Code:
// ===============================================//
// --------> [ Crossfire Logs Started ] <-------- //
// ===============================================//
// Crossfire Base Address: 0x140000000
// CShell Base Address: 0x7FFE73A90000
// [ RoomInfo ]
uint64_t m_RoomInfoMgr = 0x2966DF0;
uint64_t m_RoomId = 0x134;
// [ ModelNode ]
uint64_t m_ModelNodeMgr = 0x27206E8;
uint64_t m_ModelNodeFunc = 0x1392B0;
uint64_t m_ModelNodeMainHitBox = 0x???????;
// [ Weapon ]
uint64_t m_WeaponMgr = 0x28C5BF0;
uint64_t m_WeaponFunc = 0x142C00;
uint64_t m_CrosshairRatioPerRealSizeFunc[0] = 0x9B903A;
uint64_t m_CrosshairRatioPerRealSizeFunc[1] = 0x12D4BCD;
uint64_t m_PerturbMinFunc[0] = 0x9AD522;
uint64_t m_PerturbMinFunc[1] = 0x12C9CB0;
uint64_t m_ShotreactYawFunc[0] = 0x9B8BB5;
uint64_t m_ShotreactYawFunc[1] = 0x12D470C;
uint64_t m_ShotreactPitchFunc[0] = 0xA2BDE9;
uint64_t m_ShotreactPitchFunc[1] = 0x12B5766;
uint64_t m_KnifeNormalRange[0] = 0xF8C;
uint64_t m_KnifeNormalRange[1] = 0xFEC;
uint64_t m_KnifeBigShotRange[0] = 0xFBC;
uint64_t m_KnifeBigShotRange[1] = 0x101C;
uint64_t m_KnifeNormalAngle[0] = 0xF9C;
uint64_t m_KnifeNormalAngle[1] = 0xFFC;
uint64_t m_KnifeBigShotAngle[0] = 0xFCC;
uint64_t m_KnifeBigShotAngle[1] = 0x102C;
uint64_t m_RepeatFire = 0x104C;
// [ CPlayerClntBase ]
uint64_t m_ClientObject = 0x510;
uint64_t m_ServerObject = 0x518;
uint64_t m_PlayerViewMgr = 0x2F8;
uint64_t m_HighJumpGravity = 0x???;
uint64_t m_WalkSpeed = 0x564;
uint64_t m_CrouchSpeed = 0x568;
uint64_t m_RapidFire = 0x12AC;
uint64_t m_ModelDimension = 0x16B8;
uint64_t m_GunPlayerRecoil = 0x???;
uint64_t m_SendAmmoReload = 0x???;
uint64_t m_SendAmmoReloadCancel = 0x???;
uint64_t m_ClassifyShooting = 0x???;
uint64_t m_LTViewAnglePitch = 0x80C;
uint64_t m_LTViewAngleYaw = 0x810;
uint64_t m_WeaponState = 0x864;
uint64_t m_GetCurSelectedBag = 0xA08;
uint64_t m_GetCurWeaponSelect = 0xF8;
uint64_t m_GetWeaponInfo = 0x12B8;
uint64_t m_iHealth = 0x16C4;
uint64_t m_iNanoGhostMaxHealth = 0x1490;
uint64_t m_GetClipAmmo = 0x2D8;
uint64_t m_GetMagazineAmmo = 0x2DC;
uint64_t m_GetBulletStock = 0x2E0;
uint64_t m_ClientFire = 0x968;
uint64_t m_VelAndRot = 0x11E8;
// [ CLTClientShell ]
uint64_t m_LTClientShell = 0x27211E0;
uint64_t m_LTClientShellTub = 0x2918320;
uint64_t m_PlayerStart = 0x279;
uint64_t m_PlayerSize = 0xDC0;
uint64_t m_LocalIndex = 0x288;
uint64_t m_GetMaxPlayer = 0x44460;
uint64_t m_IsRoundStart = 0x270;
uint64_t m_AIClientObjectMgr = 0x???;
uint64_t m_SprayUI = 0x211DC;
uint64_t m_IdleTimeout = 0x43C8C;
uint64_t m_IdleTimeoutFunc[0] = 0x141ACF8;
uint64_t m_IdleTimeoutFunc[1] = 0x141ADCC;
uint64_t m_GetLocalPlayerIndexFunc = 0x1415BB0;
// [ CLTClient ]
uint64_t m_IntersectSegmentFunc = 0x40051250;
// [ CLTBase ]
// [ GameProto ]
uint64_t m_CSVelAndRotFunchk = 0xA47A4F;
uint64_t m_CSClientFireFunchk = 0xA48427;
uint64_t m_CSDamageFunchk = 0x60A2C5;
uint64_t m_CSAnimFunchk = 0x6F283A;
uint64_t m_CSRespawn_AckFunchk = 0x1451A7E;
uint64_t m_CSReloadFinishFunchk = 0x902298;
uint64_t m_CSThrowingDamageFunchk = 0x62965A;
uint64_t m_DZBoxSizeFunchk = 0x14427B5;
uint64_t m_VoidGodMode = 0x???????;
uint64_t m_AntiCrashGame = 0x???????;
// [ Remove Effects ]
uint64_t m_RemoveFx = 0x??????;
uint64_t m_RemoveGunEffectsFunc = 0x??????;
uint64_t m_NoSmokeFunc = 0x40374649;
uint64_t m_NoFlashbangFunc = 0x118AA33;
// [ Bypass Client Errors ]
uint64_t m_Bypass1_x = 0xA21F68;
uint64_t m_Bypass18_2 = 0x8F30C8;
uint64_t m_Bypass19_3[0] = 0x12DADF0;
uint64_t m_Bypass19_3[1] = 0x1126AB9;
uint64_t m_Bypass20_2 = 0x??????;
uint64_t m_Bypass28_3 = 0x8F2701;
uint64_t m_Bypass31_10 = 0x13EDEC9;
uint64_t m_BypassWallPassHackInfo_t = 0x1288BF3;
uint64_t m_BypassGetLastStandingOn = 0x8EE33D;
uint64_t m_BypassResetByRespawnOtherPlayer = 0x8EA048;
uint64_t m_BypassPing = 0x???????;
uint64_t m_UpdateCRC = 0x??????;
// [ Bypass DC & Ban ]
uint64_t m_BypassWeaponDC = 0x937ED8;
uint64_t m_BypassOnHackNotify = 0x1417040;
uint64_t m_BypassSendReturnAddressCheck = 0x143A3E6;
uint64_t m_BypassDetectHWBP = 0x8F41BE;
uint64_t m_BypassSendScreenShot = 0x8F4431;
uint64_t m_BypassDetectCheatTool[0] = 0x8F0D0A;
uint64_t m_BypassDetectCheatTool[1] = 0x8F13EA;
uint64_t m_BypassCheckInfoCodeHunter = 0x937BE0;
uint64_t m_BypassSetFnInfoCodeHunter = 0x1403E1710;
// [ CRadarUI ]
uint64_t m_DrawTextEngineVT = 0x950760;
// [ CZoneMgr ]
uint64_t m_CZoneManMgr = 0x2967078;
uint64_t m_NoBugDamage = 0x2FC;
// [ CharacterFx ]
uint64_t m_IsDead = 0x23C;
uint64_t m_IsImmune = 0x24C;
uint64_t m_IsAlive = 0x55C;
uint64_t m_IsMutantObject = 0x1140F;
uint64_t m_IsCurrentWeaponId = 0x113DC;
uint64_t m_GetWeaponFx = 0x113A0;
uint64_t m_EnlargeAndSetDims = 0x10AF3F0;
// [ Others ]
uint64_t m_ILTClientDefault = 0x1410C77E8;
uint64_t m_GetFrameTime = 0x?????????;
uint64_t m_LTModel = 0x27211E0;
uint64_t m_LTCommon = 0x29670C0;
uint64_t m_PacketSeqIndex = 0x272186E;
uint64_t m_CGameFlow = 0x272132C;
uint64_t m_BasicPlayerInfoMgr = 0x271F658;
uint64_t m_TestValuesMgr = 0x2720D70;
uint64_t m_BunnyHop = 0x???????;
// ===============================================//
// ---------> [ Crossfire Logs End ] <----------- //
// ===============================================//
Nothing...
Credits: @awdacwadc @Nekosify @Mel