Thread: Addy's 29/04

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  1. #1
    M4Z3's Avatar
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    Addy's 29/04

    Code:
    CROSS FIRE LOGGER - CRACKKILLER & FOREVERMARSHALL [RELEASE]
    
    ///////////////////[ESP/AIM/GHOST AIM]///////////////////
    
    #define o_aLTModel				0x01156884
    #define o_LTClientShell				0x011593D4
    #define o_IntersectSegment			0x11DEE559
    #define o_dwCPlayerStart			0x000001E0
    #define o_MEOffset				0x000001EC
    #define o_dwCPlayerSize				0x00000D78
    ///////////////////[BYPASS ARMAS]///////////////////
    
    #define o_bypass28_3_JMP			0x006ECDED
    #define o_bypass28_3_CALL			0x006ECDF5
    #define 28_4_CALL			0x0000000
    #define DC_1			0x0000000
    #define DC_2			0x0000000
    #define DC_3			0x0000000
    #define DC_4			0x0000000
    #define REMOTE1			0x0000000
    #define REMOTE2			0x0000000
    #define DC_REMOTE			0x0000000
    #define OFFSET_REMOTE			0x0000000
    #define o_weaponMgr				0x0179A948
    #define o_AmmoDamage				0x00000BC4
    ///////////////////[NO BUG DAMAGE]///////////////////
    
    #define o_VisibleZoneIndex			0x00D6B61C
    #define o_DamageZone				0x00D6B6D4
    #define o_DamagePerSec				0x00D6B6C4
    #define o_Eatman				0x00D6B660
    #define o_EatmanName				0x00D6B654
    #define o_versioncode				0x00D6B6EC
    #define o_Zoneman				0x00D6B668
    #define o_ZoneName				0x00D6B630
    #define o_ZonemanName				0x00D6B63C
    #define o_FloorNameMsgIndex			0x00D6B670
    #define o_Floor					0x00D6B684
    #define o_PointIndex				0x00D6B694
    #define o_EditPoly				0x00D6B6A0
    #define o_PolyList				0x00D6B6AC
    #define o_PointList				0x00D6B6B8
    #define o_MaxDepth				0x00D6B6E0
    ///////////////////[PLAYER/MISC]///////////////////
    
    #define o_PlayerMgr				0x015FF768
    #define o_aILTClient				0x011593C8
    #define o_PTCOffset				0x0000021C
    #define o_BagMgr				0x017B84D0
    #define o_WallPointer				0x0179A930
    #define o_Offset_Yaw				0x000004D0
    #define o_Offset_Pitch				0x000004D4
    #define o_DamagePerMeter			0x0179A928
    #define o_ModelNode				0x0179A874
    #define o_CharacterMgr				0x015FF780
    #define o_CharacterViewMgr_Size			0x00000C00
    #define o_CharacterViewMgr			0x015FF788
    #define o_aCLTPlayerClient			0x011843A8
    #define o_FlyCOffset				0x00000A18
    #define p_WallArray				0x0119AD20
    ///////////////////[D3D9]///////////////////
    
    #define o_EndSceneEngine			0x0045EB7F
    #define o_MidFuncEngine				0x004CFC82
    ///////////////////[MSGBOX IN-GAME]///////////////////
    
    #define o_MSGBOX_BASE				0x00175A10
    #define MSG_PUSH_1				0x00
    #define MSG_PUSH_2				0x77
    #define MSG_PUSH_3				0x2C
    #define MSG_ESP_4				0x14
    It all depends on how much ...

    Last Version CF Hack

  2. The Following User Says Thank You to M4Z3 For This Useful Post:

    Light L (04-28-2018)

  3. #2
    xenguy04's Avatar
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    how to use that code?

  4. #3
    vaisefud3's Avatar
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    Quote Originally Posted by M4Z3 View Post
    Code:
    CROSS FIRE LOGGER - CRACKKILLER & FOREVERMARSHALL [RELEASE]
    
    ///////////////////[ESP/AIM/GHOST AIM]///////////////////
    
    #define o_aLTModel				0x01156884
    #define o_LTClientShell				0x011593D4
    #define o_IntersectSegment			0x11DEE559
    #define o_dwCPlayerStart			0x000001E0
    #define o_MEOffset				0x000001EC
    #define o_dwCPlayerSize				0x00000D78
    ///////////////////[BYPASS ARMAS]///////////////////
    
    #define o_bypass28_3_JMP			0x006ECDED
    #define o_bypass28_3_CALL			0x006ECDF5
    #define 28_4_CALL			0x0000000
    #define DC_1			0x0000000
    #define DC_2			0x0000000
    #define DC_3			0x0000000
    #define DC_4			0x0000000
    #define REMOTE1			0x0000000
    #define REMOTE2			0x0000000
    #define DC_REMOTE			0x0000000
    #define OFFSET_REMOTE			0x0000000
    #define o_weaponMgr				0x0179A948
    #define o_AmmoDamage				0x00000BC4
    ///////////////////[NO BUG DAMAGE]///////////////////
    
    #define o_VisibleZoneIndex			0x00D6B61C
    #define o_DamageZone				0x00D6B6D4
    #define o_DamagePerSec				0x00D6B6C4
    #define o_Eatman				0x00D6B660
    #define o_EatmanName				0x00D6B654
    #define o_versioncode				0x00D6B6EC
    #define o_Zoneman				0x00D6B668
    #define o_ZoneName				0x00D6B630
    #define o_ZonemanName				0x00D6B63C
    #define o_FloorNameMsgIndex			0x00D6B670
    #define o_Floor					0x00D6B684
    #define o_PointIndex				0x00D6B694
    #define o_EditPoly				0x00D6B6A0
    #define o_PolyList				0x00D6B6AC
    #define o_PointList				0x00D6B6B8
    #define o_MaxDepth				0x00D6B6E0
    ///////////////////[PLAYER/MISC]///////////////////
    
    #define o_PlayerMgr				0x015FF768
    #define o_aILTClient				0x011593C8
    #define o_PTCOffset				0x0000021C
    #define o_BagMgr				0x017B84D0
    #define o_WallPointer				0x0179A930
    #define o_Offset_Yaw				0x000004D0
    #define o_Offset_Pitch				0x000004D4
    #define o_DamagePerMeter			0x0179A928
    #define o_ModelNode				0x0179A874
    #define o_CharacterMgr				0x015FF780
    #define o_CharacterViewMgr_Size			0x00000C00
    #define o_CharacterViewMgr			0x015FF788
    #define o_aCLTPlayerClient			0x011843A8
    #define o_FlyCOffset				0x00000A18
    #define p_WallArray				0x0119AD20
    ///////////////////[D3D9]///////////////////
    
    #define o_EndSceneEngine			0x0045EB7F
    #define o_MidFuncEngine				0x004CFC82
    ///////////////////[MSGBOX IN-GAME]///////////////////
    
    #define o_MSGBOX_BASE				0x00175A10
    #define MSG_PUSH_1				0x00
    #define MSG_PUSH_2				0x77
    #define MSG_PUSH_3				0x2C
    #define MSG_ESP_4				0x14
    I think your intersectsegment is wrong isn't it?
    Press thanks if I helped

    Xigncode Security:


  5. #4
    M4Z3's Avatar
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    Quote Originally Posted by vaisefud3 View Post
    I think your intersectsegment is wrong isn't it?
    intersectsegment Is working...
    It all depends on how much ...

    Last Version CF Hack

  6. #5
    Hacker Fail's Avatar
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    Pra que falar em inglês na área BR ?
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

  7. #6
    M4Z3's Avatar
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    Quote Originally Posted by Hacker Fail View Post
    Pra que falar em inglês na área BR ?
    Só fui notar que era área BR depois de postar
    //
    OFF : Quando vai voltar pra área CA?
    It all depends on how much ...

    Last Version CF Hack

  8. #7
    Hacker Fail's Avatar
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    Quote Originally Posted by M4Z3 View Post
    Só fui notar que era área BR depois de postar
    //
    OFF : Quando vai voltar pra área CA?
    De vez em quando a gente mexe né, só pra matar a vontade kkk
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

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