Title0 = "Clear AI LineSystems"
String0 = "serv clearlines 1.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 0.0"
Title1 = "Show AIVolumes"
String1 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 1.0; serv showaipath 0.0"
Title2 = "Show AI paths"
String2 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 1.0"
Title3 = "Show AIVolumes and paths"
String3 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 1.0; serv showaipath 1.0"
Title4 = "Show PlayerInfoVolumes"
String4 = "serv clearlines 0.0; serv showaiinfovolumes 1.0; serv showaivolumes 0.0; serv showaipath 0.0"
[DebugKey1]
// Node types match AINodeTypeEnums.h
// The NODE_XXX is dummy output, so that the console will show the current mode (when in spectator F2)
Name = "AINodeLineSystems"
Key = 122 // VK_F11
Modifier = 16 // VK_SHIFT
Title0 = "Clear AI LineSystems"
String0 = "serv clearlines 1.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 0.0"
Title1 = "Show AINodes: Cover"
String1 = "NODE_COVER; serv clearlines 0.0; serv showainodes 1.0"
Title2 = "Show AINodes: Vantage"
String2 = "NODE_VANTAGE; serv clearlines 0.0; serv showainodes 4.0"
Title3 = "Show AINodes: View"
String3 = "NODE_VIEW; serv clearlines 0.0; serv showainodes 13.0"
Title4 = "Show AINodes: Patrol"
String4 = "NODE_PATROL; serv clearlines 0.0; serv showainodes 15.0"
Title5 = "Show AINodes: Guard"
String5 = "NODE_GUARD; serv clearlines 0.0; serv showainodes 16.0"
Title6 = "Show AINodes: UseObject"
String6 = "NODE_USEOBJECT; serv clearlines 0.0; serv showainodes 6.0"
Title7 = "Show AINodes: Search"
String7 = "NODE_SEARCH; serv clearlines 0.0; serv showainodes 2.0"
Title8 = "Show AINodes: Backup"
String8 = "NODE_BACKUP; serv clearlines 0.0; serv showainodes 8.0"
Title9 = "Show AINodes: Talk"
String9 = "NODE_TALK; serv clearlines 0.0; serv showainodes 18.0"
Title10 = "Show AINodes: ExitLevel"
String10 = "NODE_EXITLEVEL; serv clearlines 0.0; serv showainodes 19.0"
Title11 = "Show AINodes: Death"
String11 = "NODE_DEATH; serv clearlines 0.0; serv showainodes 20.0"
Title12 = "Show AINodes: Base"
String12 = "NODE_BASE; serv clearlines 0.0; serv showainodes 0.0"
Title13 = "Show AINodes: Panic"
String13 = "NODE_PANIC; serv clearlines 0.0; serv showainodes 3.0"
Title14 = "Show AINodes: Tail"
String14 = "NODE_TAIL; serv clearlines 0.0; serv showainodes 12.0"
Title15 = "Show AINodes: Assassinate"
String15 = "NODE_ASSASSINATE; serv clearlines 0.0; serv showainodes 14.0"
Title16 = "Show AINodes: Goto"
String16 = "NODE_GOTO; serv clearlines 0.0; serv showainodes 21.0"
Title17 = "Show AINodes: Sensing"
String17 = "NODE_SENSING; serv clearlines 0.0; serv showainodes 22.0"
[DebugKey2]
Name = "AIInfo"
Key = 120 // VK_F5
Title0 = "Clear AI info"
String0 = "serv aiinfo 0.0"
Title1 = "Show AI info"
String1 = "serv aiinfo 1.0"
Title2 = "Show AI scripts"
String2 = "serv aiinfo 2.0"
Title3 = "Show AI goals"
String3 = "serv aiinfo 3.0"
[Cinema]
MineShaftMove1 = "Game\MOVIES\1_1move.bik"
MineShaftMove2 = "Game\MOVIES\1_2move.bik"
MineShaftMove3 = "Game\MOVIES\2_move.bik"
MineShaftMove4 = "Game\MOVIES\3_move.bik"
DesertFoxMove1 = "Game\MOVIES\DesertFox_Sector1.bik"
DesertFoxMove2 = "Game\MOVIES\DesertFox_Sector4.bik"
DesertFoxMove3 = "Game\MOVIES\DesertFox_Ending.bik"
CabinFeverMove1 = "Game\MOVIES\CabinFever_Ending01.bik"
CabinFeverMove2 = "Game\MOVIES\CabinFever_Ending02.bik"
CabinFeverMove3 = "Game\MOVIES\CabinFever_Ending03.bik"
NemexisHQMove1 = "Game\MOVIES\NemexisHQ01.bik"
NemexisHQMove2 = "Game\MOVIES\NemexisHQ02.bik"
NemexisHQMove3 = "Game\MOVIES\NemexisHQ03.bik"
NemexisHQMove4 = "Game\MOVIES\NemexisHQ04.bik"
NemexisLabMove1 = "Game\MOVIES\NemexisLAB_Sector2.bik"
NemexisLabMove2 = "Game\MOVIES\NemexisLAB_BossWin.bik"
NemexisLabMove3 = "Game\MOVIES\NemexisLAB_PlayerWin.bik"
NemexisLabMove4 = "Game\MOVIES\NemexisLAB_Fail.bik"
InfectedShipMove1 = "Game\MOVIES\Infected_Ship_good.bik"
InfectedShipMove2 = "Game\MOVIES\Infected_Ship_bad.bik"
[Common]
AttendanceShowLimit = 100
[PSYWeaponEffect]
FirstKillSound = "UI_SND\FirstKill_PSY.wav"
HeatShotKillSound = "UI_SND\headshot_PSY.wav"
NutShotMaleKillSound = "UI_SND\NutShot_PSY.wav"
NutShotFeMaleKillSound = "UI_SND\NutShot_PSY.wav"
RevengeSound = "UI_SND\Revenge_PSY.wav"
[TMWeaponEffect]
HeatShotKillSound = "UI_SND\TM_Headshot.wav"
Virus total:
https://www.virustotal.com/gui/file/...78d6/detection
Jotti:
https://virusscan.jotti.org/en-US/fi...job/d3tjwve6g9